Combos Browse all Suggest
- Increasing Vengeance + Torment of Hailfire
- Dramatic Reversal + Isochron Scepter + Torment of Hailfire
- Torment of Hailfire + Unbound Flourishing
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
capwner on Sir Ralph de Ashton ps-Higher 7
17 hours ago
Mono black knights with a commander I've literally never seen? Hell yeah my dude. Josu's ability is actually really cool, seems flavorful+fun and strong but not too strong for a casual table. Build looks solid, I see a good balance and lots of techy black cards I love in here. Forsworn Paladin has been a pet card of mine lately for ramp in mono B, plus it's a knight too. Maybe also some classic X-cost finishers like Torment of Hailfire, Death Cloud, and Exsanguinate to pay off your mana doublers and Ashnods? Those are my recs!
Flarhoon13 on Erebos' Totally Devoted to Death
6 days ago
Dec 13, Erebos' Totally Devoted to Death 1-1 lost a game due to mana screw. Did cast Living Death but Kurtis had Tormod's Crypt to exile my yard.
Second game I hit ramp and curved out very well. Basal Thrull into Ayara, First of Locthwain, turn 4 sacrificed Basal Thrull for Worn Powerstone and Unstable Obelisk. Turn 5 cast Erebos and used 4 mana to draw 2 cards. Turn 6 made Massacre Wurm which killed 8 Saprolings, 4 of which Mira, on Grothama, All-Devouring, made by attacking me with Shroofus Sproutsire, and 4 of which Jesse, on Brion Stoutarm *oversized* made by borrowing Shroofus Sproutsire and attacking me. I didn't mind too much, since Brion Stoutarm *oversized* hucked Shroofus at Mira. Anyway, I added a Royal Assassin to the board for more devotional black pips. Abhorrent Overlord made 9 Harpy tokens and Ayara drained my opponents for 10. Finally, Torment of Hailfire killed Mira and Abhorrent Overlord with his Harpies killed Jesse in combat.
DungeonMimic1993 on Smiles!
2 weeks ago
Bouncer's Beatdown is a great kill spell for this deck because it's green, so people wont be particularly expecting it. The downside is you will have to have your commander out when you cast it or it'll be just about useless. All the soulbond creatures are a good way to do voltron while having blocks. I really like the idea of giving your commander undiying and then sacrificing him essentially for free. Indomitable Might Literally designed for this commander. Such a easy win con. You should add some sort of X spell such as Torment of Hailfire or Exsanguinate so you have somthing to do with all the mana you'll get from Tanuki Transplanter. I'll let you know if i have any other cards to add, but so far Fear Rogue's Passage Dryad's Favor are the only cards i can think of right now that give him unblockable. Hope you aren't planing to keep two copies of Garruk, primal hunter and O-Naginata in there (;
Flarhoon13 on Dredgefall Windgrace (Land reanimation)
3 weeks ago
Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks.
Sep 20
Dredgefall Windgrace: win. Giant Torment of Hailfire after ramping to 20 lands including Glacial Chasm, Cabal Coffers and Urborg, Tomb of Yawgmoth. So much ramp this game: Life from the Loam, Azusa, Lost but Seeking, Far Wanderings, Hour of Promise, and Boundless Realms. My losers' record goes to 4-8
Flarhoon13 on Garth, where are the bodies, Garth?
1 month ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
May 17, 2024: Garth One-Eyed Heavy Jank durdled until Saddle up Gitrog played too conservatively; he could've killed me with Torment of Hailfire for one more mana. Instead, I was allowed to live and tutored for Emergent Ultimatum and Regrowth-- Palinchron, Mana Reflection, Temur Ascendancy for infinite mana and card draw... 4-3
TheVectornaut on Tergrid - making cuts
2 months ago
You say you're going for more sacrifice than discard but the current list feels very much the opposite to me. If you are serious about wanting to make the deck more casual friendly, cutting all of the cards that exclusively care about discard does seem like the easy way to get down to 100. Having cards that do both like Rankle's Prank will probably be more palatable, even if the outcome is actually even more lopsided. As an aside in the event you do keep some discard spells, you'll be better off paying a little extra for the multiplayer focused options like Delirium Skeins vs. something targeted like Duress. Obviously, if you want to do a lot of 1v1, that evaluation changes. I like the idea of focusing on a sacrifice shell with all of Grave Pact, Dictate of Erebos, and Butcher of Malakir to ding opponents while you're sac looping your own creatures with various reanimator tools. Cards like Hell's Caretaker or Whisper, Blood Liturgist are favorites of mine since you can easily convert your chumps into discarded bombs or re-trigger ETB and death triggers. You have a ton of cheap Fleshbag Marauder-type cards and that's the real reason I'd recommend this angle. If you stick with at least some of the discard package, you can run plenty of Burglar Rat and Virus Beetle 1/1s to take advantage of Shirei, Shizo's Caretaker which is also conveniently good with Valgavoth's Faithful and other potential synergy pieces like Viscera Seer, Blood Artist or Zulaport Cutthroat.
