Disinformation Campaign

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disinformation Campaign

Enchantment

When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

Caerwyn on New Spreading Sea's Type Card …

1 year ago

There are a number of flaws with this card design:

  1. It produces an enchantment sitting on the battlefield which does nothing, which is a rarity among enchantments. It is very rare for an Enchantment to have its effect be primarily on ETB--even the rare exceptions where the substantive portion of the effect is the ETB, like Disinformation Campaign, there tends to be another effect on the card. What you have here feels much more like an ETB on a creature.

  2. Blue does not create unrestricted colored mana. Create treasure tokens? Yes. Create mana that can only be spent on instants/sorceries or artifacts? Yes. Create ? Nope. Even creating without a restriction on how that mana can be used would be a pretty aggressive colour pie bend.

Coward_Token on Innistrad: Midnight Hunt. A Good …

2 years ago

Took me forever but Eloise, Nephalia Sleuth is an actual Surveil commander, so you can now reliably run Disinformation Campaign

PhocusEnergy on Counter Intelligence

2 years ago

Thanks for the suggestions!

  • For Disinformation Campaign , this is one I keep going back and fourth on in place of Notion Rain , and so far I've just found NR to be a little bit more effective for us, drawing us one more card, triggering our surveil-matters creatures one more time, and being able to be flashed-back with Mission Briefing , but I'll keep testing and see if DC isn't the correct play instead.
  • Drown in the Loch is one on my radar, but without much in the way of dedicated mill, I'm just afraid it will be a dead card too often. If I find that's not the case and I'm usually filling my opponents graveyard quicker than expected with cards like Thought Erasure , then I'll start working a few copies in.
  • Fatal Push is a fantastic card and would easily swap with Tyrant's Scorn , but doesn't fit with our budget unless we wanted to cut more Doom Whisperer s or start playing taplands.
  • Eliminate 's slightly easier casting cost and ability to hit planeswalkers is an attractive alternative to Tyrant's Scorn , but I really like TS's flexibility to bounce larger creatures later in the game, which is a far more common occurrence than sub-4 mana planeswalkers at this price point. It might be worth making room for in the sideboard, and definitely to keep in mind in case I start seeing an increase in walkers in my local meta.

Caerwyn on Teacher asks for deck ideas …

3 years ago

The single most important thing to remember: All decks should be at a similar power level. If a few decks consistently win more than the others, that is going to make people less inclined to enjoy the game.

One thing to remember--with ultra budget decks, mono-colored decks have a huge advantage. By virtue of being mono colored, they do not need to run lands that enter tapped and they never have issues with being able to cast cards. To offset that problem, I would recommend you be sure to include some nonbasic lands that enter tapped.

Overall, I think you should build 15 decks--that way you hit all the 2 color pairs and all the mono-colored decks. That will help with deck diversity and ensure everyone can find a deck they want to play.

It sounds like you mostly want to build from your collection, rather than buy cards (which is what others here are suggesting). That makes sense, and, if doing so, it likewise makes sense to use 40-card draft- style decks. You might need to still buy some relatively cheep cards (nonbasic lands mostly) to ensure the decks are all at similar power levels.

You are going to want:

  • 16-17 lands - containing a 4-6 nonbasic lands that enter tapped. Decks with a lower curve are going to want fewer lands.
  • 4-6 pieces of "removal" - I'd include counterspells on the removal list. Control lists might have more spells.
  • The rest creatures, with a relatively low curve.

For the decks, I think the following should not be too hard to build given what you already have in your collection:

For mono-colored decks:

  1. Mono-blue Counterspells - fill the deck with blue draw cards, counterspells, and flash creatures (there's some solid flash flying piexies in recent sets).
  2. Mono-Red Burn - Low-cost creatures and medium cost burn spells that can either go directly to the face. Mono-red burn has been a competitive deck for an age--it might be tempting to use low cost burn spells and low-cost hasty creatures, but I would avoid that or this deck might be too powerful.
  3. Mono-white lifegain, focused on cards that cause you to gain life when creatures enter and low-cost lifelink cards. Ajani's Pridemate being a huge star.
  4. Mono-green ramp, using cards like Llanowar Elves to pump out big creatures.
  5. Mono-black control - focus on killing others' creatures through removal and deathtouch until you can drop large, fun demons.

