Seek the Wilds


Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Seek the Wilds


Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Seek the Wilds Discussion

Mendar09 on Eldrazi Ramp

8 months ago

Great deck, glad I found this after thinking about Brood Birthing recently. +1

I was wondering though, in those games when you don't have a lot of action right away can you stabilize game 1? I'm wondering if going down to 3 ofs on some or 2 ofs maybe, of some pieces.

But instead of going up more ramp (I personally think there is lots), going up some kind of filtering effect/card advantage. Something like Seek the Wilds, or maybe Bequeathal to put on an Eldrazi Spawn seems not bad. It feels like if you can play Nest Invader as fast as possible then the deck explodes and is hard to catch.

Also your sideboard suggests to me you face a very heavy artifact and enchantment meta yes? Haha. I think I would personally diversify with cards more like Pyroblast, Relic of Progenitus, Squall/Scattershot Archer, Pulse of Murasa and Raze (since it's a ramp deck)/Stone Rain. But hey the Meta is the Meta.

Maybe back up Wincon with Echoing Courage and the Eldrazi Spawn

Again great deck, sorry for the giant post.

Moby_Copperfield on

1 year ago

And there is also digging cards such as Commune with the Gods, Commune with Nature, Benefaction of Rhonas, Enshrined Memories, Gather the Pack, Grapple with the Past, Pulse of Murasa, Read the Bones, Seek the Wilds and Evolutionary Leap. Not optimal, but maybe more in budget?

Commune with the Gods and Benefaction of Rhonas also find enchantments (e.g Manabond)

There is also the token generator Crawling Sensation. The dredge land Dakmor Salvage for filling the graveyard.

Too many options!

MassiveZelly on Retreat to Oboro

1 year ago

Oboro costs one mana to bounce right? wouldn't that nullify the infinite combo? Playtesting it a few times though brought me to a possibly more consistent option, all the combo pieces are here, and oboro can stay, but you can do this same loop actually infinitely with two bounce lands. Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm for these colors. I also think Commune with the Gods should be replaced with Seek the Wilds as it grabs lands and creatures, I find that hitting an Oboro with Commune is an extreme non-bo, and that seek or Vessel of Nascency as mentioned above will do the job more efficiently. I think this is a very creative landfall deck that does a combo I never would've seen until now! I kind of want to make my own build of this and see how it works out! Take care, keep up the nifty things

Raging_Squiggle on Charging Badgers only! (Sort of)

1 year ago

Before I start, I just want to confirm you're aware that there is a 4 card limit for all non basic land cards in a deck.

That being said, as for draw power, it depends on the colors of the deck. If it's mono-green, Fecundity works well, as does Shamanic Revelation and Collective Unconscious. Pseudo-draw would be Collected Company,Lead the Stampede, Seek the Wilds, Commune with Nature, Beast Hunt, Enshrined Memories, and Mwonvuli Beast Tracker.

Styrupp on Green Landfall Hydras

1 year ago

Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.

Suggestions: Kodama's Reach,Caravan Vigil, Cultivate problem is that they are sorcery speed, Harrow may be a thing for the dubble landfall.

2x more Evolving Wild for synergy with landfall is a ++.

Reclaiming Vines remove it, use a more efficient one, like Nature's Claim,Reclamation Sage or Acidic Slime. (Natural State is ok)

Remove your Titanic Growth,Giant Growth and Aspect of Hydra but keep Swell of Growth for landfall.

Remove Somberwald Alpha Hidden Herbalists need to remove creatures to increase your chance to draw your big endgame like Nessian Wilds Ravager and Oran-Rief Hydra.

Remove Loam Larva is just a dead draw Elvish Visionary and Pilgrim's Eye is 100 times better.

Pilgrim's Eye is thinning your deck so you draw endgame cards earlier. Elvish Visionary replacing it self.

Llanowar Empath is an expensive Elvish Visionary i would remove it.

How i would read this deck:Go def early game and then slam huge HYDRAS end game!

Red_X on green bean

1 year ago

Okay, so I'm going to suggest a bunch of cards that either ramp with lands/get lands to your hand or do something when lands hit the battlefield, and then you can decide which ones you like

Land ramp: Natural Connection, Nissa's Renewal, Pulse of Murasa, Grapple with the Past, Seek the Wilds, Splendid Reclamation, Attune with Aether/Traverse the Ulvenwald (may be a bit out of your budget), and Ulvenwald Hydra.

Does stuff with lands: Architect of the Untamed, Jaddi Offshoot, Pack Guardian(let's you do something with extra lands), Retreat to Kazandu, Territorial Baloth, Tireless Tracker (more expensive, but a fantastic card for this deck. If you are going to buy anything expensive, this is where I would splurge), and Undergrowth Champion.

Pick some cards from here, and we can narrow down what the deck should do to try to keep it budget and make it mildly competitive.

vincilios on GRUUUULLL!!!

1 year ago

Vamos la. Questao basica eh tirar o que para por o que parece interessante. Da mesma forma que eu tirei o Domri Rade pois ele era a carta que, aparentemente, era a que menos tava rodando no deck.

Fling e Wrap in Vigor so cartas de controle, elas vao me comer uma carta na mao para eu TALVEZ usar, entao nao sei se teria como por no deck, pois todas as cartas estao consideravelmente mais uteis.

Sobre os minitutores Gift of the Gargantuan, Lead the Stampede e Seek the Wilds eles olham poucas cartas e vai para a mao a carta procurada, sendo assim nenhuma superaria Summoning Trap que ainda eh um anti-anula.

Radha, Heir to Keld eu acho meio inutil no deck.

Prey Upon mesmo custanto 1 mana ele ainda eh sorcery, e por ser fight acaba tendo outros 2 problemas: sou obrigado a ter uma criatura grande em campo para usar, isso quer dizer, nao adianta no meu early game onde eu mais precisaria de removal; e se tiver, por exemplo, um Vampire Nighthawk ou uma Deadly Recluse me enchendo o saco no posso usar por causa do deathtouch.

Sobre os ramps: Nissa's Renewal eu achei muito boa pois da o ramp e ganha vida, mas no saberia o que tirar, pois se fosse para isso colocaria mais Lurking Predators que eh muito mais forte e dane-se as manas. Rampant Growth eh bonitinho, mas se for por isso tenho quase 12 criaturas de ramp que combinam mais com o deck, sem falar que tem uma com o mesmo custo que procura uma floresta e poem de peh. O Cultivate tenho que admitir que foi o unico que realmente vou pensar a respeito, mas no saberia o que tirar.

Vou ver de fazer a descrio do deck certinho para tu ver todas as engenhosidades dele, mas valeu pelas sugestoes.

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