I'll also list some other cards I'd consider cutting, regardless of the focus on discard or sacrifice. Crypt Ghast feels excessive here since by the time you can play it and untap on the following turn, there's currently only two cards that you wouldn't be able to cast anyway. Since I'm also recommending the cut of All is Dust anyway for being too symmetrical of a wipe for its high cost, I don't know that you'll need all that mana very often. The obvious counterpoint here are the x spells, but I'd urge caution on keeping too many of those too. Unless you're ending the game with a final enormous Torment of Hailfire, these types of effects can fall squarely under the "feels bad" category, or at least that's my experience. If you do want to keep them as wincons, you probably want even more cards like Ghast to improve consistency in reaching that goal. For somewhat similar reasons, I'd also consider cutting Dark Ritual and Culling the Weak. Turbo-ing out your oppressive commander is exactly the kind of play pattern that earned the recent commander bans their new status. If the other players at the table feel like they have time to prepare potential answers to Tergrid, I think people will be much happier to play with you. And if you feel you need more mana and a way to sac guys you want in the yard, Ashnod's Altar and Phyrexian Altar are always an option. In terms of draw, I like engines that play off your deck's existing themes like Waste Not, Geth's Grimoire, Grim Haruspex, Harvester of Souls, etc. as opposed to once a turn effects like Dark Confidant or Phyrexian Arena. They may not always be more efficient but they're certainly more interesting. Necrodominance is an option I'd be careful with though since it has some anti-synergy with self-reanimator strategies. I like the idea of Deathgreeter to recoup some of the life loss from symmetrical pox effects and to benefit from mass sacrifice. I just think some of the previously mentioned options at two mana do the job better. Similarly, I feel that Osseous Sticktwister will accomplish less than some similar cards in the deck since your opponents are free to choose the life loss in a format that offers them plenty of life to spare. If you were going for a more explicit life drain strategy, I think the card could pair nicely with other 8rack staples. Unstoppable Slasher is another card that is only good if you're focused on dropping life totals quickly, and with no obvious ways to guarantee the damage gets through, I don't see this guy as being too impactful. The final card I'll mention is Mithril Coat. It makes sense on paper to protect your commander when you know it's going to get targeted. However, Tergrid is so feared at many tables that she's likely to get targeted and removed before you even have the spare mana to equip her. For this reason, I'd prioritize cheaper protection like Boots/Greaves. You could even try one of the many instants and auras that offer a one-time reanimation effect since those will also protect against your own sacrifice effects where equipment will not.
Crow_Umbra on
4 months ago
You've got a pretty solid Isshin deck! Have you had a chance to play this list irl yet? I have a few suggestions, and just kind of "food for thought" comments from looking at your deck:
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I'll admit, I'm a bit biased, and prefer not to use equipment that aren't Lightning Greaves variants or Skullclamp. On that note, I'd recommend maybe swapping out Diamond Pick-Axe & Sword of the Animist/Bitterthorn with a couple more 2 mana rocks like Talisman of Conviction & others in-color. Pacing wise, I found Sword of the Animist to be kinda slow for Isshin, since it's 4 total mana to cast & equip to a creature. The 2 mana rocks could even swap out with Wayfarer's Bauble and/or Commander's Sphere.
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Related, but Skullclamp is gas for draw in a deck like this that makes lots of 1/1 tokens. Highly recommend it.
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Phlage is a great card, but do you think you'd ever cast it for its Escape cost? I pulled a copy, but haven't put it in Isshin yet, mostly because in games where I could play the Escape cost, I'm already far enough behind that it might not help me much.
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Rottenmouth Viper is an enticing pick that I've definitely gone back and forth on, but have mostly left in consideration for now. It kinda feels like a slower Torment of Hailfire with extra steps, & needs some steep board investment if you cast it for its reduced cost.
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If you keep a lot of your big beaters, Dragonhawk, Fate's Tempest could be worth looking at. On its own, it's at least a 5/5 flyer that can smack faces, but has that additional impulse draw & group slug stapled to it.
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I'd highly recommend adding Clever Concealment, Scapegoat, or Fanatical Devotion as additional means of protecting your board, or at least key pieces of it. Isshin is heavily board invested, so protection goes a long way.
Those are just some of my initial thoughts. I'm down to talk shop if you're up for it. Best of luck with your deck; Isshin is a blast
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