Blood Tribute

Blood Tribute


Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

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Blood Tribute Discussion

BrassLord on A Better Florian, Voldaren Scion

1 week ago

Glad someone took notice of this guy, seems decent on paper! Vampiric Tutor or even Varragoth, Bloodsky Sire might be decent in a deck that wants to attack and manipulate the top deck. Varragoth opens up some sneaky plays with Opposition Agent, where you can simply exile a combo piece from an opponent's deck by targeting them with boast ability. Maze of Ith would also allow you to negate your varragoth attack keeping him safe. Maybe not cEDH viable but New Blood and Blood Tribute both have kicker costs that can use your commanders vampire ability. Also thinking of Deflecting Swat and Deadly Rollick. And theres always Hatred or Unspeakable Symbol even Vial Smasher the Fierce

burferking on Rakdos, Fraction Buster

4 weeks ago

Hello I have a similar deck, if you want to take a look: Rakdos Fractions Besides your maybeboard, I would suggest adding: Goblin Game, Blood Tribute, Heartless Hidetsugu, Fraying Omnipotence

Meaner cards: Death Cloud, Pox

Players hate land destruction, so use with caution!

HyrdaDOOM666 on - Beledros -

3 months ago

Blood Tribute with your vito

legendofa on Strixhaven spoiler season

4 months ago

DemonDragonJ A couple of thoughts here.

First, I personally would be surprised if any variant of Exquisite Blood gets printed. There are a lot of "whenever you gain life, opponent loses life" cards, and any new EB would instantly create an infinite loop with every one of them. When Exquisite Blood was printed, it pretty much replaced Blood Tribute , which was the only option for Sanguine Bond loops for three years. That was it for a long time. Since then, SB got a lot of imitators for whatever arbitrary reason, but I think that WotC consciously chose one effect to reprint, to prevent Eternal formats (Modern and EDH, mostly) from becoming a mass of "gain life, lose life" loops.

For mana value, it's shorter and just as easy to understand than CMC (written out, of course), but there's one case that I constantly got hung up on, and there's no way I was the only one: Spells cost less.

A. "With Aluren and Goblin Warchief out, I play Reckless One for free."

B. "You can't do that, Reckless One 's converted mana cost is too high."

A. "But Goblin Warchief makes it cheaper!"

B. "That's not what converted mana cost means. CMC is the total of everything in the cost in the upper corner."

A. "So 'costs less' doesn't actually mean 'costs less?'"

B. "No, it changes what you pay, not what it costs. Think of it like a coupon -long explanation that A forgets five minutes after the game-"

By uncoupling the word "cost" from two meaning, that side case is cleared up.

Another Shadowborn Apostle print would be nice.

aholder7 on New Mechanics!!!

5 months ago

stalking is a bit complicated and its sort of a memory tax with weird interactions for multiple stalkers. like why is stalker 1 getting a bonus against a creature that stalker 2 is stalking? as for flavor it seems weird that theres no real way for the stalker to go after the stalkee as thats what a stalker normally does. i'd suggest pivoting it to -1/-1 counters and do something like

"when this creature enters the battlefield put a -1/-1 counter on target creature.

Stalking - when this creature is blocked by a creature with a -1/-1 counter do X."

this gives you the flexibility to change how -1/-1 counters are given, what you can get out of it though you could make it consistently just give +1/+1 until end of turn. it also allows you to have instants and sorceries that can help interact with the strategy by giving counters or affecting creatures with counters.

mind break has a lot of problems. magic doesn't really do dice rolls outside of un-cards. 6 counters is a lot to not deal with a problem and it would be really hard to not have better payoffs for saccing 6 creatures. as mentioned above attacking yourself isn't a thing. you could go with the rewording suggested but this is a very complicated ability especially for a mechanic. it seems more like a one off card, and even then it still feels like it has too many steps. i don't see a good way of salvaging this mechanic.

soul stealer seems like an offshoot of morbid and probably could work as a mechanic. it might actually give rise to more cards like Hunted Troll to get triggers which i always love seeing.

tribal power could work but i personally don't like it. making requirements to cast isn't usually great for players who will be more likely to have bad play experiences when they can't cast the cards in hand. this is similar to Feast of Blood and i'd want something more like Blood Tribute which encourages the tribal connection but doesn't prevent you from casting it for less value.

For contract I don't think you can leave the wording as is. it can be worded similar to modular and should be fine if it's only on the creature that entered. if you want to put the counters on opponents creatures then the ability probably has to be worded like "... put a contract counter on target creature, that creature gains "when this creature dies, target opponent creates treasure tokens equal to the number of contract counters on this card" since counters themselves have no memory. but even that wording isn't the best as it could stack with multiple instances. you could put the "whenever a creature with a contract counter on it dies, create that many treasure tokens" as an ability on your side but that would definitely stack. though you could make it so that while all types of cards can give contract counters, creatures can have different effects when those creatures die with contract counters on them.

dritchie on Vampire Coven

6 months ago

i have made a mono black vampire tribal / voltron deck it may be useful for vampire idea's and other painful black cards as i see a lot of cards in this deck that don't really add much value for you. Drana MTGO

I would also add Cathars' Crusade and Intangible Virtue to give some extra damage to tokens, Harsh Mercy and Kindred Dominance would be a good add. Blood Tribute is always a good card to run especially if you add Wound Reflection , Phyrexian Arena for pure card draw Chromatic Lantern for mana fixing, Exquisite Blood and Sanguine Bond for an infinite combo / win con. reanimation id add Patriarch's Bidding . life gain id add Exsanguinate . if you can get your hands on one then id recommend Cavern of Souls

BrassLord on kill murder kill kill

6 months ago

Looks like mean ol' Torgaar is back at it again!

Unfortunately, the ruling on Wound Reflection only activates if the opponent lost life. With the wording on Torgaar, the life total of the target player simply becomes half, not actually dealing damage or any loss of life.

HOWEVER, Wound Reflection and Archfiend of Despair DO combo with cards like Peer into the Abyss , Blood Tribute , and Virtus the Veiled because they specifically state loss of life or loses.

Another mean card to look into is Raving Dead , does the same kind of thing as Virtus the Veiled . I run it in a mutate deck and I can say giving either of those creatures a power bump and trample is mean! So something like Loxodon Warhammer or Shadowspear .

Another route to look at Torgaar, Famine Incarnate is to consistently stabilize yourself at 20 with his ability. So things like Conjurer's Closet are an interesting option to keep at 20 in the late game.

A different way to go about this is to go with some instant speed or enchantment abilities that trigger when your creature dies. You already have Kaya's Ghostform in the deck, some other cards could be Supernatural Stamina , and Abnormal Endurance . These also can double up on some of your other creature ETBs if you play these in response to the creatures activation of self sacrifice or a board wipe.

While a little pricy Tevesh Szat, Doom of Fools also seems to want to do what the deck wants, creating tokens, sacrificing them, and getting out your commander from the command zone!

Mattio38 on K’rrakaka

7 months ago

Thank you carpecanum for your suggestions! I really like Vampiric Link and perhaps Soul Conduit . I've added them to the maybeboard and I'm going to see if I can cut some for those! Now I have a Vampire deck in which I had to cut Blood Tribute for being to slow to what it does, as it targets only 1 opponent and only half of the life. So I won't be running it in this deck.

And thanks again for your comment Massacar! Funny thing I don't run Elixir of Immortality in ANY of my decks. But the reason I put this deck out with the special flag to mark for help is because I want to learn new cards so I've added it immediately. Other changes I made brought my average CMC from 3,53 to 3,35 and are:



Thanks again for all your help and I'm looking forward to see more suggestions!


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