|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Common|
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Seek the Wilds
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Seek the Wilds Discussion
8 months ago
Also: maybe drop a bit of the removal for some digging? With constant Immerwolf access, the werewolf cards actually get real good, but there aren't a lot and you gotta draw them. Stuff like Gift of the Gargantuan and Commune with Nature can be a big help in these situations. I especially like Gift of the Gargantuan 'cause it can put two cards in your hand, Seek the Wilds 'cause it's real hard to whiff, and Vessel of Nascency 'cause you can use it without contributing to the two-spells-a-turn-makes-your-creatures-suck issue.
9 months ago
When I was playing Jarad, I used to jam as many Mulches, Commune with the Gods, Seek the Wilds and Satyr Wayfinders as possible. Then used things with / power like Lord of Extinction, Sewer Nemesis, Splinterfright, Apocalypse Demon, etc. to throw at your opponents face.
Also, Meren of Clan Nel Toth is a nice way to reccur the sacrificed creatures turn after turn.
1 year ago
Great deck, glad I found this after thinking about Brood Birthing recently. +1
I was wondering though, in those games when you don't have a lot of action right away can you stabilize game 1? I'm wondering if going down to 3 ofs on some or 2 ofs maybe, of some pieces.
But instead of going up more ramp (I personally think there is lots), going up some kind of filtering effect/card advantage. Something like Seek the Wilds, or maybe Bequeathal to put on an Eldrazi Spawn seems not bad. It feels like if you can play Nest Invader as fast as possible then the deck explodes and is hard to catch.
Also your sideboard suggests to me you face a very heavy artifact and enchantment meta yes? Haha. I think I would personally diversify with cards more like Pyroblast, Relic of Progenitus, Squall/Scattershot Archer, Pulse of Murasa and Raze (since it's a ramp deck)/Stone Rain. But hey the Meta is the Meta.
Maybe back up Wincon with Echoing Courage and the Eldrazi Spawn
Again great deck, sorry for the giant post.
2 years ago
And there is also digging cards such as Commune with the Gods, Commune with Nature, Benefaction of Rhonas, Enshrined Memories, Gather the Pack, Grapple with the Past, Pulse of Murasa, Read the Bones, Seek the Wilds and Evolutionary Leap. Not optimal, but maybe more in budget?
Too many options!
2 years ago
Oboro costs one mana to bounce right? wouldn't that nullify the infinite combo? Playtesting it a few times though brought me to a possibly more consistent option, all the combo pieces are here, and oboro can stay, but you can do this same loop actually infinitely with two bounce lands. Dimir Aqueduct, Simic Growth Chamber, and Golgari Rot Farm for these colors. I also think Commune with the Gods should be replaced with Seek the Wilds as it grabs lands and creatures, I find that hitting an Oboro with Commune is an extreme non-bo, and that seek or Vessel of Nascency as mentioned above will do the job more efficiently. I think this is a very creative landfall deck that does a combo I never would've seen until now! I kind of want to make my own build of this and see how it works out! Take care, keep up the nifty things
2 years ago
Before I start, I just want to confirm you're aware that there is a 4 card limit for all non basic land cards in a deck.
That being said, as for draw power, it depends on the colors of the deck. If it's mono-green, Fecundity works well, as does Shamanic Revelation and Collective Unconscious. Pseudo-draw would be Collected Company,Lead the Stampede, Seek the Wilds, Commune with Nature, Beast Hunt, Enshrined Memories, and Mwonvuli Beast Tracker.
2 years ago
Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.
2x more Evolving Wild for synergy with landfall is a ++.
How i would read this deck:Go def early game and then slam huge HYDRAS end game!
Red_X on green bean
2 years ago
Okay, so I'm going to suggest a bunch of cards that either ramp with lands/get lands to your hand or do something when lands hit the battlefield, and then you can decide which ones you like
Land ramp: Natural Connection, Nissa's Renewal, Pulse of Murasa, Grapple with the Past, Seek the Wilds, Splendid Reclamation, Attune with Aether/Traverse the Ulvenwald (may be a bit out of your budget), and Ulvenwald Hydra.
Does stuff with lands: Architect of the Untamed, Jaddi Offshoot, Pack Guardian(let's you do something with extra lands), Retreat to Kazandu, Territorial Baloth, Tireless Tracker (more expensive, but a fantastic card for this deck. If you are going to buy anything expensive, this is where I would splurge), and Undergrowth Champion.
Pick some cards from here, and we can narrow down what the deck should do to try to keep it budget and make it mildly competitive.
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