Uncaged Fury

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon
Masters 25 (A25) None
Shadows over Innistrad (SOI) Common

Combos Browse all

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Browse Alters

Uncaged Fury Discussion

Spell_Slam on Champion Voltron

3 weeks ago

Shenanigans would be better than Shatter. My favourite Artifact destruction spell in PDH is Destructive Tampering , though. It would fit your deck pretty well.

I would play a few ways to protect your Commander from removal. Goblin Chirurgeon and Herbal Poultice on top of The Brute that you have are all decent ways in Red to go shields up with your voltron plan. It's worth it.

Instead of some of your burn spells I would play some Double-Strike spells. With only 1-2 enchantments or equipment, you could easily take out a player in one hit. Assault Strobe and Uncaged Fury would work very well alongside Temur Battle Rage that you already have. It seems like these would be better than some like Gut Shot or Searing Spear. It could also make something like Immolating Souleater a good backup win condition if your Commander gets too expensive.

Cathartic Reunion is probably worth it for you to cycle through your deck a bit more in the late game.

legendofa on Krenko Needs to Stop Creatin'

2 months ago

Welcome to the club! The top two bits of advice for deckbuilding are always going to be 1) Pick an idea and run with that, and 2) Load up on multiples copies of your most important cards.

Zombie tribal and Goblin tribal have some overlaps, with cards like Putrid Goblin and Festering Goblin , but if you want to focus on the tribal aspects, it's almost always better to have a dedicated Zombie deck and a dedicated Goblin deck.

What direction do you want this deck to go in? There's a base for hard, high speed aggression, there's a base for a more midrange build (start with early disruption, like discard and destroy spells, until you can cast a few strong creatures and put full pressure on your opponent), there's a base for sacrificing creatures for fun and profit... All of these are valid strategies.

Step 1: Choose the cards or interactions you like best, and buy four of each of those cards. Pick a focus, and develop that as you get more cards.

Some more specific suggestions: You don't have a deep base for Doublecast , with only 11 instants and sorceries, compared to 19 creatures. Similarly, Uncaged Fury and Abnormal Endurance beef up just one of your creatures, when you're able to dump lots of creatures out. Look for cards that support swarms of creatures, rather than single creatures. Also, more removal would help--your opponents are going to be doing things too, and if you can Murder a key creature or two, that will make it easier for your creatures to push through.

Above all, have fun!

mal099 on Heroic Red

4 months ago

I just remembered that Double Strike is a thing. Depending on your preference, Temur Battle Rage , Assault Strobe and Uncaged Fury would all probably be better than some of the instants you already have. Probably Temur for instant speed and being cheaper than Fury? Dynacharge doesn't trigger Heroic if you use Overload, so I don't like that one very much, but I'd need to playtest to see if it's worth it.

Diddle on U/R Blitz

4 months ago

I play a really similar deck in my local pauper tournaments, and i have to say that Firebrand Archer is a must have, possibly over delver. Kiln Fiend is the best creature by far, but in my testing delver is just a bit too slow and doesn't have quite the same explosive power. Archer is a good middle ground and can push some damage through in case you aren't able to attack for some reason. Magma Jet is a solid pick for setting up for your kill turn and Expedite can often win the game on its own much faster than you should win. Uncaged Fury is a bit slow but can give some consistency to the deck so you have more double strike than just Battle Rage.

hellhole3927 on Full Frontal Assault

5 months ago

I would cut Uncaged Fury for Temur Battle Rage , Skeleton Key for Commune with the Gods , and Rugged Highlands for 4 basic lands of your choice. Also 1 Explore , 2 Goldnight Castigator , and 1 Vessel of Nascency for a playset of Lightning Bolt . Finally maybe 3 Anger of the Gods on the sideboard.

Future Upgrades and/or More Expensive Upgrades:

1) Grove of the Burnwillows

2) Stomping grounds

3) Wooded Foothills

4) Blood Moon (sideboard)

MetalMario on $25 Extreme Budget Zada EDH

7 months ago

I think it would be great in a couple of ways. The deck is combat-damage orientated and the buffs are until of turn. An extra attack step would function as a damage doubler, which could be cast for 'free'. I figure that when you are going off, this will have more effect than another +3/+0 spell.

I think the advantage of an extra attack step over doublestrike would be that you can reallocate the attacker to a new target. Thus, you could for example first eliminate one player and then another (in an order you choose).

If you would be able to combine an extra attack step with double strike like Temur Battle Rage or Uncaged Fury, it would be absolutely bonkers by quadrupling all damage. It might be a bit wishful thinking, however, each functions great on it's own (again, especially when going off).

On a side note: I would pick Fury Of The Horde over for example Combat Celebrant, is because it is faster, costs no mana to cast and you are going for on one shot kill anyway.

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