For two-color decks:

  1. Blue-White fliers - some control elements, but mostly efficient creatures that fly.
  2. Blue-Red contorl-burn - Focused on Izzet cards from Ravnica, cast counterspells and burn-based removal until you can cast Crackling Drake or other similar cards for the victory.
  3. Blue-Green - Draw and add +1/+1 counters deck.
  4. Blue-Black - Survail deck. Survail was a fun mechanic with some interesting cards like Disinformation Campaign and Dimir Spybug. It's not really upgradable due to lack of support outside of a single set, but it should be fine at this level of play.
  5. Red-Green - Some ramp into large Red-Green creatures. Ravnica will have lots of these.
  6. Red-Black - Discard-based control, with some Spectacle thrown in for fun.
  7. Red-White - Soldier tokens.
  8. Green-Black - Graveyard shenanigans, bringing cards back to your hand/battlefield.
  9. Green-White - I'd focus on convoke, dropping some small creatures to play big ones.
  10. White-Black - Aristocrats; sacrificing creatures for additional value.

Muneer on Lazav Casual

3 years ago

Lazav machine broke.

I'd recommend cutting Blood Operative, Dimir Spybug, Nightveil Sprite, and Whispering Snitch. Surviel is a fun mechanic, but it doesn't do much in commander. If you do want to keep the Surviel theme, you should put in Disinformation Campaign

I'd recommend cutting Dissolve for Muddle the Mixture. Most of the time the cards you want to really counter in commander are usually instant and sorcieries, and Muddle the Mixture helps you tutor out your Mindcrank

I recommend Taigam, Sidisi's Hand. He helps with the mill theme, is in your colours, and can act as removal if you need it. He's basically like Underrealm Lich

100% try to put Notion Thief, especially with all your windfall effects.

Mind Grind is a fun mill card. Cards like Psychic Corrosion mill a TON with the hand replacement effect you've got

With all your milling Drown in the Loch becomes really good. I'd cut Devious Cover-Up for it.

Also, you should put in Darkwater Catacombs, Sunken Hollow, Temple of the False God, Talisman of Dominance, and Tainted Isle

I'd cut Commander Sphere for Mindstone

DuBie15 on Aminatou

4 years ago

Cards i really like for the deck are Deadeye Navigator, Kiora Bests the Sea God, Rune-Scarred Demon, Soul Herder, Thassa, Deep-Dwelling. A lot of cards i do like but didnt put in top 5 cause i think its like your preference on fav ETB triggers you wanna add.

Cards in the maybeboard i dont think should go in are, Baleful Strix, Angel of Despair, Ashen Rider, Render Silent, Disinformation Campaign and Primevals' Glorious Rebirth. Also Wishclaw Talisman will only be really good if you have repeatable ways to flicker it probably at instant speed, and Thassa's Oracle you will only want if youre going for a combo finish with her.

Ziusdra on Card creation challenge

4 years ago

Abrogate

Instant

Return target nonland permanent you cast this turn to your hand. Add mana to your mana pool equal to its printed mana cost. You can't cast spells with the same name until your next turn.

"The Senate can undo anything at my command. I'll see to it personally." - Dovin Baan


Would've been brutal with some of the Addendum permanents. Cast one thing with an ETB effect, return it to hand with Abrogate, then use its mana to cast another ETB permanent. (Dovin's Acuity and Disinformation Campaign would've made a brutal Esper control deck)

Using normally-sized fonts only, make a colorless artifact creature that syngergizes with instants and sorceries!

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