Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Sudden Demise Discussion
2 weeks ago
Rules about priority from the Comp MTG Rulebook:
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player’s mana pool, they announce what mana is there. Then the next player in turn order receives priority
116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.
The proper play here would have been to target the mana dork your opponent controls with Sudden Death , triggering the Emperor Crocodile 's ability forcing your opponent to sacrifice it before ever dealing any damage. Or if your opponent had more than those two, target Emperor Crocodile with Sudden Demise after damage had been dealt.
1 month ago
Having a lot of cards isn't going to help you a lot against mill, I think. You could consider getting something to shuffle your graveyard into your library again. The best would be something like Kozilek, Butcher of Truth , but that's quite an expensive card to have just so that you can get your library back, but it has the upside that you don't need to cast it. More reasonable options would be Elixir of Immortality .
I also strongly recommend that if you're not going for a Commander deck, or a commander feel, that you consolidate your deck and play multiple copies of most cards. If it's nice having one copy, it's usually nice having three.
I'd also recommend having some ramp to actually get to play Avacyn, Angel of Hope once in a while ;) Mind Stone , Gold Myr , Boros Signet , and Knight of the White Orchid are things to consider if you don't want to splash green for Avacyn's Pilgrim or some of the pricier mana-dorks.
Some just all-round good cards you may want to consider are Thalia's Lancers to get Avacyn when she's hanging out on the bottom of your library, Angel of Sanctions for getting rid of the opponent's nasty cards, and of course no angels deck is complete without Lyra Dawnbringer these days.
2 months ago
2 months ago
Some suggested cards by looking at your build:
Reclamation Sage - removal that you can recur.
Acidic Slime - ditto.
Ashnod's Altar - free sac outlet, ramp.
Beast Within - one of best removal spells in green.
Basilisk Collar - gains life, keeps opponents from attacking (death touch makes people weary of losing best attackee, and it becomes a board wipe with sharpshooter or thoctar - death touch, kill a creature repeat.
Below is a list of your non land cards and the role I see them in. I linked the cards that don't serve the end goal of going wide or comboing. I also high lighted cards that are either cost ineffective, or I found lack luster in my builds. Not recommending you cut them, just so you can look at them from another perspective. There are others that would be cut if needed to be more competitive and had the replacements.
1 drop (8).
1x Birds of Paradise - ramp/fix.
1x Elvish Mystic - ramp.
1x Llanowar Elves - ramp
1x Mortician Beetle - ??
1x Skullclamp - card draw.
1x Sol Ring - ramp.
1x Sudden Demise - ?
1x Tempt with Vengeance - ?
2 drop (10).
1x Blood Artist - combo piece.
1x farseek - ramp/mana fix.
1x Goblin Bombardment sac outlet/ combo piece.
1x Impact Tremors - combo piece
1x Rampant Growth - ramp/mana fix
1x Sakura-Tribe Elder - ramp/mana fix
1x Swiftfoot Boots - protection
1x Thought Vessel - ramp/unlimited hand
1x Wight of Precinct Six - ?
1x Zulaport Cutthroat - sac outlet 3 drop (17).
1x Awakening Zone - token producer.
1x Beastmaster Ascension - win con
1x Burnished Hart - ramp/mana fix
1x Catacomb Sifter - token producer/ scry
1x Champion of Lamb Holt - win con.
1x Commander's Sphere ramp/fix.
1x Cultivate - ramp/fix.
1x Eternal Witness - recursion
1x Fecundity - card draw.
1x Food Chain - combo engine.
1x Goblin Sharpshooter - win con
1x Growing Rites of Itlimoc - ramp.
1x Kodama's Reach - ramp/fix
1x Ophiomancer - token producer
1x Quagmire Druid - enchantment removal
1x Reincarnation - recursion
1x Stronghold Assassin - creature removal
4 drop (12).
1x Beast Whisperer - card draw
1x Brawn - give trample.
1x Grave Pact - stax piece.
1x Meren of Clan Nel Toth - recursion.
1x Ogre Battledriver - haste.
1x Parallel Lives - combo piece.
1x Pitiless Plunderer - combo piece.
1x Poison-Tip Archer - combo piece.
1x Purphoros, God of the Forge - combo piece.
1x Shattergang Brothers - stax?
1x Smothering Abomination - draw.
1x Xenagos, the Reveler - ramp/token producer
5 drop (6).
1x Doubling Season - combo piece.
1x Emrakul's Hatcher - token producer.
1x Endrek Sahr, Master Breeder - token producer
1x Mazirek, Kraul Death Priest - can make creatures real big.
