|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.
Whenever you surveil, return Disinformation Campaign to its owner's hand.
Disinformation Campaign Discussion
2 weeks ago
If you want some real recursion with Archaeomancer, you should definitely slot in the best of the best flicker card out there, Ghostly Flicker ! You can target Archaeomancer and another creature with Ghostly Flicker, and then grab Ghostly Flicker again when it finishes resolving.
I would cut out Yennett, Cryptic Sovereign , Disinformation Campaign , Oath of Gideon , and Banishing Stroke . Yennett is better in its own deck, Disinformation Campaign doesn't do enough for the cost, Oath of Gideon's extra loyalty counter doesn't affect anything, and Banishing Stroke barely works out.
I love Aminatou decks! She's one of the decks that I had the most fun playing and building. Hope this helped!
1 month ago
Quillcusion i understand compeltely, you don't have to change the color of the deck since Saheeli, Sublime Artificer is hybrid colors so you can just cast her for 1UU. So staying in blue/black, you could also or possibly make their life miserable by playing Disinformation Campaign and Discovery / Dispersal for extra salt. You could also play a couple life gain cards main or the side if you have trouble with aggro decks like Moment of Craving . Cheap card draw can be Radical Idea , Tyrant's Scorn is also a great option for you to either kill everything at 3 mana and less or bounce a creature to give you time to set up but also trigger your enchantments. Cry of the Carnarium could also be in the deck to get the aggro creatures or Ritual of Soot to add to you having at least 4 sweepers. Also most of those cards i named are budget cards ;-)
1 month ago
1 month ago
I recommend double-sleeving if you're using original dual. :-)
Also, I recommend removing:
Armageddon --> LOL, you just wanna [Armageddon + Teferi's Protection]
Temporal Mastery --> Temporal Manipulation is good enough.
Torrential Gearhulk --> You don't get much value from blinking this, unless you have reliable instant-speed blinks that I'm missing.
Jace, the Mind Sculptor : Maybe add more raw card advantage or filters to get rid of excess mana, instead? (But shoot, Jace is Jace, so there's that).
Brago, King Eternal : This is great, but requires both board state and combat dmg to really take advantage with it.
Spellseeker : I count 9 possible fetches. I don't think you get your value in. I would only keep this in if you're running the Dramatic Scepter combo.
Bolas's Citadel Give it a playtest. I think you might need a little more top deck matters, but your commander can help.
Spark Double NAS-TAY!
Oath of Kaya Spot removal/life gain.
Massacre Girl Board wipe on a permanent. You can always blink her the same turn to get the ball rolling. Also gets around indestructible.
Ashiok, Dream Render Stops opponents searches, mills, and can be reset by Aminatou
Deadeye Navigator gives you some evasion AND instant speed blinks.
Peregrine Drake why not?
Mystic Remora you can blink away the cumulative upkeep
Reflector Mage Bounce Removal
Disinformation Campaign : Double Card Advantage. Hits your opponents hand, and gives you a card.
Liliana, Dreadhorde General : This is a maybe. If you have aminatou when it hits the battlefield, you have potential of forcing players to sac 4 creatures that turn. Situational, but powerful. Probably have better stuff at the 6 drop.
Ashen Rider : Another maybe. Benefit of exiling ANY permenant is worth looking into. 8 CMC is harsh though.
2 months ago
2 months ago
3 months ago
ive only playtested a handful of games with running Counterbalance both with and without Crystal Ball ... its ok... my biggest gripe with the ball is that because its "just ok" ... yeah the scry 2 at instant speed has helped but because it 's ontop of paying it feels like its not worth trying to combo and i find myself tempted to run just a straight up hard counter or wipe/removal in its place to Just blindly jam in a Counterbalance to essentially get close to the same value from it as a general "card advantage engine" rather than a soft lock.
so far of the things said i really think that Doom Whisperer with counterbalance seems ridiculous in a deck jammed with 1-3cmc spells to stave off removal.... maybe Disinformation Campaign and or Death's Shadow would be good synergy with that.... but then again with a 6/6 flying trampler in play i wouldn't imagine you'd need counterbalance to work much more than once lol..... really cool stuff thanks guys.
3 months ago
garruk3. Thanks. I was going to add Psychic Corrosion to the maybe board. Originally, I left it out of the build because the mill engine is really a secondary function of the Thief of Sanity --I like the thought of stealing the other player's stuff to use it against 'em. The milling would just buff the Haunt. However, I have been thinking of adding additional card draw and that combined with the Psychic Corrosion would expose a lot of the other deck and would make the Unmoored Ego more effective. It could be swapped in for the Disinformation Campaign but would also change the focus of the deck a bit. Hmm.
I appreciate your suggestion.
Disinformation Campaign occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.18%