Sangrite Surge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sangrite Surge

Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

2 years ago

wallisface First of all, I really appreciate all the time and thought you're giving this deck. I'm def still looking for better instants and sorceries and thinking about what you've written and how the deck can be faster, stronger, more efficient, resilient, etc. Generally, I'm the sort of player that wants to either protect my big threats or have a way to bring them out of the graveyard. Given graveyards may get exiled, possibly even more than once a game, protection seems the smarter gambit in this deck, but I don't see many great options like I'm used to with green and white. Can you tell why I'm not a black/red player, lol?

While Wrecking Ogre's best target is a Vessel, it's not the only target. It can just enter on it's own or it could target Shakedown Heavy. I believe opponents will have to take advantage of Heavy's card draw option before damage is assigned, so if it gets through, I'd have time to Bloodrush a Wrecking Ogre on it. Additionally, I can use the pumps on Wrecking Ogre, which makes it fairly scary. While 5 MV might seem high, for +3/+3 and double strike, 5 is the low end of possible costs. The only other two spells that do the same (or better) are Sangrite Surge & Embercleave, both of which are worse. There are some 3-drop spells that grant +1/+1 and double strike like Uncaged Fury, but +1/+1 doesn't help Vessel kill an opponent, and 3 MV is still a fairly high cost. (not 1MV)

I'd def like to be able to do something other than scry on T1, I just haven't found anything that synergizes. A fatal push t1 isn't always a great game plan.

In my playtests, the deck works decently. I'm certain it could be better. As I mentioned in the deck's description, there aren't a lot of great creature choices in the Ogre tribe. Wrecking Ogre is at least partly in because 1) it's not legendary, 2) It synergizes with with both my 3-drop threats, & 3) It's an ogre. Other Ogres I considered: Hidetsugu, Devouring Chaos, Singe-Mind Ogre, Hellhole Flailer.

DragonFaceEater on Master of Cascade (Yidris)

6 years ago

I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.

legendofa on Card creation challenge

7 years ago

Magus of the Surge

Creature - Satyr Spellshaper

, , Discard a card: Target creature gets +3/+3 and gains double strike until end of turn.

2/2


sorceries. You either got a simple effect and weird name to Magus-ize or a good name and complicated effect. Sangrite Surge needed to be better, anyway.

Create a card that hates on .

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