|Commander / EDH||Legal|
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|Aether Revolt (AER)||Rare|
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Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
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Pia's Revolution Discussion
1 week ago
1) Correct. Unless some other effect has put time counters on Mirror of the Forebears previously it will still have no time counters on it.
2) The tokens will have all the copiable characteristics of the Mirror of the Forebears, which are to say they will be normal Chronozoa except that they will be artifact creatures as those are the characteristics Mirror of the Forebears had when it died.
4) As mentioned in 2, yes, they are artifact creature tokens.
1 week ago
3) Using Pia's Revolution will return the Cloned mirror if the cost isn't paid. Do I need to order the stack in any way to not break the combo?
1 week ago
If you're looking to add a little more consistency to your ability to go infinite, there are a few options:
- Nim Deathmantle is basically a second copy of Eldrazi Displacer that you can fetch with Fabricate.
- Ashnod's Altar / Krark-Clan Ironworks go infinite with Displacer/Deathmantle and Breya. They don't give you the infinite colored mana to steal the entire board with Memnarch, but the whole combo is fetchable with Saheeli.
- If you're running Pia's Revolution, it may be worth running Thopter Foundry / Sword of the Meek.
- You have the Sharuum + Sculpting Steel / Metamorph combo, but no payoffs. Those cards are an instant win with Blood Artist or Disciple of the Vault.
- Not sure what your budget is, but if you're running Disk/Forge already, you might consider Mycosynth Lattice / Vandalblast.
In terms of possible cuts:
- As weird as it sounds, Deadeye Navigator is a little awkward in Breya. You're 4-color, so the blue in its activation cost ends up being really awkward. It's not bad, but Breya is so packed with broken options that Deadeye ends up not actually being one of the best things you can do with 8 mana (casting cost + first activation).
- Training Grounds is probably worth watching. It seems right on the borderline.
- Hangarback Walker is likely going to end up a little awkward. You have a lot of recursion that puts things directly in to play, which it doesn't work with at all. It's also kind of slow. If you're looking to generate thopters, something like Thopter Spy Network might actually do more work.
- Vedalken Orrery is probably one to watch as well. Playing at instant speed is fun, but given that you're not running any counters or draw spells, it's largely just giving a modest amount of board protection. In most cases, you're probably not flashing in your whole combo, and if you lose a piece, there's tons of graveyard recursion. Might actually be better to just run 1-2 counterspells.
1 week ago
2 weeks ago
Thank ya. I'm not sure what your deck is trying to do. I'm assuming it's trying to abuse Pia's Revolution with Ravenous Intruder and an infinite mana engine created by Pyramid of the Pantheon and Paradox Engine. Alternatively, creating infinite mana, then casting a Big/Big Walking Ballista to kill them. I feel that the issue with the combo is that your deck doesn't have enough draw effects to fuel infinite artifact casting for pure Ballista shenanigans without being contingent on the first combo. To lend some additional strength to both combos, I would suggest cutting Ghirapur Orrery for Key to the City as it allows you filter out lands and draw other spells while also playing AMAZINGLY well with Paradox Engine. Key enables you to create infinite mana for Ballista because you'll continue to draw gas and can also occasionally make an unblockable Intruder. I would suggest Aetherflux Reservoir but I feel like you're intentionally building a combo off the beaten path.
1 month ago
1 month ago
Thanks for that! I thought maybe if Pia's Revolution went with everything else, then it wouldn't be able to have its affect.
So, let's say I had 10 artifacts, used the Boompile and had both the Scrap Trawler and Pia's Revolution out, the opponent would then need to take 10 lots of damage or have 10 cards returned to my hand, regardless of the order the cards were revolved in? If all 10 lots of damage were taken, then I'd simply return 10 artifacts to my hand? Would it make any difference if I used the Boompile or the opponent did (or similar board-wiping card)?
I'm assuming in this case here I couldn't use those very same artifacts as the replacements from Scrap Trawler, but rather 10 that were already in my graveyard, since the current lot of cards are not "in" my graveyard but instead are "going to" my graveyard?
1 month ago
Order doesn't matter. All the triggers will be put on the stack at the same time.
1 Boompile resolves. During resolution, you put stuff into the graveyard. Every time you put an artifact you control in the graveyard, Scrap Trawler/Pia's Revolution triggers. They trigger multiple times if multiple nontoken artifacts are put in the graveyard.
2 You've finished resolving Boompile. Now the next time a player would receive priority (which is immediately) you put all the triggers on the stack, as per 603.3b.
603.3b If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses.
3 You pick the order you put them on the stack.