Pain Seer

Pain Seer

Creature — Human Wizard

Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost.

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Trade

Have (2) gildan_bladeborn , metalmagic
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Printings View all

Set Rarity
Born of the Gods (BNG) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Pain Seer Discussion

multimedia on Zagras EDH Deck

3 days ago

Hey, you're welcome.

There's 12 rogues here for the party, but only 5 clerics, 4 Warriors and 1 Wizard. These ratios of party members will make it difficult to have much mana cost reduction for Zagras especially Wizards. My advice is make these numbers more even to give you more chances to have different party members on the battlefield at once. Changeling Outcast is a budget one drop party member who can be any creature type you choose for party and it's unblockable which has good interaction with several tribal combat damage effects.

Budget Wizards to consider adding:

There's some party members who could be upgraded to better budget creatures especially the Warriors:

Blood Beckoning could be upgraded to Nullpriest of Oblivion who is a two drop Cleric or if you cast with kicker you can reanimate any creature in your graveyard. Beckoning doesn't reanimate it recurs the creature/creatures to your hand which is a big difference. Searing Barrage could be upgraded to any Wizard party member because this removal spell is not needed as it's the least good and costs the most mana for what it does.


Some cards to consider cutting:

Pump spells that only pump one creature one time such as Infuriate are subpar in Commander especially when you can only cast them once. If the spell pumped all creatures you control, protected the creature from removal or it made the creature have huge power with evasion then that's different, but the pump spells here don't do that. More draw is more impactful than pump.

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

2 months ago

Yo Esgaio!

Grothama is a pet card of mine, and even though it isn't the best piece of card-draw we have, I still consider it good enough for our purposes. The idea is, we have Hogaak out and ready to swing, but instead of swinging at one of our opponents, we fight Grothama, All-Devouring right after we play it. This will draw us eight, just like our other card draw spells. Unfortunately, it takes Hogaak out in the process, but drawing eight hopefully gives us the means of getting him back before our turn is done.

Yeah, the Pain Seer thing is because of budget, but in this case, it isn't that far off from the real thing; Our commander gives us the means of tapping him down at will (kind of. Almost). If you can afford Bob, definitely go for him. Because of our lower curve, we don't care too much about the lifeloss.

Good luck with that build of yours. Glad to know this list has been helpful!

Esgaio on Hogaak: My Favorite (Infinite) Combo Deck

2 months ago

Great deck. I,ve been brewing with Hogaak with little success, but I think I will use some of your ideas to approach this guys again.

I have some questions I would like to ask you

1 - Why Grothama, All-Devouring? I see some interactions with it, but isn't too risky?

2 - Pain Seer instead of Bob? Is this a decision based on budget, or do you want to have more control in you life loss?

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

3 months ago

Did I say Ashnod's Altar? I meant Altar of Dementia. Anyways...

That's cool! I've dipped my toes in the Inspired mechanic a little bit with King Macar, the Gold-Cursed, but I never checked Scryfall for all the potential Inspiring creatures. I think Pain Seer is definitely worth a try. Budget Bob is nothing to scoff at. It's cheap, it's a creature and it draws. That's what this deck needs.

Thanks man! Now, that you mention it, I'll put Dark Confidant in the Maybeboard for anyone who has the cash. Awesome stuff!

v1ns4n1ty on Hogaak: My Favorite (Infinite) Combo Deck

3 months ago

Thank you for sharing this awesome deck. I love hogaak as he is such an unusual commander as you can't cast him with mana.

Another card I have been considering and testing a bit is Pain Seer. I'm getting quite some value from this card with tapping it for hogaak. Don't know if you considered this card yet but might be worth taking a look as it is a cheaper Dark Confidant.

Swilliam on mono black aggro devotion haste

5 months ago

Drag to the Underworld is good in anything exclusively black. With the number of one drops you are playing, you might consider including Shadow Alley Denizen for more evasion. For good two drops, Kitesail Freebooter helps deal with opposition boardwipes that this deck can be susceptible to. Otherwise some card advantage may be needed. A couple Pain Seer, Glint-Sleeve Siphoner, or Blood Scrivener may be good for that. You could also replace one of your various one drops for Foulmire Knight. They are all certainly better than Scrapheap Scrounger because that card doesn't play well with the other cards that recur themselves and it removes from your devotion count if you choose to play any cards with it like Gray Merchant of Asphodel. Drana, Liberator of Malakir is a great way to buff your whole team considering you go pretty wide. Murderous Rider is removal on a stick to add to the copies of Fatal Push. Also, you have no way to recur Deathless Knight, so maybe look at other undercosted beaters like Pitiless Horde, Rotting Regisaur, or Master of the Feast. If you want to stick to the haste theme though, Yahenni, Undying Partisan is excellent.

ChrisHansonBiomancin on Disciple of 2-Drops (Infinite Combo)

9 months ago

Hey Iniallator98 thanks for the upvote! Ya there's unfortunately not a great way I can think of to replace what the Disciple does, but Pain Seer makes for a decent plan B since it uses the same engine & can act as sort of a Dark Confidant . I'd probably describe the strategy in that case as being more of a grindy tempo approach than straight control, as you'd want to use the card advantage Pain Seer provides to keep your hand stocked with answers while Smuggler's Copter and/or Hydroid Krasis go over the top. I tried to choose cards for the removal suite that are situational enough to give Disciple a wide array of answers, but still flexible enough individually to keep the number of dead cards in hand without Disciple to a minimum, so it can hopefully play that grindy style if needed. The other side of the coin is that you can see a lot of cards via Pain Seer & Copter, making it more likely to get a Disciple.

If you have any ideas for how to make it more consistent though, I'm all ears!

m1nced on Mill Town

10 months ago

Inspired cards:

Non-Phenax ways to untap stuff:

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