Sonorous Howlbonder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sonorous Howlbonder

Creature — Human Warrior

Menace

Each creature you control with menace can't be blocked except by three or more creatures.

Crow_Umbra on Alesha, who keeps playing cards

1 year ago

Sorry to spam another response, I just read your updated deck description, and I think your gut feeling on removing the +1/+1 counter sub-theme is correct. If you want your creatures to connect, you could use stuff like Spirit Mantle or equipment with Deathtouch or "unblockable", like Basilisk Collar or Whispersilk Cloak to help sneak damage through. Key to the City is a piece of tech used by many Alesha lists as a means to push damage through and also get cards into the yard.

Mark of Asylum could also potentially be a swap for The Wanderer. A bit more resilient to removal.

Another fun subtheme I played around with is to recur creatures that punch very heavily if they connect, like Virtus the Veiled, Raving Dead, and the infamous Master of Cruelties. At one point, I had a Menace subtheme with stuff like Goblin War Drums, Sonorous Howlbonder, and Labyrinth Raptor.

Alesha has a lot of tech available to her, to the point of being a bit overwhelming. I think by the time I retired my Alesha deck, I had tried out like 3-4 build variations. Towards the end, I realized the deck worked better (for me), when Alesha wasn't the primary aggro and reanimation option.

Apollo_Paladin on Rakdos Menace (MTG Arena Build)

1 year ago

@ enraged

Hey, glad you liked the build. It's quite a fun one to play.

On your suggestions, I've already looked over every single 1-mana burn spell legal in the format and End the Festivities, Blazing Volley, and Dual Shot are unquestionably the best options to pair with Pestilent Spirit (In that order, too). If I need Instant speed, I don't see a value in Spikefield Hazard when I could just as easily Dual Shot. Mana isn't even close to a struggle in this build as it's all quite low cost, and I already have 4x Goldhound in there just in case things get really dire, so I don't ever see the Land side being used either.

The Neonate isn't bad at all, but I don't know what I'd drop to put her in honestly. My other 1-drop Menace creatures all have pretty well-definited versatility within the build (Goldhounds for mana, Valentin for converting destruction to exile), compared to Card Draw - which while nice - is nowhere near as predictable a benefit overall.

Lastly, I toyed with Rampaging Ferocidon for a while when I first built the deck, but anymore he's just not anywhere near as threatening as other 3-drop creatures. I ended up with Pestilent Spirit as my 3-drop, but I used to run Sonorous Howlbonder, who for all intents and purposes makes large chunks of my deck simply unblockable. So, that's the standard I'm comparing against currently for 3-drops. Figure in the fact that the Ferocidon punishes Creature spells (and I run mostly Creatures myself) and this feels like it'd just be working against my own Lifelink most of the time. I can fill the same overall function with Knight of Dusk's Shadow now; for less mana, and no downsides to me.

I do appreciate the interest and suggestions though, and I'd be happy to hear if you have some additional thoughts that maybe I've overlooked.

Either way, Cheers!

Metroid_Hybrid on Need help rebuilding an old …

2 years ago

Several years ago I put together a strictly Rakdos-themed Aggro deck built around Fists of the Demigod, Psychotic Fury, Ashenmoor Liege, and having a "transformative" sideboard. Many users on T/O at the time seemed to like it as much as I did. But unfortunately, one day I accidentally left it at an LGS shortly before it permanently closed, and was never able to get it back...

Now half a decade later, I'm looking to rebuild. However, over the past 5 years many new creatures have been printed that have rendered my old list, quite frankly, obsolete..

I'm probably going to keep all of the non-creature spells (except maybe Madcap Skills), but I'm likely to replace all of the creatures except the playsets of Rakdos Cackler & Spike Jester, and the singles of Exava, Rakdos Blood Witch and (of course) Ashenmoor Liege.

With so many new options, compounded by the fact that I haven't played any Modern in years, I find it difficult to settle on a particular direction...

