Serum Powder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Serum Powder

Artifact

Tap: Add (1) to your mana pool.

Any time you could mulligan and Serum Powder is in your hand, you may remove all the cards in your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)

Infatuated_Amnesiac on Serum Alignment - $50 budget

1 month ago

This is really dope! I've never seen Serum Powder and I love seeing new cards.

sergiodelrio on Green Ooze and Ham

2 months ago

Cool idea! +1

How about some Serum Powder for some pre-game extra exiles?

estoner on I solved mana screw and …

1 year ago

The game was designed backwards. You're supposed to start with a functional ruleset and then make cards that conform to those rules, not start with a half-assed ruleset and then jerry-rig it by printing looting effects and Serum Powder and mulligans to try to make up for the fact that the default game is just Hearthstone with booster packs that cost $999.

The problem is we're starting with a bad game and then trying to fix it by printing cards that mitigate variance instead of starting with a good game and then adding variance through the cards.

The default rules for Magic: the Gathering are stupid. You could probably replace them with good rules, and then you would say that the game is no longer Magic: the Gathering. Yeah, that's the point.

Imagine that mana screw and flood don't exist, and both players start the game with an equal number of cards and mulligans. Maybe whenever one player mulligans, the opponent also gets a free mulligan. Maybe each player always starts with the same ratio of lands to nonlands. Maybe the game starts with each player having an Abundance in play. Maybe players can each begin the game with a basic land of their choice.

It doesn't matter if each player starts the match with a Sundering Titan and a cup of Earl Grey on the battlefield, AS LONG AS IT'S THE SAME FOR BOTH PLAYERS.

We can sort out the details later. The point is, you need to begin the game with a level playing field. This is not even a lesson in game design, it IS game design. A competitive game that begins with an asymmetrical gamestate is not a competitive game. MTG is axiomatically not competitive, and it's barely a game.

The core input assumptions are wrong. We can fix then fix the second- and third- order consequences like Ledger Shredder becoming OP or discovering that Grapeshot can be a victory condition if you use the copies to target your opponent later.

So how do we make the comp rules fit on an index card and solve mana screw/flood at the same time? Debasing each player's manabase with weaker lands but always giving a player a land from that pile if he wants one is one such idea. I'm open to suggestions.

As a side note, the ENTIRE RULES for Baccarat fit on ONE CARD. https://www.vegas-aces.com/assets/images/charts/resources-charts-baccarat-rules.jpg

Meanwhile, the rules text of Fable of the Mirror-Breaker  Flip doesn't even fit on one side of ITS OWN CARD.

Somebody goofed, and it's not me

Andramalech on MBD Zombie

1 year ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).

Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:

You splashed blue:

Or you splashed white:

Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:

And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:

There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.

Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".

And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!

Things like Abomination of Llanowar in a build would also be fun.

Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!

Andramalech on MBD Zombie

1 year ago

Balaam__ I agree about building towards a goal that is non-traditional:

Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!

I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.

Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!

cold_bugs on Turn one modern deck, don't tell wizards

2 years ago

wallisface I added a more detailed walkthrough of how to win on turn one. You can also use Serum Powder to minimize the non combo cards in the deck or put narset into exile for a Pull from Eternity target

DBCooper on Win First Ask Questions Later *Turn One Win*

3 years ago

Since your turn 1 win requires a very particular hand (4 x chancellors, 2x soul spikes), you may want to consider Serum Powder so that you can infinitely mulligan until the desired hand is acquired.

hungry000 on Look Ma, No Lands!

3 years ago

My biggest gripe with your build is that it doesn't play 4 Recross the Paths. With Recross, you get to play the sideboard Coco combo (Collected Company + Undercity Informer + Thassa's Oracle) to get around Leyline of Sanctity, which is a meta sideboard card right now. This is the biggest reason to play Recross; as your deck is now you have literally no way to get around Leyline besides casting Street Wraiths and Spirit Guides. Recross also lets you play one or two Reforge the Soul, which just becomes "2 mana: I win the game" since you can stack a combo hand with Pact of Negation/Veil of Summer for protection underneath it.

That said, I think the blue splash for Force of Negation is unique, and Serum Powder helps with the loss of Recross. However I think you need 3-4 enchantment hate spells in your sideboard at the very least, because Leyline is really crippling.

This is the build of Charbelcher I'm playing right now: Flip Land Charbelcher! [ZNR]. It's great that there are a bunch of ways to build the deck.

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