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EDH Prossh - Time to Get Serious

Commander / EDH* BRG (Jund)

jlawsonusmc


I wanted to rebuild my casual Prossh token deck into something more competitive. This is the result. I am still tweaking it, especially the mana base, but it seems to be working well so far. I appreciate any feedback or suggestions.

It likes to do a few things: burn you when my creatures enter the battlefield, make you sacrifice your creatures, and take your creatures from you so I can sacrifice them myself. It also likes to just beat you with big creatures.

There are a few combos in the deck: Prossh, Skyraider of Kher + Ashnod's Altar + Phyrexian Altar = Infinite tokens and infinite mana (at sorcery speed). This also works without the Ashnod's Altar if I have Doubling Season and/or Parallel Lives in play. This is the core combo, but there are several different additions which can make it even more devastating.

If you add Impact Tremors and/or Purphoros, God of the Forge to the mix it is also infinite damage to each opponent.

If you have Dictate of Erebos , Grave Pact , and/or Butcher of Malakir on the battlefield all opponents will also be forced to sacrifice all of their creatures.

If you add Blood Artist and/or Falkenrath Noble to the mix, you will also add infinite loss of life to your opponents and infinite life gain for yourself.

If you only add Essence Warden then you will gain infinite life.

If you add Champion of Lambholt then all of your creatures are essentially unblockable and you have a creature with infinite +1/+1 counters on it. (The combo also gives Deathbringer Thoctar and Ob Nixilis, Unshackled infinite +1/+1 tokens. With the DeathBringer Thoctar this also means infinite damage to creatures and players.)

Each of these additions also work with the other infinite token / infinite mana combo: Ashnod's Altar (or Phyrexian Altar + Doubling Season or Parallel Lives) + Nim Deathmantle + Avenger of Zendikar .

UPDATE: I removed this lockout, but am leaving this paragraph here in case anyone else wants to run it: This deck also has a semi-lockout in Maralen of the Mornsong and Ob Nixilis, Unshackled . Sure, the lockout won't last long since you are letting them tutor, but they are typically going to have to pay 10 life and sacrifice a creature before they can make it go away. I'm debating making it a complete lockout by adding the Stranglehold to the deck, but right now this seems to work well enough as is.

UPDATE: Removed this, too: I run Conjurer's Closet in the deck, which may seem out of place, but it lets me blink Rune-Scarred Demon or Sidisi, Undead Vizier to tutor, Zealous Conscripts to take something and sacrifice it, Eternal Witness to bring something back from my graveyard, or Avenger of Zendikar to get some extra tokens. It also lets me keep your stuff I took with Act of Treason (or a similar effect) if you have something I really want. Plus, each blink is at least one extra trigger for Essence Warden , Champion of Lambholt , Impact Tremors and/or Purphoros, God of the Forge .

The Eldrazi that actually matters in this deck is It That Betrays , thanks to all of the sacrificing I can make my opponents do. Twelve mana seems like a lot, but this deck can get from six to infinite almost immediately. If it doesn't go infinite it can still make an absurd amount thanks to cards like Black Market , Earthcraft , Mana Reflection , and Xenagos, the Reveler .

Side note: I'm debating adding Aggravated Assault to combo with the Earthcraft . This would allow me to have infinite combats if I have six or more creatures and at least five lands in play. I haven't added it yet because the deck seems complex enough as is, but I am considering it. The combo also works with fewer creatures if I use Bear Umbra or Sword of Feast and Famine to untap my lands, but that requires even more space in the deck. I'm still contemplating it and welcome feedback.

Because of all of the different interchangeable pieces and the flexibility of the combos in this deck, I have included a lot of tutors. Hopefully this will sufficiently permit me to build what I need for each match-up quickly and efficiently. The deck runs almost no traditional removal, however. It instead looks for removal with added value in the form of cards like Act of Treason . I don't want to kill your creature. I want to take your creature, attack you with it, and then sacrifice it to provide me with some benefit. That is better than removal, but it unfortunately typically happens at sorcery speed.

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So I haven't played my Prossh deck in a long time. It was too competitive for my play venues and play groups, so I switched to something a bit more casual. But recently some other players have been showing up with some degenerate decks and there is a need for Prossh to make a return and put those chumps back in their place. With this in mind, I am putting the deck back together and bringing Prossh out of retirement. This also presented a fantastic opportunity to update my old friend with some new cards. I did some extensive revisions of the deck and will begin tweaking this updated version as I playtest.

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Revision 25 See all

(4 years ago)

Date added 8 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

58 - 0 Rares

19 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.38
Tokens Beast 3/3 G, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Human Cleric 1/1 BW, Kobolds of Kher Keep 0/1 R, Plant 0/1 G
Folders EDH Decks, EDH Ideas
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