|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Common|
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Creature — Human Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Gore-House Chainwalker Discussion
4 months ago
If i was going to build around this I'd:
dump the current spell package except Dying Wish
That would give you a pretty decent aggro build! kill threats, smash face. Nice and simple.
And hey now Chasmolinker I have a soft spot for slivers ;)
5 months ago
Either one works I suppose. If I were you I would cut Leafcrown Dryad for that early game aggro. 4 mana for an aura that gives +2/+2 and reach is not the greatest in my opinion, especially considering that you have Elephant Guide which I think is more effective at that. If you want flyer hate I would just put something in the side if I were you (some effect similar to Matsu-Tribe Sniper - which is great faerie hate, too). Also consider Kird Ape and maybe adding some more multicolored creatures to squeeze value out of Naya Hushblade and Jund Hackblade. If you have multicolored things Jund Hackblade effectively becomes the best possible version of Gore-House Chainwalker and Borderland Marauder.
5 months ago
Thank you very much MTGplayer00. This is the king of comment and insight that really help a deck and a player get better.
Yes, I found out that, against control, this deck shine when I can get on the board an early threat and follow with a bigger one.
5 months ago
First off I would like to say that I, personally, really enjoy this deck. I play almost exclusively control decks and this is one of my new go-to's when it comes to pauper playtesting nowadays. You mentioned that this deck is supposed to function very well against control, and I would say it does. It wins around 50% of the playtests I do with it, but there is one thing that I think would make it far better against the decks I play.
Keep in mind these suggestions really only apply to decks that I like to play and mostly revolve around my playstyle so take them with a grain of salt and ignore them if it's not how you want this deck to be.
Most control decks I play take around two turns to get answers online game one. Taking a look at your turns 1-3 threats (the turns in which you have the best opportunities to strike at control decks) I see some good and bad. The burn spells take care of weak control-creatures very well and Bonesplitter is great for making tiny creatures more powerful, but there isn't very much that I would feel panicked to take care of as a control player. When I play control I get nightmares about Gore-House Chainwalker, the shard-blade creatures, and Kird Ape. Cheap creatures that I have to waste answers on that prevent me from saving answers for the beefy things like Blastoderm and Entourage of Trest.
I understand that small and early creatures like that are more of an aggro deck thing than a midrange thing. But by turn three having a Nest Invader, Eldrazi Spawn, a Gore-House Chainwalker, and a Bonesplitter would be amazing against control. Can't be edicted, difficult to block with 1/1s and 1/2s, and it would take too much mana to remove each individually. So maybe at least put a couple of more aggressive/early game value creatures in the board.
Again, this is more of a pacing thing against control players like me. I'm not asking you to completely throw the deck's pacing and style out the window, but from personal experience I know that at least putting 2-3 of these kinds of creatures into the deck would make the deck very effective.
11 months ago
Archetype of Aggression would help you more than Bloodfray GiantCarnival Hellsteed and Cryptborn Horror don't do as much as they should for their cost/conditions. Have you considered War Elemental and Kolaghan, the Storm's Fury instead?Also, Rakdos Ickspitter, Gore-House Chainwalker, and Splatter Thug could easily be cut out for effects that boost other, better creatures. Not to mention that haste providers like Mass Hysteria become dead draws once you have a way to put +1/+1 counters on creatures entering the battlefield (such as Drana or Necropolis Regent). Also, Caldera Hellion, Mephidross Vampire, Retribution of the Ancients, Grenzo, Dungeon Warden or Flesh Carver?
1 year ago
In all honesty I'm not certain that Harsh Scrutiny and Duress are up to speed if you're playing aggro. I get the benefits, but you want to pump out creatures quick and hit with them before your opponent gets the chance to stabilise.
Consider Blightning instead of Rakdos's Return. It's at about 0.70 a piece right now and for CMC 3 you get 3 damage and 2 discard instead of just a value of 1 for X meaning 1 damage and 1 discard. Blightning is more cost-efficient and especially in aggro you want to hit hard and fast, not wait until you can pump up your spell to X=6 or 7.
I run a similar list and included Alesha, Who Smiles at Death and some extra unleash creatures such as Gore-House Chainwalker. The second fits the hell theme quite well, and should it be dead, attack with Alesha, tap two black mana and you've got an extra 3/2 swinging out from your graveyard. Of course she can bring back the Gifted Aetherborn as well for a sudden deathtouch getting in for 2.
Another 2-drop to consider is Ash Zealot for both first strike and haste, and depending on who you play against some great graveyard hate, but even without that this is a nice hitter for turn two.
1 year ago
1 year ago
5 to 2.0
Out: Rakdos Cackler, Slithering Shade, Dead Reveler, Rakdos Shred-Freak, Splatter Thug, Rakdos Drake, Gore-House Chainwalker, Demon's Jester, Grim Roustabout, Deviant Glee, Riot Spikes, Taste for Mayhem, Nettling Curse, Showstopper.
In: Blood Scrivener, Desecration Demon, Helldozer, Hellraiser Goblin, Lobber Crew, Lord of the Void, Molten Primordial, Ogre Slumlord, Pack Rat, Sepulchral Primordial, Spawn of Rix Maadi, Stalking Vengeance, Breath of Fury, Five-Alarm Fire.