|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Price & Acquistion Set Price Alerts
Uncaged Fury Discussion
2 months ago
I always love seeing these ultra-budget decks, since I try to keep mine under $30 or so. But all your cards should go for every advantage you can get.
4 months ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.
4 months ago
onover I really can't help with Modern as I haven't played it much but with standard your ideal play goes like this:
(Paying the 1 energy for 4 damage sometimes getting rid of their usual 2 or 3 drop landing some damage in the process. Or if you know you have another Aether Hub save the energy for next turn and you'll have 9 to play with or 3 pumps.)
You'd be surprised how often this actually happens too.
Uncaged Fury can work but not in standard. The reason I wouldn't use it is because of it's CMC for 2 and a red you're getting +1+1 and double strike, now with a standard turn 4 pump that's 16 damage without trample and if you don't hit your 4th land you can't use Blossoming Defense to save it from the easy ones Fatal Push or Path to Exile.
This deck is Super Agro and unless you include some Glorybringer or Carnage Tyrant you're going to want to end it early. The inherent downfall with this deck is how easily it can be stopped but if left unchecked it's an unstoppable win.
I run 2x Larger Than Life and 4x Invigorated Rampage as I only need to hit one of them. Too many pump spells and you'll just have a hand full of them. Built to Smash seems like a great card and it is, I found a lot of success with it when I first used the deck but sometimes you won't hit the Electrostatic Pummeler and Bristling Hydra is the next in line, a couple pump spells and some energy sunk into it can win you the game it sure has for me. I'd swap Built to Smash for 4x Harnessed Lightning It's a great removal and in the past I've used it to target a creature and not pay any energy, that's a full pump!!
4 months ago
5 months ago
7 months ago
Is Samut, the Tested a better option than Arlinn Kord? I really like the +2/+2 and haste Arlinn provides, but I can see where Samut's double strike is also nice to have. I play Uncaged Fury in my deck, Pummeler Smash, so the haste gives me an option I'm otherwise lacking. The vigilance isn't necessary for the Pummeler, but it helps if I'm swinging in with one of the other creatures waiting for a Pummeler to appear.
I can see possibly including Samut for rotation-proofing. And her only having a single side makes her more easily managed.
7 months ago
cards that either hit hard (Lathnu Hellion, Voltaic Brawler) provide value (Glint-Sleeve Siphoner, Bristling Hydra, Electrostatic Pummeler) or help you hit harder/help your creatures survive (Invigorated Rampage, Larger Than Life, Supernatural Stamina, Uncaged Fury)
7 months ago
Thanks for the feedback and upvote, I really appreciate it.
I chose Uncaged Fury over Invigorated Rampage due to the fact that if a Consulate Dreadnought somehow doesn't get blocked, I would much rather get double strike on a 7/11 than +4/+0 with a 2 mana pump spell. I do definitely see the upside of having trample on some of the other creatures and vehicles tho. Both spells work good, each have their ideal situations.
I added Aether Hub to continue the energy sub theme, but energy isn't vital. The main purpose of it is to give lifelink to Aethersphere Harvester. It already powers itself for two turns. The Hubs could definitely be switched out with some basic dual lands to cut down on price. It is a budget deck after all.
It all depends on how deep your pockets are. Even with the downgrades, the deck is still very reliable. :)