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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mox Amber
Legendary Artifact
: Add one mana of any colour among legendary creatures and planeswalkers you control.
![Adeline, Resplendent Cathar feature for [EDH][Primer] Adeline Anthem Beatdown](http://static.tappedout.net/mtg-cards-2/innistrad-midnight-hunt/adeline-resplendent-cathar/femme_fatale-adeline-resplendent-cathar-mid-16311461590.png)







Andramalech on
Y'Shtola's Arcane Arsenal
1 month ago
Mox Amber would help your list tremendously, even if you're not intent on including other low-cost free-value artifacts. Sheoldred, the Apocalypse is a real slap in the face to miss out here, considering how much you like drawing cards and dealing damage to face.
DreadKhan on Was it Inevitable that WotC …
5 months ago
AFAIK some standout issues with Roger are that he's guaranteed sac fodder, he's a free Commander for Deflecting Swat and Fierce Guardianship, and he makes Mox Amber wildly more reliable. It also helps that he's in Red, a very fast colour ramp-wise (lots of Rituals).
Niko9 on Top ten most toxic commanders.
5 months ago
"Goes infinite with a ham sandwich" can't help but think of the nitpicking nerds on that one : ) Such a great magic channel!
Personally, I'd go with Rograkh, Son of Rohgahh just because of partner. If it was a solo commander I think it would be an awesome card, but a 0 cost partner commander is such a free choice in deck building, like pre-nerf companion, but it also turns on Fierce Guardianship and Mox Amber and things like that, or can be a 0 mana thing the deck can sac.
_AoxomoxoA_ on
Veni, Vidi, Vici
5 months ago
10/24/24 Revisions
Why?
A bit of a fast follow-up here, I know. While I liked where the deck was at, I couldn't help but notice that it was still far too slow. Sure, when you get to turn 7 or so, the deck was able to start pumping out, but those first turns were grueling. Essentially having 0 ways to cheat for extra mana put me far behind any deck that is even slightly competitive. So, this change was hard to make, but definitely feeds the machine of progress through the entirety of the game. Reducing the CMC of the deck with the removal of certain high-cost low value cards will ensure a better early game while not damaging the late game potential too much. One of my favorite parts of this deck is how resistant it is to being board wiped, and I think this has improved that, instead of spending an entire turn to play a 6-cost card like Elspeth, only for her to be killed the next turn I can spend my turns playing more combo pieces and not have a large cost card that's dead in hand.
Captain of the Watch: 6 Mana to create 3 tokens, plus vigilance and +1/+1. Personally I think the card is pretty good, but in White it's very slow for a mid payout. In this deck +1/+1 and Vigilance isn't nearly the game changer it would be if it were in a deck that only cares about swinging
Colonel Autumn: While his Exploit ability is pretty good, especially with the amount of legendaries in this deck, it's still not good enough and it's another case of the actual damage done during my attack phase doesn't matter nearly as much as the triggers I get off the phase
Talisman of Conviction: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes
Talisman of Hierarchy: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes
Talisman of Indulgence: Replaced by Moxes, I like the Talismans but too slow compared to the 0-cost moxes
Evolving Wilds: Not terrible, but there's better options. Takes 1 turn to be usable.
Myriad Landscape: You get to waste 2 turns AND spend 3 mana to get 2 tapped lands. Not ideal.
Intangible Virtue: Similar to Autumn and Captain of the Watch, at this point I care much less about the damage dealt by the tokens and more about their usability in triggers
Elspeth, Sun's Champion: 6 mana chonker for either 3 tokens, or 1/2 of an Austere Command. If she lives it's great, but she's a pretty big target for elimination. I like her, but once again, too slow and too risky to dump 6 mana into
Keeper of the Accord: I have 4 basic plains in the deck, and I almost never have less creatures than everyone else. If this card needs to come out, I have probably already lost the game and am far behind.
MacCready, Lamplight Mayor: This kind of hurts to remove. MacCready is super interesting in the deck and gets a good amount of damage to sneak through, but at the late game, most of my tokens are too big for his ability to use.
