|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Uncaged Fury Discussion
2 months ago
3 months ago
That's a lot of land, for a deck that tries to count out 20 damage as fast as possible. About 20 lands should be enough (that means you get to hit the first 3 land drops, and adjust mana curve correspondingly).
You don't get to play red aggro (or any other red) in modern without Lightning Bolt. My personal limit on how low you can go with a budgetdeck is: "If it's too budget for Lightning Bolt, it's not going to be any good anyway". And that might sound arrogant, but then... this deck is tagged "competitive" and it would definitely be more competitive with a set of bolts.
Ember-Eye Wolf has a bit of a no-no: It requires you to spend mana. But since you presumable tap out to play new cards every turn, until you win or run out of cards, its pumping ability will never be relevant. You could play Abbot of Keral Keep instead.
Is "pay 4 mana: Target creature gains double strike" really what you want to do on turn 4 with an aggressive red deck? Blood Mist will turn out to be exactly that, most often. It's not a bad card in a budget deck, but you'd probably rather play it in a deck that goes for a longer game, and which fewer attackers with higher impact.
3 months ago
6 months ago
I always love seeing these ultra-budget decks, since I try to keep mine under $30 or so. But all your cards should go for every advantage you can get.
8 months ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.
8 months ago
onover I really can't help with Modern as I haven't played it much but with standard your ideal play goes like this:
(Paying the 1 energy for 4 damage sometimes getting rid of their usual 2 or 3 drop landing some damage in the process. Or if you know you have another Aether Hub save the energy for next turn and you'll have 9 to play with or 3 pumps.)
You'd be surprised how often this actually happens too.
Uncaged Fury can work but not in standard. The reason I wouldn't use it is because of it's CMC for 2 and a red you're getting +1+1 and double strike, now with a standard turn 4 pump that's 16 damage without trample and if you don't hit your 4th land you can't use Blossoming Defense to save it from the easy ones Fatal Push or Path to Exile.
This deck is Super Agro and unless you include some Glorybringer or Carnage Tyrant you're going to want to end it early. The inherent downfall with this deck is how easily it can be stopped but if left unchecked it's an unstoppable win.
I run 2x Larger Than Life and 4x Invigorated Rampage as I only need to hit one of them. Too many pump spells and you'll just have a hand full of them. Built to Smash seems like a great card and it is, I found a lot of success with it when I first used the deck but sometimes you won't hit the Electrostatic Pummeler and Bristling Hydra is the next in line, a couple pump spells and some energy sunk into it can win you the game it sure has for me. I'd swap Built to Smash for 4x Harnessed Lightning It's a great removal and in the past I've used it to target a creature and not pay any energy, that's a full pump!!