The Royal Scions

The Royal Scions

Legendary Planeswalker — Will Rowan

+1: Draw a card, then discard a card.

+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.

-8: Draw four cards. When you do, the Royal Scions deals damage to target creature, player or planeswalker equal to the number of cards in your hand.

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The Royal Scions Discussion

DreadKhan on

1 month ago

If you like Sanguine Bond, you could try Vito, Thorn of the Dusk Rose and Heartless Hidetsugu, which Sisay can fetch out for you when you're ready to win. Just activate Vito, then activate Heartless to win.

The Royal Scions and Rhys the Redeemed are a good way to kickstart Sisay, so you can find almost anything else you'd want after (this allows you to fetch 7 drops, including Chromatic Orrery, which will let you activate Sisay again immediately). If it isn't, something like Judith, the Scourge Diva gives another +1 and fills out your colours, so you can fetch up to a 9 MV Legendary, in addition to being able to swing with a 10 power First Strike Trample Sisay. Jegantha, the Wellspring is a handy card in a deck like this, probably in the 99, but some people run it as a Companion even. Faeburrow Elder and if you have the budget Bloom Tender are both very good inclusions if you are already running untap enchantments/effects, as is Ley Weaver. She goes infinite with lands and Freed from the Real, and her Partner, Lore Weaver just wins on the spot with infinite mana via decking everyone else. It's cute that they find each other, but it also means you get access to them more often.

Lots of cool stuff in here to think about for my own Sisay WIP! Hope these ideas aren't too 'try hard' for you!

Neotrup on How does Sorin, Imperious Bloodlord's …

1 month ago

@Rhadamanthus those rules don't refer to reflexive triggers, which are just governed by the following:

603.12. A resolving spell or ability may allow or instruct a player to take an action and create a triggered ability that triggers "when [a player] [does or doesn't]" take that action or "when [something happens] this way." These reflexive triggered abilities follow the rules for delayed triggered abilities (see rule 603.7), except that they're checked immediately after being created and trigger based on whether the trigger event or events occurred earlier during the resolution of the spell or ability that created them.

If the event is replaced, it didn't happen so the reflexive triggered doesn't occur, unlike with an "if you do" clause addressed by the rules you referenced. This difference can be seen in the Gatherer rulings for The Royal Scions:

10/4/2019 If you draw fewer than four cards while resolving the last ability of The Royal Scions, its reflexive triggered ability doesn't trigger.

Rhadamanthus on How does Sorin, Imperious Bloodlord's …

1 month ago

@Neotrup: In your example with The Royal Scions, dredging the 4th card will still trigger the reflexive triggered ability. A "when you do..." check will succeed as long as the player started to take the action, even if the expected result of taking that action got replaced with a different result.

118.11. The actions performed when paying a cost may be modified by effects. Even if they are, meaning the actions that are performed don’t match the actions that are called for, the cost has still been paid.

118.12. Some spells, activated abilities, and triggered abilities read, “[Do something]. If [a player] [does, doesn’t, or can’t], [effect].” Or “[A player] may [do something]. If [that player] [does, doesn’t, or can’t], [effect].” The action [do something] is a cost, paid when the spell or ability resolves. The “If [a player] [does, doesn’t, or can’t]” clause checks whether the player chose to pay an optional cost or started to pay a mandatory cost, regardless of what events actually occurred.

Neotrup on How does Sorin, Imperious Bloodlord's …

1 month ago

Another reason for Planeswalker Loyalty abilities using the phrase "may sacrifice" followed by a reflexive triggered ability is that, if you activate Sorin, Imperious Bloodlord planning to sacrifice a token, because the sacrifice is after the implicit colon of paying loyalty, your opponent may remove the token you plan to sacrifice in response. Since it's a may ability, you won't be forced to sacrifice the better creature you want to keep around, you just won't get the benefit. Reflexive triggered abilities are still contingent on you taking the action specifically in conjunction with the ability it is nested in, in this case sacrificing a creature. As another example, The Royal Scions ultimate has you draw 4 cards. If you draw 3 cards and dredge the 4th, you don't get to deal the damage. If you later in the turn draw 4 cards as the result of Tidings you still won't get to then deal the damage because it wasn't part of the initial resolution.

legendofa on Bringing Turbo Fog to the …

3 months ago

TL;DR: I want to make Turbo Fog better, but I'm not sure how.

I like the philosophy of Turbo Fog, and I've had some success with it in FNMs and casual tournaments. I'm trying to push it up into at least low-tier competitive, but I think it's gotten left pretty far behind. It hasn't really gotten any new toys recently to get it above casual tables.

Basically, Turbo Fog is a control deck that tries to avoid taking any damage by neutralizing the opponent's attacking creatures and avoiding or removing harmful spells. It's a similar line of thought to Lantern Control or prison decks.

