VexenX Deckling

I am mainly an EDH player. I have five decks now, three of which I have posted!

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So, the big upside is you can find it with creature tutors. Normally the downside that WHyFLy mentioned is enough for me to write off the card entirely, but the sure quality of sack-outlets in this deck change that a bit. I am not a huge fan of the mill though.

IF it were to be included, what would come out?

January 5, 2018 8:54 a.m.

TheRealAdam: I am sticking to a classic art on whatever old cards aren't to overpriced. Keep to the Ancient feel, if you ask me haha. I think Arcane Adaptation is a fun idea if you are not running a zombie heavy deck like I am!

Azdranax: I think Duskmantle Guildmage falls under the category of "only good with one other card" combo cards. Both of its abilities are way overpriced for what it is offering, but yes, pretty sweet with Mindcrank lol.

Coward_Token: The suggestions your brought up make me really want to build a second The Scarab God deck that plays with ETBs/mill/control... I just don't think I have the room to fit ETBs in this deck without taking away from one of my other archetypes. Thank you for the cool suggestions though!

iAzire: Crypt Ghast came out because it underfunded. Urborg, Tomb of Yawgmoth makes it a monster, but only then would it be that useful.

mikeintosh: Thank you for sharing more combos/synergies with us! The beauty behind The Scarab God is how versatile you can build him! Generally speaking, there are four paths you can take; going wide, mill, control, and combo. Most commander decks require you to really focus on one of the possible path, while maybe splashing a bit of a second one. The Scarab God on the other hand can normally get away with using two archetypes, and splashing a third. My list is strongly focused on going wide and using control to keep my own board safes, while also splashing mill to complement the going wide plan (with Scarab's second ability). All three of these archetypes also happen to lead to win with Scarabs first ability! Let me tell you, nothing is more fun then starting your Upkeep having 15 zombies in play alongside Mindcrank and The Scarab God. Take 15 each... then mill 15 each... then I Eternalize whatever cool stuff of theirs I want! That is how my version of The Scarab God wants to run! haha

Your control/combo deck seems extremely good, and fun to pilot, but it would not bode to well in my meta. Players around here do not like when someone wins because they happen to draw the two cards that say "I win". I am not saying that it is not a viable way to play, it just does not work for me. How has your list been received overall in your meta? Are there a ton of other combo players?

MizzMizz: Thank you for the consistent comments! I am sorry to here flyers are beating you up! I would recommend adding more control pieces (like removal and counters), then focus on Eternalizing their own flyers to make blockers. Flyer Commanders normally like to attack with the air clear, so if you have 1 or 2 flyers on your side then you should be safe for a bit!

man1ac: I agree with your assessment of Buried Alive and heavy mill strategies. Pulling your best card into your grave is a great play in just about any point of the game. However, people generally hate being milled a ton!

dlaxw7: 36 lands has been perfect for me (even to much sometimes). However, I count my cheap mana-rocks as lands toward my pool, so maybe that is why you are hurting a bit. But also keep in mind that The Scarab God's scry each upkeep can make hit/missing lands very easy!

Odysseus_97: I already kind of hit pretty hard on some of the topics you brought up. If you can afford a Mana Drain then now is the time to get one.. I for one cannot during this holiday season.. lol.

Right now I am thinking about Necropotence in for Black Market, also maybe Windfall in for something. Thoughts?

December 31, 2017 9:55 p.m.

Thanks for all the comments and votes everyone! Sorry I have been away for a bit, but I have been reading the comments. I am glad so many of you are enjoying the deck. Are there any changes you would make after all of your play testing?

December 31, 2017 4:01 a.m.

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Finished Decks 12
Prototype Decks 1
Drafts 0
Playing since Shards of Alara
Points 45
Avg. deck rating 121.50
T/O Rank 3154
Helper Rank None yet
Favorite formats Commander / EDH, Limited, Tiny Leaders
Good Card Suggestions 46
Venues Power 9 Games
Last activity 1 week
Joined 3 years