Glint-Sleeve Siphoner

Glint-Sleeve Siphoner

Creature — Human Rogue

Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).

At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

Browse Alters

Trade

Have (1) IcyLightning
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Glint-Sleeve Siphoner Discussion

hungry000 on GB Rock ($30)

3 hours ago

Danny66 Hey, thanks! I'm glad you like them. GB Rock is part of an archetype of decks called "Midrange" that generally seeks to win the mid-game with value-generating cards and efficient threats. Black-based midrange decks like this one typically use discard spells like Inquisition of Kozilek and efficient removal spells like Bloodchief's Thirst to slow the opponent down, then establishes a big threat such as Longtusk Cub to beat 'em down or something that makes a lot of value like Glint-Sleeve Siphoner and Nissa, Voice of Zendikar .

zapyourtumor on The Impossible Deck

1 month ago

+1 Nice budget deck.

I remember I tried to make a $50 budget jund midrange deck with a +1/+1 energy counter subtheme using Bloodhall Ooze , Glint-Sleeve Siphoner , Oona's Blackguard , Scavenging Ooze , and Winding Constrictor . When you decide to make a sideboard, I think Scooze would fit in nicely there. It actually worked decently well, but the part that really screwed me over was the lands :(

lagotripha on On the Prowl

3 months ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

Metropolis39 on Jiggity JUND

5 months ago

Glint-Sleeve Siphoner will be better than machinations. Also u gotta fix manabase

zapyourtumor on

10 months ago

New rogue looks interesting. There's also Thieves' Guild Enforcer if you want more mill payoff. Have you considered some removal or other types of control, like Fatal Push, Inquisition of Kozilek, Remand, etc? Earwig Squad for sideboard? Sygg, River Cutthroat is also cute although I don't know how good it would be in this deck. Hidden Strings lets you attack w/ rogue then tap down your opponent's lands if they are control before casting stuff on ur second main phase, or untap your lands to leave mana open for a Remand, etc. Bitterblossom gives u a crapton of rogues, great with your lords (and definitely with the new one).

Other rogues: Latchkey Faerie, Slither Blade (probably not necessary), Invisible Stalker, Glint-Sleeve Siphoner (baby bob)

skrai on Jund Energy

11 months ago

Nice list! I love the use of black here as Glint-Sleeve Siphoner is one of my favorite energy cards. However, I will say oftentimes I've found Greenbelt Rampager to not be worth it as it fits really awkwardly on the curve. All you get out of it turn 1 is 1 energy, and turn two, three, and four you're looking to be playing your more important cards like Voltaic Brawler , Lathnu Hellion , Bristling Hydra , etc so the 3/4 body starts to be a little less impressive. Regardless, I love this list!

Swilliam on mono black aggro devotion haste

1 year ago

Drag to the Underworld is good in anything exclusively black. With the number of one drops you are playing, you might consider including Shadow Alley Denizen for more evasion. For good two drops, Kitesail Freebooter helps deal with opposition boardwipes that this deck can be susceptible to. Otherwise some card advantage may be needed. A couple Pain Seer, Glint-Sleeve Siphoner, or Blood Scrivener may be good for that. You could also replace one of your various one drops for Foulmire Knight. They are all certainly better than Scrapheap Scrounger because that card doesn't play well with the other cards that recur themselves and it removes from your devotion count if you choose to play any cards with it like Gray Merchant of Asphodel. Drana, Liberator of Malakir is a great way to buff your whole team considering you go pretty wide. Murderous Rider is removal on a stick to add to the copies of Fatal Push. Also, you have no way to recur Deathless Knight, so maybe look at other undercosted beaters like Pitiless Horde, Rotting Regisaur, or Master of the Feast. If you want to stick to the haste theme though, Yahenni, Undying Partisan is excellent.

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