1x Mycoloth - token producer
1x Xenagos, God of Revels - haste enabler for prossh.
6 drop (4).
1x Brood Monitor - token producer
1x Deathbringer Thoctar - combo piece
1x Dragonlair Spider - token producer.
1x Inferno Titan ??
7 drop (5).
1x Avenger of Zendikar - token producer.
1x Butcher of Malakir - stax.
1x Hornet Queen - token producer.
1x Sheoldred, Whispering One - recursion.
1x Stalking Vengeance - combo piece?
8 drop (1).
1x Woodfall Primus - removal. 9 drop (1).
1x In Garruk's Wake - removal.
12 drop (1).
1x It That Betrays - ??.
Let me know how this plays for you.
2 months ago
All solid choices, Thank you for your help it is greatly appreciated.
Some of the cards that are currently on the chopping block for me:
- Scute Mob Not quite fitting into what I am going for here.
- Wight of Precinct Six Could be very powerful but has never really done any work for me.
- Wild Pair I feel like I should just build a deck around this type of thing. Maybe Yisan? Always wanted a Mono green
- Domri Rade Meh.
- Sudden Demise very situational
- Brood Monitor Worse hatcher
- Brood Butcher Only 4/4 in stats and there are better sac effects
- Rot Shambler same as wight
2 months ago
I really like some of your ideas to produce mana and will be incorporating them into my version. It's Mizzix in the Mix if you would like to look and see if my ideas work for you.
I went more "all in" on the experience counters and have found that colored mana is at a premium. Therefore, I changed my counter spells from things like Counterflux, Dissipate, or Spell Crumple to things like Condescend, Power Sink, or Syncopate. That way I only need one blue open and I always get an experience counter. Mindswipe gives added burn value, and I like Spell Burst over Forbid as the game lock.
I also tried to replace creatures with spells where possible, so Archaeomancer turned into Mystic Retrieval and Recall, and Lunar Mystic turned into Whispers of the Muse. I also found that effects like Guttersnipe and Electrostatic Field didn't work as well for me as just having another burn spell. This may just personal style though.
Blasphemous Act takes out Mizzix with everything else. You could try Bonfire of the Damned, Sudden Demise, or even Rolling Thunder for some board control. Fanning the Flames looks even better in your list than mine I think.
You are right about there being a problem if Mizzix gets too expensive. I added Inexorable Tide to keep the experience counters coming even with Mizzix in the Command Zone. That allows you to just set up for one big turn where you recast him and win.
4 months ago
I listened to the CMDR podcast and that brought me here. I play a boros deck however it is a more control style iroas build the list is here http://tappedout.net/mtg-decks/10-06-15-wifes-boros/ . Wanted to reccomend a few cards and see what you think.
Unlike CMDR central I am a big fan of a sunforger package espically in your deck as the +4/+0 on Aurelia, the Warleader can make a huge difference on your clock and be removed to blink her.
I would like to recommend the following additions to your Sunforger package:
- Mistveil Plains, This allows you to reuse one of you sunforger targets by putting it back into your deck from your graveyard
- Comeuppance, I consider this an upgrade to Safe Passage as it still prevents damage but also reflects it back to the source of the damage.
- Expedition Map, This does not ramp the land out like Wayfarer's Bauble does but it allows you to find any land you need not just a basic
As for other cards to think about for your deck I would consider these Creatures: (I went with an angel theme)
- Angelic Page
- Blinding Angel
- Voice of All
- Angel of Serenity, Please note you can exile cards in a graveyard with this, and when it leaves they go back to a players hand
- Angel of Sanctions
- Angel of Condemnation
Non Creatures: As I went with the Angel theme Urza's Incubator to amke all your angels 2 cheaper, I agree with CMDR central to play Pearl Medallion, also might want to consider Seal of the Guildpact, Lastlythink about Sudden Demise it is similar to Aurelia's Fury but kills the creatures instead of making them not able to block.
5 months ago
Regardless of how you choose to build a mono-red Grenzo list, the early game is very important because that's when defenses are down. For that reason, always give preference for creatures you can drop early on in the game. I'd say, for example, that Legion Loyalist is a must here. I don't think rolling earthquake is where you wanna go with this deck. Instead, I'd try something like Sudden Demise. As I've mentioned before, this strategy is pretty linear and you'll have a hard time playing against non-gimmicky/non-casual lists. Trashmaster is a cool addition that I missed during my last set review. Think will probably add it to my own list. GL!
Sudden Demise occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%