Commander Mustard: He provides WAYYY more value than Captain of the Watch in the form of trample and haste, as well as he costs 1 less than it, is a human soldier and his 2nd ability is very synergystic with the rest of the deck, even for 4 mana. Basically he provides two triggers of impact tremors when I swing out, giving my tokens more value
Priest of Forgotten Gods: This card is actually kind of busted. Forcing enemies to sacrifice creatures gets around indestructable, or big boys, pings their face for 2 damage, free mana, and card draw. All of this for a two cost card and sacrificing 2 creatures. Actually kind of insane to have all of these effects for 2 1/1 tokens.
Jeska's Will: Free mana is exactly what I was looking for. Against a deck that uses thought vessel, or reliquary tower, ad nauseum, ect... just any deck that draws cards easily (90% of decks especially with the One Ring still unbanned), this will work wonders for my X-cost cards, or just getting some of the bigger boys out.
Chrome Mox: Better Talisman IMO
Mox Amber: Almost all of my creatures are legendary, free money. Arcane Signet for 0 mana
Mox Diamond: 0 mana for any color I need every turn
Phyrexian Altar: Essentially just Ashnod's altar
Afterlife Insurance: Amazing protection against boardwipes, or punishing people for blocking me. 2 mana to recover all my tokens
Phyrexian Tower: Exactly what I was looking for, a way to generate more mana than just 1 colored.
Urza's Saga: No brainer, free colorless for 2 turns, then I get a Sol Ring, Mox, Mana Vault. Whatever fits my needs
Prosperous Partnership: 3 mana to generate 2 creature tokens and treasure tokens when I'm not ready to swing with my entire board. Also works well with vigilance!
DreadKhan on
The Mimeospasm [Reanimator Terminator] - primer
8 months ago
Yeah, Dreadnought is one of those cards I was sure you'd already know about, but it seems really convenient with your Commander.
I think Triskelion is a better card with your Commander than Walking Ballista, but both can go infinite with Mikaeus iirc, but you'll need an extra piece with Walking Ballista because Mikaeus makes it a 1/1 base creature, so it won't die because it has no counters, Triskelion can ping itself and still have a ping for something else, meaning you can combo off easier with it, so I'd go with that.
I'm a bit surprised that Necrogoyf would be smaller than Tarmogoyf, especially if you've got Mill in your deck, it looks in every bin for creatures, surely there are 2 or 3 in each opponents' bin? If you've got 3 opponents with 2 creatures a piece (which doesn't seem like a big ask by mid game, but I don't know your playgroup the way you do!), that's 6 creatures before counting your own, and you've probably been filling it as well. I think I misread the Urborg one, it only looks at your graveyard, so you're definitely correct about that one!
It's not EXACTLY 'Fast Mana', but Songs of the Damned can generate a bunch of mana if you have a full graveyard, it's the kind of card you use with Razaketh, the Foulblooded I figure.
Keep in mind that there is a difference between playing a land with Explore or using Burgeoning, Burgeoning won't let you use Crucible unfortunately, but has a very high ceiling potentially. I use Burgeoning in my Sisay, Weatherlight Captain deck because that deck would love to have a hand with 6 lands and Burgeoning, but it's less keen on Explore and similar effects. You could try a Sakura-Tribe Scout, it's potentially better ramp than Birds of Paradise, you just have to run enough lands to justify it (I think 37 is fine), it's also a cheaper card to test out I suspect. Oh, with a card like Razaketh you can easily chain together a win if you've got lands, I do that in Meren with Life / Death which turns all my lands into creatures so I have plenty of fodder for Razaketh, I usually chain a few untap effects (I just recycle Benefactor's Draught a couple times to generate enough mana to win), Razaketh is a great card if you've got access to LED (even Lotus Petal can do work, and if you can tutor up Lotus Petal with Razaketh you can always dig out Mox Amber fwiw). I think if you wanted you could switch out Runescarred Demon for Razaketh (or just pretend Runescarred is Razaketh to test haha), both are tutors that cost a lot of mana, Razaketh is a much better body and a much better tutor IMHO.
