The Royal Scions
Legendary Planeswalker — Will Rowan
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
-8: Draw four cards. When you do, the Royal Scions deals damage to target creature, player or planeswalker equal to the number of cards in your hand.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
The Royal Scions Discussion
2 days ago
I used to play Ruhan in duel commander a ton, so maybe some of what I suggest isn't translatable to regular edh,but some I know would be great additions:
I'd used Cryptic Command as an obvious great card as it is, but more specifically to tap the opponent's creatures that you're forced to attack. Either to save Ruhan or to swing big.
The Royal Scions was a great walker that worked well with the deck and Ruhan.
Clout of the Dominus is so sick with Ruhan.
Divine Reckoning obviously.
Minamo, School at Water's Edge to untap Ruhan as needed (saved my butt to block when I absolutely needed it multiple times).
2 weeks ago
This is an excellent idea for a deck! Burn with beaters!
My only suggestions would be that Light Up the Stage is kind of a non-bo with Isochron Scepter since you can't imprint the exiled cards. Since you are running blue and red both there are tons of cards that can recur spells from the graveyard that might be better and blue just has access to straight up draw spells. Light Up the Stage is really intended as one of the workarounds to mono-Red not having access to true draw effects that aren't attached to wheels or looting. Expressive Iteration is just a straight up better card imo when running blue splash since you get a card in hand and a card you can cast from exile. If you're really intent on running Light Up the Stage you might think about replacing the Sceptres with something that just straight copies spells (too many to list here).
For your sideboard: Izzet Charm gives you lots of options and a wheel draw. Azorius Charm gives you draw or the lifelink can be amazing on your pile of golems you just put out. The other ability is also nice for dealing with tricky indestructible creatures or the like. Peek gives you vital information and cantrip draw, but I get it can be hard to run in a deck that is just splashing blue. Dragon's Claw will help you with a burn mirror and work with most of your cards.
2 months ago
I love blue moon lists. I would make a few changes though: The Royal Scions isn't as good as you might think it is. If you want a loot I would play Teferi, Master of Time , otherwise I would be on Jace, the Mind Sculptor if your budget allows or Chandra, Torch of Defiance .
Archmage's Charm is also certainly a must for a deck with this many blue sources. I'd consider adding more removal if possible, try Electrolyze , Izzet Charm , or Prismari Command . I'd definitely shave a blood moon too as they suck ass in duplicates.
Oh, and add a sideboard.
4 months ago
5 months ago
Good list! Have you thought about Reckless Rage over your current burn? The two damage doesn't matter very often in my experience and it targets your own creature. I also think some better payoffs like Tenth District Legionnaire or even the new Leonin Lightscribe would work. Bonecrusher Giant isn't good solely as burn and you really never want to be targeting him with your spells.
In the manabase, it seems like you're going with a pathway/shock manabase, but check/shock is better, or fastland/check/shock. Snarl/Fabled Passage/basics/shock could also work, but that's a lot of opportunity for tapped lands. If you're just using the lands you have though, that's understandable. I would take out some blue/white lands for more red though, as the color pie in the top right of the page is pretty off atm.
6 months ago
I'm guessing this will be Lili vs Kasmina with The Royal Scions caught up in between
6 months ago
After a powerful planeswalker card from Throne of Eldraine, The Royal Scions appear to be returning in the coming set of Strixhaven. Thusly, this lead me to perpend the potential of their design, and I mustered something I much enjoy.
Scourers of Mastery
(+1) Up to one target creature gets -2/-0 until the beginning of your next turn. That creature attacks during its controller's next turn if able.
(-2) Draw two cards, then discard a card. When you discard a card this way, Scourers of Mastery deals 2 damage to any target.
(-6) Draw three cards, then you may cast up to two instant and/or sorcery cards from your graveyard and/or hand with mana value 5 or less without paying their mana cost. Exile them as they resolve.
Starting loyalty: (3)
I believe these two as powerful, but not inately broken. The (+1) defends them quite well and can force an unfavourable attack into a readied blocker, the (-2) seems great against control and midrange strategies, and the (-6) is capable of ending the game quite swiftly. Do tell me your thoughts, but I find them to be lovely.
6 months ago
Hello! I have recently built and purchased a Grixis superfriends deck in casual (our playgroup is casual). It works pretty well at the moment, but I think it needs some upgrades.
Here is the deck: Grixis Superfriends
First of all, I think I need either three or four copies of Interplanar Beacon because I was dumb enough to not put it in in the first place. Second of all, I think The Royal Scions also might be an option but I don't know what to take out. Any help is welcome. Thanks.