Creature — Salamander Drake
: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Combos Browse all
|Commander / EDH||Legal|
Pteramander occurrence in decks from the last year
Latest Decks as Commander
3 months ago
a single Moorland Haunt also makes sense
3 months ago
Hey. That is cool that you are new to magic and have friends to play with. I have some suggestions for your deck.
I want you to notice that on Crackling Drake and Pteramander that some of the power in these cards come from the amount of instants or sorceries in your graveyard. I would say that you aren't getting the most out of these cards because you aren't running enough non-creature spells and therefore I would replace them. Fortunately, there are plenty of affordable dragons that I think you should consider. One in particular is Glorybringer.
I actually have a Blue/Red Dragon deck that maybe you could get some ideas from Budget Midrange Izzet Dragons.
4 months ago
In Ravnica Allegiance, I drafted Simic. Adapt was a powerful mechanic with cards like Sharktocrab, Pteramander, and especially Biomancer's Familiar. I stuck with the Simic guild due to the Simic seeded pack I got. I'm no good at draft, so I stick with a color combination even if I can't figure out how good it'll be.
4 months ago
5 months ago
7 months ago
At the moment your deck looks a little bit confusing... It doesn't seem too consistent in terms of a battle plan. I've seen Mono Blue Aggro thrive in 2 ocasions: merfolk and tempo aggro.
I think you're not much interested in merfolk since this lisr is clearly not based on that tribe.
So, I think you could go for a tempo-ish route that's still somewhat budgety:
Faerie Conclave can be a 2 or 4-of... (Depending on the tempest djin mechanics) Tempest Djinn is pretty neat Cryptic Serpent is interesting, but doesn't have evasion Pteramander is a 5/5 by turn 3-5 Thing in the Ice Flip has some disruption that doesn't bother you too much...
With that in mind you could very well run Thought Scour to mill yourself and help your own creatures Think Twice since it's instant and gives 2 draws Opt because it's an instant Remand and Vapor Snag to build that tempo...
This way you could play on your opponent's turn while you build up your game and close the game with the creatures... I think I'd go with 4 thing in the ice, 4 pteramander and 2-4 tempest djin... And probably run 20-22 lands
4 think twice 2-4 thought scour 2-4 opt
And then leave the rest for remand, mana leak and whatnot