If you want Haste on your Commander I think I'd use Hall of the Bandit Lord, it's not a spectacular card but it will give you access to Haste, I've been fairly happy with it in a competitive list that cared about Haste on the Commander, it's a terrible land but Haste is REALLY good sometimes.
fluffyeel on
Braids, the Mastermind
10 months ago
Some thoughts that immediately come to mind:
- A way of getting even more creatures as Braids fodder is Bitterblossom. I highly recommend it. You may also consider rejiggering the land base to make Field of the Dead worthwhile: you have enough lands to make it work, but more options to make it more feasible may not be a bad idea. You could also use things like Reassembling Skeleton to feed Braids even more.
- I know a lot of people don't like tutors, but tutors here can be quite handy. Vampiric Tutor, Demonic Tutor, Beseech the Queen, and Diabolic Intent are all possibly worthwhile. You could also consider some deck-thinning lands like Prismatic Vista and Fabled Passage.
- Mana-rock-wise, Mox Amber might be worthwhile.
- I vote Contamination for any mono-black deck. It's a great way to lose friends (which might be the point).
fluffyeel on
What do you have that I cannot obtain?
11 months ago
Stealing things and caging is fun: I've seen a lot of degenerate things with Mairsil. That said, I have a few small suggestions:
- You mention lands are an issue and color-correcting early. Indeed, while this seems to be the case, I can suggest more multi-lands such as Reflecting Pool, Mana Confluence, City of Brass, and the new fetchable surveil lands from MKM (Thundering Falls, Raucous Theater, and Undercity Sewers), or the route of ultimate color-correcting with Chromatic Lantern. There are, of course, also some of the super-fast artifacts like Chrome Mox, Mox Diamond
, Mox Amber, Mana Vault, and the like, but not sure what your budget is.
- A theft option I always run in every blue deck is Commandeer. Nobody sees it coming (or maybe they now do, especially when I sit at the table).
- I'm surprised that you don't have the cutest and cuddliest blink card in there: Displacer Kitten. I see it in your maybe list, but I highly recommend it in the main deck: it's incredibly easy to trigger and it enables so many fun shenanigans.
- Other assorted recommendations: Fact or Fiction, Storm the Vault Flip (you have enough artifacts to make it work), Goldspan Dragon (cute and cuddly treasure accelerant), Memory Jar, Lim-Dul's Vault, Patron Wizard...
fluffyeel on
You draw you lose
11 months ago
Some small recommendations I can think of:
- You have a lot of drawing for all parties, but your opponents will also be discarding (quite likely, especially given the Memory Jar). I therefore recommend Megrim, which actually is the reason Memory Jar became the first emergency ban in MTG history. You could also run things like Animate Dead, Reanimate, and Necromancy to take advantage of loading up your opponents' graveyards. Of course, Rise of the Dark Realms is a nice showstopper, though it's quite pricey...
- Archfiend of Despair is a delightful combination of Wound Reflection (already recommended) as well as stopping lifegain. I love using it wherever I can. (It's also a demon, so it synergizes with one of your alternate win cons.)
- You could also consider going more of a snow-covered route, so replacing your basic swamps with the snow-covered kind and going with Extraplanar Lens to amplify your black mana. Crypt Ghast also is another mana accelerator.
- The Meathook Massacre and Massacre Wurm are also "board wipe with benefits" that I highly recommend. I also almost always play Kokusho, the Evening Star in every black deck I run. Archfiend of Despair could also be another fun option for removing things and punishing your opponents.
- Some of your artifacts and tutors could be better. Rather than Wayfarer's Bauble, I could suggest Expedition Map instead. Grim Tutor, Planar Bridge, and Beseech the Queen could also make for fun tutoring.
- I'm not sure if Gemstone Caverns and Mox Diamond
are worth it here: sure, they're fast and get you more mana quickly (always a good thing), but the multicolored mana isn't so necessary. There are options I might prefer like Mox Amber, Mana Vault, Volrath's Stronghold...
- For a mono-black deck, Contamination might be a great way to lose all friends. I highly recommend it.
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