Seek the Wilds

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Battle for Zendikar Common

Combos Browse all

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Seek the Wilds Discussion

Raging_Squiggle on Charging Badgers only! (Sort of)

3 weeks ago

Before I start, I just want to confirm you're aware that there is a 4 card limit for all non basic land cards in a deck.

That being said, as for draw power, it depends on the colors of the deck. If it's mono-green, Fecundity works well, as does Shamanic Revelation and Collective Unconscious. Pseudo-draw would be Collected Company,Lead the Stampede, Seek the Wilds, Commune with Nature, Beast Hunt, Enshrined Memories, and Mwonvuli Beast Tracker.

Styrupp on Green Landfall Hydras

4 weeks ago

Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.

Suggestions: Kodama's Reach,Caravan Vigil, Cultivate problem is that they are sorcery speed, Harrow may be a thing for the dubble landfall.

2x more Evolving Wild for synergy with landfall is a ++.

Reclaiming Vines remove it, use a more efficient one, like Nature's Claim,Reclamation Sage or Acidic Slime. (Natural State is ok)

Remove your Titanic Growth,Giant Growth and Aspect of Hydra but keep Swell of Growth for landfall.

Remove Somberwald Alpha Hidden Herbalists need to remove creatures to increase your chance to draw your big endgame like Nessian Wilds Ravager and Oran-Rief Hydra.

Remove Loam Larva is just a dead draw Elvish Visionary and Pilgrim's Eye is 100 times better.

Pilgrim's Eye is thinning your deck so you draw endgame cards earlier. Elvish Visionary replacing it self.

Llanowar Empath is an expensive Elvish Visionary i would remove it.

How i would read this deck:Go def early game and then slam huge HYDRAS end game!

Red_X on green bean

2 months ago

Okay, so I'm going to suggest a bunch of cards that either ramp with lands/get lands to your hand or do something when lands hit the battlefield, and then you can decide which ones you like

Land ramp: Natural Connection, Nissa's Renewal, Pulse of Murasa, Grapple with the Past, Seek the Wilds, Splendid Reclamation, Attune with Aether/Traverse the Ulvenwald (may be a bit out of your budget), and Ulvenwald Hydra.

Does stuff with lands: Architect of the Untamed, Jaddi Offshoot, Pack Guardian(let's you do something with extra lands), Retreat to Kazandu, Territorial Baloth, Tireless Tracker (more expensive, but a fantastic card for this deck. If you are going to buy anything expensive, this is where I would splurge), and Undergrowth Champion.

Pick some cards from here, and we can narrow down what the deck should do to try to keep it budget and make it mildly competitive.

vincilios on GRUUUULLL!!!

3 months ago

Vamos la. Questao basica eh tirar o que para por o que parece interessante. Da mesma forma que eu tirei o Domri Rade pois ele era a carta que, aparentemente, era a que menos tava rodando no deck.

Fling e Wrap in Vigor so cartas de controle, elas vao me comer uma carta na mao para eu TALVEZ usar, entao nao sei se teria como por no deck, pois todas as cartas estao consideravelmente mais uteis.

Sobre os minitutores Gift of the Gargantuan, Lead the Stampede e Seek the Wilds eles olham poucas cartas e vai para a mao a carta procurada, sendo assim nenhuma superaria Summoning Trap que ainda eh um anti-anula.

Radha, Heir to Keld eu acho meio inutil no deck.

Prey Upon mesmo custanto 1 mana ele ainda eh sorcery, e por ser fight acaba tendo outros 2 problemas: sou obrigado a ter uma criatura grande em campo para usar, isso quer dizer, nao adianta no meu early game onde eu mais precisaria de removal; e se tiver, por exemplo, um Vampire Nighthawk ou uma Deadly Recluse me enchendo o saco no posso usar por causa do deathtouch.

