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This is a Yarok enchantress deck looking to double up on constellation triggers, playing our enchantments as sorceries to get their enter the battlefield effects.
The deck has some serious card draw with the both Yarok and enchantresses so we will be ripping through our deck and gaining value through various ETB effects. We'll be controlling the board, our opponents' hands and then pull out a win via pumping creatures or draining opponents.
Some important cards and interactions are:

Card Draw

Eidolon of Blossoms and the enchantresses. There are 37 enchantments in the deck (including enchantment creatures) and the enchantresses form the backbone of our draw engine. Eidolon and Setessan Champion are the best enchantresses in the deck since they trigger off ETBs rather than on cast so the draws are doubled by Yarok. Eidolon also triggers off itself to cantrip as a minimum. The first target for an early Demonic Tutor will always be an enchantress.
Yarok himself is the other main source of card draw. We have a number of cantripping enchantments (e.g. Omen of the Sea) that become "draw 2" with Yarok on the field. These cards aren't otherwise dead though, adding value to the deck by providing things like protection (Shielding Plax) or removal (Kenrith's Transformation) or hand hate (Disinformation Campaign).
If you can't cast Yarok it's definitely worth using these cards as cantrips to try to get the engine online.
When we have an enchantress and Yarok online, the two combined effects result in drawing us up to 4 cards for 2 mana! Reliquary Tower is advised.

Cards that Win the Game

These are the cards where timing your play becomes important. They synergise with most of the deck to start turning the game in our favour but played late are our main way to close things out.
- Thoughtrender Lamia for emptying opponents' hands
- Doomwake Giant meaning our opponents can't stick creatures
- Nylea's Colossus, Eutropia the Twice-Favored to pump our creatures and swing in. When pumping a single creature, we probably want to target Yarok due to his having deathtouch and lifelink.
- Blade of Selves to double up further on our ETBs, turning the above pieces into game enders all on its own
- Ancestral Mask and Helm of the Gods are slightly different because we want to play it after we've spent all our "enchantment-sorceries" to pump with what's on board. Because our enchantments are largely ETB effects they shouldn't be worth targeting with removal so this can come out of nowhere for a big hit.

Enablers and Combos

This is just a list of some other cards that enable particular winning plays or strategies:
Dance of Many is probably the most powerful card in the deck. With one of our constellation creatures and Yarok in play we generate 12 constellation triggers. To put it another way, with Nylea's Colossus already on the battlefield, if we play Dance of Many copying the colossus, Yarok can swing in for 12,288 deathtouch and lifelink damage.

Cloudstone Curio and Venser, Shaper Savant allow us to bounce and rebounce enchantments. We aren't trying to storm off, but we can create an enormous amount of value reusing our cards.

Defense of the Heart Aside from just being valuable as an enchantment that tutors this can also tutor a couple of very specific creature combinations (all Yarok dependent):

  1. Nylea's Colossus + Nylea, God of the Hunt/Archetype of Imagination. Targeting Yarok with the 4 triggers that this creates will put him at 48 power with trample/flying and deathtouch, enough to KO one player.
  2. Clever Impersonator + constellation creature. This is just a good backup and my primary targets would usually be Thoughtrender Lamia, Doomwake Giant or Eidolon of Blossoms depending on the situation.

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Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

46 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.05
Tokens Beast 3/3 G, Copy Clone, Food, Treasure, Zombie 2/2 B
Folders Too funny to not play, fun decks, Commander
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