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PANTS, PANTS, PANTS! Budget Enchantment Aura List for Krond the Dawn-Clad.

Ramp is done by Land-Enchantment plus Untap-Dorks.

Draw is done by Enchantresses with a little help from latest Ajani.

Removal is almost all Banishing Light Style Cards.

You win by first ramping and "enchantressing", to then protect yourself with Silent Arbiter, Dueling Grounds, Ghostly Prison, to then drop Krond with a buttload of pants ;) and swing for commander lethal destroying everything your opponents hold most dear. If everything goes south, you have a couple of alternative pant-targets in form of Blazing Archon or Sun Titan, that let you build up again, or Tragic Arrogance style boardwipes so you keep Krond with the best enchantment.

10 of 16 Pants in Deck also give some sort of Protection to Krond, which is key, only be aware of Boardwipes that exile all or destroy enchantments.

Mirri, Weatherlight Duelist is a great secondary Commander that can be switched out for Krond if you're dealing with a creature heavy/aggro playgroup.

The deck is very light on tutoring because I don't enjoy it. Open the Armory is mainly there as a second copy of Swiftfoot Boots if you really need to swing the game fast. A good way to upgrade the deck is to bring in more tutors and go down on the pants.

Great non-Budget upgrades would be Karmic Justice, Karametra, God of Harvests, Sterling Grove and Serra's Sanctum.

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