Uncaged Fury

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Uncaged Fury Discussion

Variux on You Forgot About Fling, Featuring: E Pummeler

1 week ago

Longtusk Cub and Invigorated Rampage are fantastic here. Definitely recommend playing both, especially over Uncaged Fury and Larger Than Life.

djnewellmit on All Things Pummeler

2 months ago

Is Samut, the Tested a better option than Arlinn Kord? I really like the +2/+2 and haste Arlinn provides, but I can see where Samut's double strike is also nice to have. I play Uncaged Fury in my deck, Pummeler Smash, so the haste gives me an option I'm otherwise lacking. The vigilance isn't necessary for the Pummeler, but it helps if I'm swinging in with one of the other creatures waiting for a Pummeler to appear.

I can see possibly including Samut for rotation-proofing. And her only having a single side makes her more easily managed.

Izu_Korasu on Four Colors Wins (HOU)

2 months ago

id consider dropping Champion of Wits and The Scarab God so that you can drop blue and focus more on the central theme. (maybe Earthshaker Khenra aswell)

cards that either hit hard (Lathnu Hellion, Voltaic Brawler) provide value (Glint-Sleeve Siphoner, Bristling Hydra, Electrostatic Pummeler) or help you hit harder/help your creatures survive (Invigorated Rampage, Larger Than Life, Supernatural Stamina, Uncaged Fury)

davispruisman on Heartless Energetic Vehicles

2 months ago

Thanks for the feedback and upvote, I really appreciate it.

I chose Uncaged Fury over Invigorated Rampage due to the fact that if a Consulate Dreadnought somehow doesn't get blocked, I would much rather get double strike on a 7/11 than +4/+0 with a 2 mana pump spell. I do definitely see the upside of having trample on some of the other creatures and vehicles tho. Both spells work good, each have their ideal situations.

I added Aether Hub to continue the energy sub theme, but energy isn't vital. The main purpose of it is to give lifelink to Aethersphere Harvester. It already powers itself for two turns. The Hubs could definitely be switched out with some basic dual lands to cut down on price. It is a budget deck after all.

It all depends on how deep your pockets are. Even with the downgrades, the deck is still very reliable. :)

MonochromeDisco on Heartless Energetic Vehicles

2 months ago

Awesome build. +1

I'm curious why you're running 2 Uncaged Fury when giving all your active vehicles trample more consistently with more copies of Invigorated Rampage seems better to me.

Also wanted to suggest the super cheap tapland as an alternative to Aether Hub since there's not a very consistent source of energy generation in the deck. Stone Quarry I think is the tapland, it's 15 cents.

MoGoose831 on Help with First FNM!!

2 months ago

I know your name is just a rhyme but honestly Fling can be pretty powerful. If your deck is still as is I would replace Uncaged Fury for more Flings.

Either way I love U/R so have fun with it and good luck!

clayperce on Return of Steel-Cannon Pummeler (AKH - Retired)

3 months ago

mccall123123,
The short story:

  • Frankly, I put the deck back on the shelf after the Marvel ban.
  • Yes, I will definitely try a Pummeler deck again in HOU.
  • There's a ton of flexibility with both the Creature slots and the pump effects.
  • Pummeler itself is, by far, the weakest link.

The long story:

  • This deck had serious game against Marvel ... I was personally 5-2 (71%) in matches against it. But with Marvel out of the picture now, there's room in the meta for BG Constrictor and Mardu Vehicles, and that's a REALLY bad thing. Facing Walking Ballista is TERRIBLE (because it's an almost perfect Pummeler-killer) and the deck often struggles against Glorybringer and other Flyers (because it has no inherent Flyers nor creatures with Reach).
  • As I type this, the vast majority of the meta is a bad match-up or worse: 22% BG Constrictor (4x Ballista), 11% Mardu Vehicles (4x Glorybringer plus 2-4 other Flyers and 0-2x Ballista), 10% Mono-B Zombies (actually a decent match-up), 10% Temur Energy (4x Glorybringer and a bunch of Thopter Tokens), 8% RG Aggro (including the occasional Pummeler deck, but mostly 4x Glorybringer plus 0-4 other Flyers), and 5% UW Flyers (12-14 Flyers). Ugh.
  • On cards that could be replaced: IMO, the deck needs 4x Electrostatic Pummeler, 4x Servant of the Conduit, 4x Attune with Aether, 4x Blossoming Defense, 3-4x Harnessed Lightning and 20-22 Lands (depending on your curve) to function. But there's a ton of flexibility on the other Creature slots and the Pump/Trample/Big Damage effects. For example, this deck's got 4x Invigorated Rampage and 2x Rhonas the Indomitable for Pump and Trample effects, and 2x Fling for Big Damage. But during KLD Standard, I ran 3x Larger Than Life, 3x Brute Strength and 2x Arlinn Kord/sometimes 2x Nature's Way for the pump and Trample, and 2x Uncaged Fury for Big Damage.

Hope this helps!

abby315 on Budget Rhonas

3 months ago

This is gonna sound ridiculous, but my partner xAmphion ran 1x Rhonas's Monument in place of a Rhonas (and 1x Uncaged Fury in place of the other) at an FNM and it worked pretty frickin' well. Sacrifices the occasional 5/5 body for a more explosive pump effect and mana discount... turns your topdeck mana dorks into pump spells. We were both surprised that it wasn't terrible.

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