So with all of these cards removed, what have we added in to replace the holes in our deck?
Seal of Cleansing
/
Seal of Primordium
These cards are absolutely bonkers in this deck. Typically removal's only purpose is to clean up your opponent's boardstate, but these 2 cantrip off of our Enchanters and can dissuade our opponents from playing down their powerhouse cards. Not to mention that nobody is willing to use targeted removal on a permanent you are perfectly fine using.
Nature's Claim
and
Krosan Grip
both pale in comparison to what we can reasonably expect from these 2 cards.
Aura Shards
,
Beast Within
don't think I need to explain how good these cards are.
Lignify
I tend to prefer aura based removal than the
Oblivion Ring
type cards as killing the now 0/4 creature is much easier to pull off, and if the creature does die, it eliminates the downside of if the enchantment gets removed.
Conclave Tribunal
Despite me saying that I dislike O-Ring effects, being able to potentially cast 1 for free is well worth my perceived downside to the card.
Mirari's Wake
Another card that needs no justification for adding to the deck
Maja, Bretagard Protector
An excellent new addition to the deck. Despite only giving +1/+1, she also manages to pump out more humans for us to block with and is a human herself, which still has the value of allowing her the Protection offered by Sigarda.
Avacyn, Angel of Hope
As well as being a powerhouse, she offers us something no Enchantment can, Indestructibility for our Enchantments
Divine Visitation
What more can a guy want than having
Luminarch Ascension
in the command zone while this is out? Not even getting into all of our other token makers
Eldrazi Conscription
This card currently is the card replacing Ethereal Armor, and for good reason. It gives a massive buff, and is one of 2 ways we have of giving Sigarda trample, something that is becoming more necessary with the number of
Ranar the Ever-Watchful
decks I've begun encountering that can chump Sigarda for days. This card can also come down immediately after a board wipe and instantly have your opponents start panicking. Biggest downside of this card (besides it's CMC) is the flavor fail of Sigarda succumbing to the Eldrazi. Fun Fact for those unfamiliar, but Sigarda was
Bruna, the Fading Light
and
Gisela, the Broken Blade
's sister, and she was the only one of the 4 most prevalent angels on Innistrad to not succumb to Emrakul's madness, the other being
Avacyn, the Purifier
.
Kodama of the East Tree
an excellent way to get even more creatures, enchantments, and especially land onto the battlefield. Another card that synergizes well with Sigarda's activated abilities.
Idyllic Tutor
the card that ended up replacing
Heliod's Pilgrim
, fuctions much better at finding exactly the card we need and putting it into our hand. Eventually plan on replacing this with
Sterling Grove
Arcane Signet
Obvious auto-include
Font of Fertility
for those of you who watch The Commander's Quarters, you know how powerful
Wayfarer's Bauble
is, this is the same card but as an enchantment so it also cantrips us.
Growing Rites of Itlimoc
Can draw us a card on it's own, and who doesn't want a
Gaea's Cradle
?
Karametra, God of Harvests
probably our single best ramp spell in our deck. Difficult to remove and turns all of our enchanters into ramp spells. This card will win you games.
Khalni Heart Expedition
one of our weaker ramp spells, but an enchantment-based land tutor is really nice
Legion's Landing
W drop enchantment that spits out a lifelink token we can eventually copy with either a populate effect, or by flipping the enchantment. Early game it's only a 1/1, late game it cantrips and gives you a lifelink beater
Mana Bloom
This card is a little awkward to use, but it essentially should be used as a repeatable cantrip by always making X=1. Can also be used early to give you some temporary ramp.
Smothering Tithe
we all are familiar with this card, moving on.
Starfield Mystic
Mana reducer who can get pretty beefy through either our opponents blowing up our enchantments, or through our self sacrificing enchantments.
The Great Henge
As much as I dislike running Artifacts in Sigarda, this card just does too much to not be worth running.
Utopia Sprawl
Basically another Wild Growth, but we'll probably pick W to fix our mana
Elspeth, Sun's Champion
Makes obscene numbers of tokens and functions as one of our 2 board wipes.
Rhys the Redeemed
slightly less efficient than our commander at making tokens early game, late game he can start pumping out tons of angels, all on a 1 drop.
Trostani, Selesnya's Voice
another way for us to generate some extra 1/1s worst case scenario, extra 4/4s best case which is better value than Sigarda's ability which can easily run out of fuel. The life gain she gives has actually managed to win me games, much to my surprise given how little love life gain has in Commander.
Satyr Enchanter
Mediocre for an enchanter, but the colors aren't too restrictive compared to
Verduran Enchantress
. Also lacks the Human type so it's our most vulnerable enchanter
Setessan Champion
Our most powerful Enchanter. He can easily turn into a massive beater on his own, and his Constellation means he triggers off of any enchantments we get back with
Starfield of Nyx
or from
Kodama of the East Tree
Champion of Lambholt
another beater who can make our board unblockable. Pretty much a better
Frontline Medic
Rancor
our other source of trample. A 1 drop that can recur itself to be cast multiple times.
Doomskar
Excellent board wipe that can be saved early from hand manipulation/wheels and is mostly used for 3 mana.
Arachnoform
Cheap aura to turn Sigarda into a human while pumping her
Cosmic Intervention
Great board protection. If you ever suspect a crippling board wipe, Foretell this card and just hold up 2 mana. No downsides to Foretelling the card
Delaying Shield
Interesting card I'm experimenting with. I like the idea of stopping infect, commander damage, lifelink (possibly, need to double check rulings), and it gets around "damage can't be prevented" which voltron decks love. Can also be destroyed with a Seal on our upkeep to save us from a ton of damage if needed.
Glare of Subdual
Excellent way to tap down our opponent's biggest threats and mana rocks during their upkeep, or tap down some blockers before our turn.
Greater Auramancy
2 drop that protects our most valuable assets from targeted removal. Combo with
Privileged Position
to completely shut down your opponent's targeted removal.
Hall of Gemstone
Another experimental card for my deck. Neuter any 3+ color deck, making casting counterspells nearly impossible during your turn as you will never pick Blue or Red. The vast majority of our spells aren't hit by this, but we'll be relying on our land auras and Arcane signet to play around this effect.
Karmic Justice
Our biggest means of protecting our enchantments from board wipes. This card must be answered beforehand, or we will pretty much remove them from the game
Obscuring Haze
A free 1 sided fog that is almost never expected when you're tapped out.
Privileged Position
Protects Sigarda and all of our other permanents. Again, combo with
Greater Auramancy
to become untargetable.
Teferi's Protection
Protects us from the biggest treats that our board can't handle. Not a "I'm not going to lose this turn" card as much as a "I'm going to win on my next turn card'
Noteworthy non-spell includes.
Krosan Verge
Ramp that can get 2 duals for us. Great for pulling our tapped duals
Dryad Arbor
will typically be tutored up with Karametra or Krosan Verge, particularly to proc
Cathars' Crusade
,
Guardian Project
,
The Great Henge
,
Aura Shards
,
Growing Rites of Itlimoc
,
Trostani, Selesnya's Voice
, or
Champion of Lambholt
Emeria, The Sky Ruin
with the number of duals we have as well as Krosan Verge and Karametra, getting this card online is very doable and is a great way to return our slain enchanters