Pteramander

Pteramander

Creature — Salamander Drake

Flying

: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

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Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Arena Legal
Leviathan Legal
Historic Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Pteramander occurrence in decks from the last year

Latest Decks as Commander

Pteramander Discussion

amicdeep on Flying Tribal

1 month ago

i don't think Pteramander is the correct option hear, (not enough instant and soc) Faerie Seer would proberbly work better. also add 4 Favorable Winds

Mausoleum Wanderer is also a better Judge's Familiar and most of the time better than Jubilant Skybonder. its also triggered by the eagle so worth running 4 of him

a single Moorland Haunt also makes sense

ThisIsMyAccount on Blue/Red Dragon Aggro

2 months ago

Hey. That is cool that you are new to magic and have friends to play with. I have some suggestions for your deck.

I want you to notice that on Crackling Drake and Pteramander that some of the power in these cards come from the amount of instants or sorceries in your graveyard. I would say that you aren't getting the most out of these cards because you aren't running enough non-creature spells and therefore I would replace them. Fortunately, there are plenty of affordable dragons that I think you should consider. One in particular is Glorybringer.

Additionally, I would say that this deck should probably run 2 or 3 more lands. So maybe take out some of your less effective cards like Pteramander or Divination for more mana.

I actually have a Blue/Red Dragon deck that maybe you could get some ideas from Budget Midrange Izzet Dragons.

P.S - I think this deck is actually Pioneer legal besides Serum Visions which you could just replace with Opt but I am not sure if format matters to you or not since you're just playing casually.

James13 on Izzet Pteramander 2 : The Revenge

2 months ago

Surely Pteramander uses the yard though.

Lanzo493 on Your Ravnican Experience

2 months ago

In Ravnica Allegiance, I drafted Simic. Adapt was a powerful mechanic with cards like Sharktocrab, Pteramander, and especially Biomancer's Familiar. I stuck with the Simic guild due to the Simic seeded pack I got. I'm no good at draft, so I stick with a color combination even if I can't figure out how good it'll be.

Gomoomog on Counter Burn

3 months ago

If you want some creatures to attack with Pteramander Crackling Drake and Enigma Drake are good options for izzet instant decks.

Yuri200X on modern mono blue aggro (budget)

5 months ago

At the moment your deck looks a little bit confusing... It doesn't seem too consistent in terms of a battle plan. I've seen Mono Blue Aggro thrive in 2 ocasions: merfolk and tempo aggro.

I think you're not much interested in merfolk since this lisr is clearly not based on that tribe.

So, I think you could go for a tempo-ish route that's still somewhat budgety:

Faerie Conclave can be a 2 or 4-of... (Depending on the tempest djin mechanics) Tempest Djinn is pretty neat Cryptic Serpent is interesting, but doesn't have evasion Pteramander is a 5/5 by turn 3-5 Thing in the Ice  Flip has some disruption that doesn't bother you too much...

With that in mind you could very well run Thought Scour to mill yourself and help your own creatures Think Twice since it's instant and gives 2 draws Opt because it's an instant Remand and Vapor Snag to build that tempo...

This way you could play on your opponent's turn while you build up your game and close the game with the creatures... I think I'd go with 4 thing in the ice, 4 pteramander and 2-4 tempest djin... And probably run 20-22 lands

4 think twice 2-4 thought scour 2-4 opt

And then leave the rest for remand, mana leak and whatnot

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