Collateral Damage

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Collateral Damage


As an additional cost to cast Collateral Damage, sacrifice a creature.

Collateral Damage deals 3 damage to target creature, player or planeswalker.

TogbusPrime on Mola Ram’s Black Mass

11 months ago

Seems like a lotta fun, yeah. Reminds me of a very similar deck I ran on Arena. Immediate thought, though: why not more sac lands? Given this's Modern and not Historic, you have Prismatic Vista as opposed to Fabled Passage and I'd definitely prefer the former to the Pathways. I'd also suggest more reanimation like Call of the Death-Dweller, since deathtouch + MD is awesome, or creatures that rez themselves like Reassembling Skeleton given how understandably sac happy this is and experimenting with Collateral Damage or similar spells over the Bolts. If you DO opt for the skelly, Priest of Forgotten Gods synergizes wonderfully~

I also agree you should have Fulminator Mage in the side since you care a fair amount about your own lands and I see the Moon hurting more than helping

Saccox on Istant shot Pezzent

2 years ago

Hi zach3584,thanks for the comment and the upvote! i don't use Lightning Bolt ,in my decks only use cards ultra budget that nobody use. An example,i don't use Lightning Bolt in a deck but use alternatives: Wizard's Lightning , Skewer the Critics , Incinerate , Collateral Damage ecc... If you want, look at my other decks too, tell me what you think and follow me ^^

Saccox on Subdue and Sacrifice

2 years ago

Hi ijustlikethepictures,very good deck! I prefer Collateral Damage at Heartfire

Optimator on Jurassic

2 years ago

Your list looks pretty good so far! Solid ramp, but your land-count seems a bit low. The conventional wisdom is that 37-38 lands is the sweet spot. If you have a extremely low curve or lots of low CMC or one-mana rampers (Llanowar Elves, Wild Growth etc) you can go lower. I almost always run 36 lands; it's just what I do. Anyway, dinosaurs and your commander are expensive so you might want to bump up your lands a bit. Gishath has a huge target on her head so you should expect and plan to recast her over and over. I know from experience; my brother has a Gishath deck and it's terrifying: Dig Up Her Bones check it out and up-vote it if you have the chance!

You're a bit light on removal, but that's actually quite normal for such ramp- and creature-heavy decks. Just the way it goes. That said, you might want to squeeze in Swords to Plowshares and/or Path to Exile. Not only are they just good, but--as you pointed out--Polyraptor and Marauding Raptor draw the game unless you have a way to instantly stop it. I suppose Collateral Damage and Momentous Fall help there, but the latter is pricey (mana-wise) and might not work.

You may want more creature tutors or Enlightened Tutor IF you want the Polyraptor stuff to be a major strategy. If it's just something fun in the deck to stumble upon then more power to ya. If you do consider it a core tactic then perhaps adding Purphoros, God of the Forge and/or Impact Tremors to go with your Warstorm Surge would make it more reliable and prevent the game drawing with Marauding Raptor. Might not be worth the slots though. Gishath stompy works fine as-is!

You have a lot of great utility cards, but you may be a bit heavy on them. If you're looking to free up slots perhaps look there. I wouldn't drop any creatures in a Gishath deck. You have a very solid amount of card draw and card advantage, which is actually kind of impressive for a beginner deckbuilder! Good job!

Personally, I would cut Coat of Arms and Door of Destinies. You're not going wide enough to make them as impactful as they can be. A bit win-more, as opposed to an actual win-condition. Incremental Growth is solid but one of your weaker cards. Priest of the Wakening Sun is a bit on the weaker side too. I don't hate it, but if you're looking for another cut you could do worse.

All in all you've got a great thing going. Gishath is fun on a bun. Play some games and note which cards get stuck in your hand.

ellie-is on $50 Sack of Elementals

2 years ago

Looks fun! Collateral Damage might go well with Mortician Beetle and all the sacrifice-at-end-of-turn creatures :) Thud is also great with Ball Lightning -type cards despite the sorcery speed.

ellie-is on Transmogrify the Firstborn

2 years ago

One quick suggestion: since you're using Heartfire to kill the opponent's creatures, Collateral Damage costs less mana and is easier to use with Claim the Firstborn.

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