Knight of Dawn's Light

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Knight of Dawn's Light

Creature — Human Knight

First strike

If you would gain life, you gain that much life plus 1 instead.

: Knight of Dawn's Light gets +1/+1 until end of turn.

butcher234 on Power ≤ 2 Tribal

11 months ago

I decided to give The Battle of Bywater a go. I ran into a tricky game recently featuring a souped up Crystalline Giant with Phyresis, and I kept wishing I had put it in the deck.

I've also added in Welcoming Vampire and Knight of Dawn's Light to help keep me in the game. I cut Mentor of the Meek got cut because it's just too mana-intensive, Ornithopter of Paradise because of its nombo with Collector Ouphe and Tymna the Weaver, and Stronghold Arena since its effect is largely replaced by Welcoming Vampire but with fewer hoops to jump through. I wonder how much I'll notice the decrease in card advantage, so we shall see how these swaps play out!