Please advise...


Rakdos Sligh Beats - RakdosDeckWins..

Modern Metroid_Hybrid

SCORE: 81 | 52 COMMENTS | 15929 VIEWS | IN 57 FOLDERS


(As far as the sideboard is concerned, I'm probably going to replace Blightning with Sovereign's Bite)

Crow_Umbra on

2 years ago

If you're going for a more aggro & attack based Alesha build, I highly recommend using a Menace sub-theme. My Alesha deck was more aggro-focused at first, but I recently rehauled it to be more Aristocrats/Combo. Menace can help your creatures get through for damage. I'd suggest checking out:

For evasion help

For creatures that "hit heavy" despite their power, especially if they have Menace or other evasion:

77hi77 on

3 years ago

There have been a number of updates to this deck since its inception. I've taken out a lot of beatdown-centric creatures like Mardu Outrider and Taborax, Hope's Demise, I took out Drana, the Last Bloodchief, and a number of others. They were too slow and didn't offer me much more than just beatdown. Drana allows for swarming, I just couldn't make him work. Granted, that was before I tossed in Crashing Drawbridge, maybe they'd be more effective now. Especially Taborax thanks to his synergy with Woe Strider. I had Sonorous Howlbonder in triples, I figured his Menace boost would go nicely with Call of the Death-Dweller, but it wasn't doing too much for me.

Then there was Nyx Lotus. I said in the last comment that putting it on the board allows me to make huge plays, and it's true, this is a mono-black deck that racks up devotion. The problem is, there are so many games where I don't have much land, or I need to be aggressive every turn, and spending 4 mana to wait a turn just sets me really far behind to the point that I can't come back. It happened in more than a few games, where I couldn't play it because I always needed to be tossing creatures or removals down instead. I think the tempo of the card just doesn't suit the breakneck speed of the deck.

TheVectornaut on Menacing Detainment

3 years ago

As far as menace creatures go, I like Dreamstealer or Kheru Mind-Eater to deny the opponent of additional creatures. Red is also well known for menace since you gain access to Labyrinth Raptor, Sonorous Howlbonder, and the odd Sin Prodder. It also has a bomb in Master of Cruelties that benefits from a lack of blockers. Silent Arbiter can accomplish a similar goal to your auras when attacking if you don't mind embracing an exalted style, possibly via Sublime Archangel.

Another option could be to embrace the large number of auras with synergetic cards like Eidolon of Countless Battles, Kor Spiritdancer, and Sage's Reverie. Some other Arrest options I like are Pillory of the Sleepless, Prison Term, or the cheap Demotion.

Barbarian_Sun_Pope on RTFC

3 years ago

Nice deck (+1), this might be a bit slow, but I think a single copy of Sonorous Howlbonder would be pretty funny with the menace creatures here. Also Call of the Death-Dweller feels like it would fit here for some insurance as it can recur any creature in your deck and give it a bonus. Hope this helps.

Pheardemons on Last in all group games

3 years ago

SilentPlague - I've been playtesting the version of the deck I recommended to you and I've made a couple changes. I've taken out one Call of the Death-Dweller, one Eliminate, and one Kroxa for a third Embercleave, and two more Hunted Nightmares. My friend recommended to me that this deck wants to race to win and Embercleave is an ALL STAR for this. I'm debating on upping it to four, but it is one of those cards that you do NOT want to see multiples of. Hunted Nightmare has been pretty sweet too. The deathtouch has been almost irrelevant due to the menace and whatnot.

I've had a turn one Insolent Neonate, Turn two Kari Zev, Skyship Raider, to a turn three Hunted Nightmare. To then swing out on turn four after playing Sonorous Howlbonder or Labyrinth Raptor and it's fairly explosive. I've thought about trying to get some Dreadhorde Butcher in the deck but it'll only get menace with Call of the Death-Dweller.

Just wanted to let you know some of my thoughts and successes with it so far. It's been pretty fun.

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