Starting with the Fog part, there are a few ways to go. Spore Frog and Kami of False Hope are cheap creatures that are easily searched and recycled, but there aren't many other creature options. The old-school method is instants like Darkness and Ethereal Haze, but while they have more options, they don't have as many ways to search or recur them, with Isochron Scepter and Snapcaster Mage probably being the best. Finally, there are the enchantments and artifacts. Leyline of Sanctity takes care of a lot of the non-damaging effects, Ghostly Prison is good but offers a workaround, and Ensnaring Bridge needs a little too much dedicated support, in my experience. Turbo Fog isn't big on emptying its hand.

Next up is the Turbo. The traditional draw engines are Howling Mine and Phyrexian Arena, and Stormfist Crusader is a mixture of those two. The Royal Scions and Jace Beleren provide some Planeswalker support. Teferi, Hero of Dominaria does pretty much everything a Turbo Fog deck wants.

For removal, I generally look at all-purpose stuff, like Abrupt Decay, Assassin's Trophy, and Counterspell. The Fog effects provide pseudo-removal against attackers, so it's the utility creatures and other effects that pose problems. All the same, a good Supreme Verdict is always welcome. Engineered Explosives and Nevinyrral's Disk are other mass removal options.

Finally, and most importantly, the win condition. The three main approaches I've seen and/or tried are draw damage, semi-passive mill, and simply attacking with a big creature. For the draw damage, there's cards like Fevered Visions, Runeflare Trap, Fate Unraveler, basically anything that might see use in a Wheels EDH deck. Semi-passive mill comes from symmetrical drawing, while recycling cards through Blessed Respite or Elixir of Immortality. For big creatures, my headliners are Kefnet the Mindful and Sigarda, Host of Herons--5 power, evasive, and hard to kill. Honorable mention goes to Nexus of Fate, just to completely lock out the opponent.

I've poked through a lot of cards and tried a lot of variations, but I'm still not sure I'm not overlooking something. It's very color-heavy, but every color offers a unique option that's hard to replace in at least one category. I'm currently leaning toward or . Of course, it may just be unable to compete at a higher level with the tools it has now. What does Turbo Fog need to get into the competitive boards?

HelixSnapHelix on Ruhan of the Fomori

3 months ago

I used to play Ruhan in duel commander a ton, so maybe some of what I suggest isn't translatable to regular edh,but some I know would be great additions:

I'd used Cryptic Command as an obvious great card as it is, but more specifically to tap the opponent's creatures that you're forced to attack. Either to save Ruhan or to swing big.

The Royal Scions was a great walker that worked well with the deck and Ruhan.

Clout of the Dominus is so sick with Ruhan.

Divine Reckoning obviously.

Minamo, School at Water's Edge to untap Ruhan as needed (saved my butt to block when I absolutely needed it multiple times).

On the Cataclysmic Gearhulk route, you could take it a step further and just play Cataclysm. Almost guaranteed to come out on top unless you're playing against a lot of combo.

jamochawoke on My general ferric burn deck

4 months ago

This is an excellent idea for a deck! Burn with beaters!

My only suggestions would be that Light Up the Stage is kind of a non-bo with Isochron Scepter since you can't imprint the exiled cards. Since you are running blue and red both there are tons of cards that can recur spells from the graveyard that might be better and blue just has access to straight up draw spells. Light Up the Stage is really intended as one of the workarounds to mono-Red not having access to true draw effects that aren't attached to wheels or looting. Expressive Iteration is just a straight up better card imo when running blue splash since you get a card in hand and a card you can cast from exile. If you're really intent on running Light Up the Stage you might think about replacing the Sceptres with something that just straight copies spells (too many to list here).

For your sideboard: Izzet Charm gives you lots of options and a wheel draw. Azorius Charm gives you draw or the lifelink can be amazing on your pile of golems you just put out. The other ability is also nice for dealing with tricky indestructible creatures or the like. Peek gives you vital information and cantrip draw, but I get it can be hard to run in a deck that is just splashing blue. Dragon's Claw will help you with a burn mirror and work with most of your cards.

Other fun stuff: Improbable Alliance synergizes with your whole deck plan if you add in more of the card draw as does Saheeli, Sublime Artificer and The Royal Scions

Other fast card draw: Fire Prophecy and Glimpse of Freedom

CoSM0 on Brazen Blue Moon

6 months ago

I love blue moon lists. I would make a few changes though: The Royal Scions isn't as good as you might think it is. If you want a loot I would play Teferi, Master of Time , otherwise I would be on Jace, the Mind Sculptor if your budget allows or Chandra, Torch of Defiance .

Archmage's Charm is also certainly a must for a deck with this many blue sources. I'd consider adding more removal if possible, try Electrolyze , Izzet Charm , or Prismari Command . I'd definitely shave a blood moon too as they suck ass in duplicates.

Oh, and add a sideboard.

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