Creature — Salamander
: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pteramander occurrence in decks from the last year
All decks: 0.1%
All decks: 0.3%
5 days ago
2 months ago
At the moment your deck looks a little bit confusing... It doesn't seem too consistent in terms of a battle plan. I've seen Mono Blue Aggro thrive in 2 ocasions: merfolk and tempo aggro.
I think you're not much interested in merfolk since this lisr is clearly not based on that tribe.
So, I think you could go for a tempo-ish route that's still somewhat budgety:
Faerie Conclave can be a 2 or 4-of... (Depending on the tempest djin mechanics) Tempest Djinn is pretty neat Cryptic Serpent is interesting, but doesn't have evasion Pteramander is a 5/5 by turn 3-5 Thing in the Ice Flip has some disruption that doesn't bother you too much...
With that in mind you could very well run Thought Scour to mill yourself and help your own creatures Think Twice since it's instant and gives 2 draws Opt because it's an instant Remand and Vapor Snag to build that tempo...
This way you could play on your opponent's turn while you build up your game and close the game with the creatures... I think I'd go with 4 thing in the ice, 4 pteramander and 2-4 tempest djin... And probably run 20-22 lands
4 think twice 2-4 thought scour 2-4 opt
And then leave the rest for remand, mana leak and whatnot
2 months ago
ZendikariWol thank you for taking the time to figuring out my build!
I'll start by pointing out the first sentence in the description, as this is not a finished deck.
Your first question is a bit strange, since I'm nowhere saying it's a combo. I do mean that those three cards I mention at the beginning, create a state that is really hard to deal with. Heliod, Sun-Crowned giving lifelink to Oathsworn Knight replases the lost counter upon attacking, since you have to attack every turn and The Ozolith makes sure, that if it does get exiled or destroyed, the counters are still saved for something else. No combos in this deck whatsoever and your remark about Justiciar's Portal / Flicker of Fate is the major player with those three.
About not havin 4-ofs is also a strange observation, since amounts effects draw rates and the balance of what I generally need is getting close. There are 5 different 4of sets in place and those are cards that I generally need every game atleast one. About the walkers I do agree with on some level. This build has been evolving and they we're in the early versions, but I've found use for them so far. Vraska, Swarm's Eminence gives me targets for The Ozolith and against planeswalkers they do a mighty fine job of forcing opponents to make bad trades if they want to keep them. They still are the ones I most likely take out, as I've tested for a while a version with four Bloodthirsty Aerialists in place of the Vraskas. Gideon Blackblade is a card that I just really like and its abilities are great backup in some situations.
Soul-Guide Lantern is a card I keep in most of my decks for the purpose you pointed out, but I've faired really well against Lurrus of the Dream-Den, Rielle, the Everwise, Pteramander etc. decks, but as this still is in testing, I will swap things around if it gets to that.
I hope that cleared up some confusion and my thought processes :)
3 months ago
Why Sprite Dragon out of all the options you have to pressure an opponent in this kind of deck. Have you considered Lightning Stormkin and/or Stormchaser Mage with Wizard's Retort and Wizard's Lightning, Brineborn Cutthroat, Grim Lavamancer, Spectral Sailor, Sea-Dasher Octopus, or Pteramander? Does the deck need Anger of the Gods or does the burn take care of creatures well enough?
I'm curious how well Light Up the Stage fits. It's an instant speed deck for the most part with some burn and creatures to activate it, but hitting Remand and Ral, Storm Conduit for example would be useless. Thunderous Wrath seems amazing when it hits but is that good enough to balance out the times it just sits in your hand? I'd prefer something like Searing Blaze, which seems to be perfect for the deck. Chart a Course also seems nice, but it's sorcery speed which sucks. Have you thought of using Curious Obsession?
3 months ago
5 months ago
I agree bout the Pteramander...but the 1/1 eles created with Young Pyromancer will be destroy by Flame Sweep...and that why i choose that wiper...to destry several creats with one shot without spending the Lightning Bolt....:/
6 months ago
This is a very interesting archetype that can be build on a budget and there's more than one way you can do it. However, these types of decks, called "Bogles", normally use cheap creatures, like Slippery Bogle. So maybe you could replace Murkfiend Liege and Sturdy Hatchling for cheaper creatures like: - Faerie Seer - The faerie isn't unblockable but flying makes it easier to avoid your opponent's creatures. Also, it's ability to scry can help you set up your next turns better. - Gladecover Scout - Just a green version of the bogle. - Spire Tracer - A cheap attacker with decent evasion. - Pteramander - Just in case you decide to invest in a more instant and sorcery heavy build. I have some other suggestion regarding auras if you're interested. For some reason my comment wasn't working properly unless I put it weirdly like this, so I'm sorry if it's hard for you to read this way.
6 months ago
That's hard to bear, for most. The thing I do to keep my decks cheap is avoid Shock Lands( Steam Vents and the like) and cards like Fabled Passage . I'm not denying their value, but are they really 10-20 times more valuable (in the game) than a card like Temple of Epiphany ? They both tap, and both give an add on.
Also, Sleeves exist, to protect cards. Cards can be bought cheaper when they are in a less-than-new condition. And foils are also a bit unnecessary, if your goal is to stay cheap.
Now for an actual idea. I was looking at the cards you liked at the top of this post. Pteramander and Crackling Drake are both big on instants, and getting Humongous as a result of them. Enigma Drake has already rotated, it is no longer standard legal. Two other red and blue cards that get Gargantuan as a result of instants/sorceries are Erratic Cyclops and Wee Dragonauts . Cards that help you cast such spells are Goblin Electromancer , and (sorta) Spellkeeper Weird . The instants/sorceries you want to cast with this can be damaging type, card advantage type, orcreature buff/debuff, or even the first two of these combined. (Counterspells are essential, too)
For Damage, Shock , Lava Coil and Electrodominance are good. Card-Drawing, Opt , Winged Words , and Chemister's Insight all draw and give card advantage. Infuriate , Sure Strike , and Sonic Assault both buff/debuff. Ral's Outburst both damages and gives card advantage. For a damaging deck, you may want Electrostatic Field . For a card-drawing deck, The Magic Mirror and Niv-Mizzet, Parun make a great combo. If you want to simply buff your creatures to victory, make sure to keep the pumping creatures.
Counterspells are essential, I find Quench is surprisingly useful. Ionize is great too, and everyone seems to love Mystical Dispute too, although it is pricey. Convolute is a cheaper (monetary-wise) thing to use.
I hope this helped you decide on cards!