Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
|Have (3)||IcyLightning , Mortiferus_Rosa , metalmagic|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Pia's Revolution occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Pia's Revolution Discussion
1 month ago
Cool deck! You might like these: Pia's Revolution , Salvaging Station , Urza's Bauble , Bludgeon Brawl , Tiana, Ship's Caretaker (super good with bludgeon brawl!), Angelic Renewal , Liquimetal Coating , Sunforger , Faith's Reward , Second Sunrise , Twilight Shepherd , Cathodion , Myr Moonvessel , Claws of Gix , Golden Egg , Quicksmith Genius
2 months ago
@BolasFucks This deck is a solid OK. The meta this deck is played in allows proxies and plays at between 7-8/10. I was testing to see how an effectively budgetless version would function. The answer is... not great, but not bad either.
Jund Eggs is a terrible idea as running without Second Sunrise , Faith's Reward , or any real stack interaction is kind of rough. I chose Korvold, Fae-Cursed King as a commander because I really like him in concept. I chose eggs as a "win-con" because I like the challenge of eggs in Jund. The deck functions.
Win Conditions require performing some variation of Eggs combo (replacing the aforementioned white cards with Scrap Mastery for a similar effect when possible) with Disciple of the Vault , Reckless Fireweaver , or Korvold, Fae-Cursed King out. If I'm able to go effectively infinite, I either ping the board down with the first two or draw my deck with my commander. With the big Dragon I can Chandra's Ignition for well above lethal. Beating face with him is a last resort, but a valuable one.
I run a variety of interaction:
Pia's Revolution does a surprisingly good job for pseudo recursion against low life targets, especially with how often artifacts go to the graveyard from play with this deck.
Noxious Revival hits key graveyard based combo pieces when we need it, or saves some of our own.
I think that just about covers all the odd parts, the rest are either Eggs, ways to get key parts, or more common pieces of interaction.
3 months ago
Have you considered more incidental artifacts in the form of treasure or clues? Oko, Thief of Crowns is the obvious power move, but Karn, Scion of Urza lets you drop some big artifact tokens, and Saheeli, Sublime Artificer lets you copy up big artifacts.
6 months ago
Great minds think alike :) Daretti MUD Brown Stax (10% Red splash)
Excellent use of Lion's Eye Diamond. Will be adding one to my list.
7 months ago
Only found Pia's Revolution that would kinda do what you want, as putting the card into your hand is basically putiing it on the battlefield due to the cost reduction
9 months ago
9 months ago
Firstly, by just fast enough, I mean you can afford to play cards like Walking Ballista and that you should play some interaction, (Like the removal you already have enough of, so that's solved,) but that you also need to apply at least some pressure.
Pia's Revolution is surprisingly not a card that allows for some particularly fast kills. It's a weird card that generates value over time, if you can give your opponent a reason to not just take three. It's a tempo card. It requires both a way to grind out the game and a way to bring the beats to really work.
You've built your deck to take advantage of Revolution sticking around and making life hard for your opponent. It's supposed to be good both when you're on the semi-fast plan and the semi-slow plan.
Devil, quite often, will only be good when you're on the fast plan, and it doesn't synergize with the artifact sub-theme. If they have a removal spell they can let it stick, kill it and Pia's Revolution won't do anything with that.
But I do think it's good enough here. I just find it a little bit iffy.
Don't like Impact Tremors . You already have too many clunky cards that you can't help but include. Having yet another one probably won't improve it.
I've never built a deck like this before, so take what I say as a surface analysis. I know the competitive side of MTG, and definitely modern. But I never really play with punisher effects.
9 months ago
I don't think this deck is very fast, but I don't think it needs to be. It just needs to be fast enough to make your opponent think twice before just taking 3 from Revolution.
I don't think Pain Magnification is that good, but you seem to have come to the same conclusion as well. It takes too much setup, and it quickly runs out of potential as your opponent runs out of cards in hand.
Wrench Mind is fine, but I personally wouldn't play it outside of a discard themed deck.
Vexing Devil I'm on the fence about. I usually only really think it's good in really fast zoo decks, and Claim / Fame burns. Since you're not super fast, your opponent can pretty easily take the 4 damage a lot of the time. However, it is pretty good with Hidden Stockpile . Ultimately I think you can do better.
Not sure you have enough Instants to support Isochron Scepter , but if you do, the card is really, really powerful.
Mishra's Bauble , Chromatic Star , Lightning Helix (to replace Lightning Strike ), Bomat Courier , and Arcbound Ravager _(which is extrememly expensive, but also OP af) could be some additions/replacements