Glint-Sleeve Siphoner

Glint-Sleeve Siphoner

Creature — Human Rogue

Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter).

At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

Latest Decks as Commander

Glint-Sleeve Siphoner Discussion

Chasmolinker on So, You Wanna Play Jund Yea? (Budget)

4 months ago

Hahaha Metropolis39 Trust me... They are back breaking.

When not dealt with, Winding Constrictor is a house. Glint-Sleeve Siphoner will bury you in Card Advantage when paired with the snake and even more so with Gonti's Machinations. Bloodhall Ooze can be a T3 5/5 and a T4 9/9. Olivia Voldaren will steal your creatures once you've spent all of your early removal. And Woodland Wanderer is often a 6/6 or 7/7 Trample with Vigilance.

Play against it and see what you can pull off. Energy is entirely broken and under represented.

Pezz22 on Aggravated Menacing

4 months ago

Thanks for the input RebelGenius the Rampaging Ferocidon probably would not be a good fit with the potential life gain from a couple of the other creatures in the deck. I mostly play Two Headed Giant in the Modern format so I'll have to weigh the pros and cons of Glint-Sleeve Siphoner over Stormfist Crusader. Stormfist gives not only myself, but my teammate an extra card on our Draw Step. Plus the added 2 damage a turn helps widdle the enemy down long term. I appreciate the suggestions!

hungry000 on GB Rock ($30)

5 months ago

Danny66 Hey, thanks! I'm glad you like them. GB Rock is part of an archetype of decks called "Midrange" that generally seeks to win the mid-game with value-generating cards and efficient threats. Black-based midrange decks like this one typically use discard spells like Inquisition of Kozilek and efficient removal spells like Bloodchief's Thirst to slow the opponent down, then establishes a big threat such as Longtusk Cub to beat 'em down or something that makes a lot of value like Glint-Sleeve Siphoner and Nissa, Voice of Zendikar .

zapyourtumor on The Impossible Deck

7 months ago

+1 Nice budget deck.

I remember I tried to make a $50 budget jund midrange deck with a +1/+1 energy counter subtheme using Bloodhall Ooze , Glint-Sleeve Siphoner , Oona's Blackguard , Scavenging Ooze , and Winding Constrictor . When you decide to make a sideboard, I think Scooze would fit in nicely there. It actually worked decently well, but the part that really screwed me over was the lands :(

lagotripha on On the Prowl

9 months ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

Metropolis39 on Jiggity JUND

11 months ago

Glint-Sleeve Siphoner will be better than machinations. Also u gotta fix manabase

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