Sobre os ramps: Nissa's Renewal eu achei muito boa pois da o ramp e ganha vida, mas no saberia o que tirar, pois se fosse para isso colocaria mais Lurking Predators que eh muito mais forte e dane-se as manas. Rampant Growth eh bonitinho, mas se for por isso tenho quase 12 criaturas de ramp que combinam mais com o deck, sem falar que tem uma com o mesmo custo que procura uma floresta e poem de peh. O Cultivate tenho que admitir que foi o unico que realmente vou pensar a respeito, mas no saberia o que tirar.

Vou ver de fazer a descrio do deck certinho para tu ver todas as engenhosidades dele, mas valeu pelas sugestoes.

Reynan on GRUUUULLL!!!

3 months ago

Acho que agora esse comentario rola. Ta otimo o deck. Eu realmente nao conhecia essas cartas que tu usa pra mana ramp, e se elas rodam legal sem problema, ok. Sabe como e aqueles caras que adoram enfiar uma instantanea pra ferrar, mas ai temos Rampant Growth e Cultivate pra isso. Eu soh consigo ver coisas pra experimentar, mas nem precisa mexer. La vao elas: Fling - porque esse deck bate forte e em um mesao alguem vai ter aquela baba de vida que tu pode arrancar atirando qualquer bixo parrudo na cara do infeliz; Wrap in Vigor - poderia ser mais side, mas enfim, eh uma boa supresa pra quem adora limpar o campo destruindo. Do teu maybe, eu sem duvidas pegaria um Domri Rade. Acho bem interessante Nissa's Renewal em um mesao, porque depois que tu sacrifica aquelas criaturas ou terrenos pra mana ramp, caso precise de mais mana, essa carta no s quebra o galho como te revitaliza. Acho boa mesmo. Agora, pensa bem naquelas duas que postei em cima pra puxar terreno. Teu orc vai matar bastante terreno, acho que cultivate seria bom, um custo de mana justo pra dois terrenos e um em campo. AH, e Gift of the Gargantuan ou Lead the Stampede seria bacana pra puxar criaturas e/ou terrenos pra ti, se tu acha que o melhor seria 2 de mana pra isso ha tambem Seek the Wilds. De removal, acho bem legal tuas cartas. Ja pensou em Prey Upon? tuas criaturas sao forte que e o diabo. Essa daqui e soh caso tu nao conhea, pode ser que seja interessante pra ti - ou no - Radha, Heir to Keld. Eh isso dai, cresa e aparea, haha!

abby315 on TURN 4 BRISELA OH YEAH!!! (Help appreciated)!!!

4 months ago

I suggest cutting 1 Panharmonicon, 1 Implement of Improvement, 2 Unbridled Growth, and 3 Seek the Wilds for the following:

2x Canopy Vista

3x Tireless Tracker

1x Duskwatch Recruiter  Flip

1x Stasis Snare

This will help even out deck consistency a ton. It gives you access to more consistent and useful card advantage, over the pseudo-cantrip of Seek the Wilds. Upping the land count will give you some more keepable hands and not force you to use card draw in search of lands. And you get access to some more mainboard removal.

I also suggest switching from Heroic Intervention to Blossoming Defense because it's cheaper, more versatile, and, since you don't run that many creatures and have a few that are lightning rods for removal, it's likely that you'll be facing mostly spot removal over boardwipes.

I would suggest moving Heroic Intervention to the side, and also siding the following:

1x Stasis Snare

3x Blessed Alliance

1x Linvala, the Preserver

2x Fumigate

and perhaps some planeswalkers, to diversify your threats post-board:

2x Gideon, Ally of Zendikar or

2x Nissa, Vital Force

Atony1400 on Eldrazi are coming to town.

6 months ago

I think you want to reine your colors, wither it's Standard or not. You seem to have a good theme of , so that's where i'd stick. I'd drop anything or , and add in things like Seek the Wilds, Grasp of Darkness, and maybe even The Gitrog Monster since you have Drownyard Temple.

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