Creatures you control get +1/+1.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Gaea's Anthem Discussion
2 months ago
Hey, interesting strategy on a budget using Saproling tokens from Fugus to trigger Esix.
Fugus need spore counters to make Saps; more repeatable proliferate from Evolution Sage can help just by playing a land. Landfall also from Tireless Provisioner can trigger Esix just by playing a land. It's ramp with treasures and treasures are tokens.
Neoform is sac any two drop creature to tutor for and cheat Biovisionary onto the battlefield or sac a four drop and tutor for Mycoloth. Scatter the Seeds can create three Sap tokens at one time for Biovisionary + Esix and all creatures as well as creature tokens you control can help to cast Scatter with convoke.
Beast Within, Rapid Hybridization, Pongify are instant removal spells that create a token creature after destroying. They can be used against an opponent or destroy your own permanent to trigger Esix.
Timeless Witness can recur any card; it's a budget creature to make a copy of and when it's in your graveyard you can choose to embalm it to create a token of Witness. Card recursion is one area your deck currently lacks.
Some cards to consider cutting:
- Commander's Sphere
- Fractal Harness: four mana to make a 1/1 token and then you have pay more mana to equip it.
- Mold Shambler: is too much mana for what it does and if you copy it you don't get it's enter the battlefield ability because you can't pay kicker when you copy.
- Roalesk, Apex Hybrid: has to die to proliferate and that makes it slow.
- Mercurial Transformation
- Gaea's Anthem: this small anthem effect isn't going to help much.
- Sporecrown Thallid: this small anthem effect isn't going to help much.
- Rites of Flourishing: helps your opponents more than you especially the turn you play it where you don't get the draw, but then each opponent's next turn they draw two cards.
Good luck with your deck.
5 months ago
Both effects apply in layer 4, so they are applied in time stamp order unless a dependency exists. So you are correct that the order they're played in doesn't matter, because there is a dependency: Ashaya, Soul of the Wild 's ability changes what permanents Blood Moon 's ability would apply to, so you apply that first. With regard to whether Blood Moon would remove her ability, if Ashaya 's ability is applied first, it's already applying so even removing it doesn't stop it from applying. If it's applied after Blood Moon , then it won't be removed because she isn't a land. This does mean that the dependancy is only in one direction and you turn all the creatures into lands before turning them into mountains.
As for what Blood Moon does, it removes all the abilities, not just non-mana abilities. Ashaya, Soul of the Wild will no longer be a forest and no longer tap for , but will be a mountain. As for whether you can tap for , that depends on whether she'll survive long enough for you to get priority. She loses the ability that sets her power and toughness, so unless there's an effect like Gaea's Anthem or she has a +1/+1 counter, she'll be put into the graveyard and all the creatures that were being turned into mountains with no abilities will go back to being normal creatures immediately after Blood Moon (or her, depending on the order) hits the board.
7 months ago
I'd actually disagree with things like Ohran Frostfang , Bow of Nylea , etc, that grant deathtouch. With nearly all of your creatures having deathtouch, infect, poisonous, or some combination, it makes the cards redundant. Because of how Fynn is worded, you only need one damage though ti deal two poison, so focus on trample and evasion. Garruk Wildspeaker , Overrun , Gaea's Anthem , Overwhelming Stampede , Kamahl, Heart of Krosa , Garruk, Unleashed are good options, depending on your budget you can also consider Eldrazi Monument , Akroma's Memorial , and just to second, Vorinclex, Monstrous Raider . I would also look into some more ramp, even with a low curve you're going to want to go a lot faster before people can find kill spells to keep nuking Fynn.
Hope this helps
1 year ago
I only ask because it appears you have several cards that all want to be strapped onto the same dude and have that one snake swing in with Kaseto's ability (Quietus Spike, Blade of Selves, Blackblade Reforged, etc.) whereas it would make more sense to me in a go-wide deck to have stuff like Gaea's Anthem or whatever.
Other than that, I think Kaseto lends him/herself to a Voltron or Voltron-by-proxy very well; some of those pieces should definitely stay as a backup plan.
1 year ago
I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.
Have you considered Strionic Resonator to copy your commander's triggers?
Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.
I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.
For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).
1 year ago
+1/+1 counters are slightly different than just getting a +1/+1 bonus. The counters are better overall, because they can usually be doubled and moved. Your enchantments like Gaea's Anthem could be replaced with things like Branching Evolution, for example, since that would mix well with the creatures you have. Good start though!
1 year ago
Here are my thoughts.
You need a few more lands. Aggro decks need to reliably cast their spells quickly to overwhelm their opponents. I would suggest cutting the Khalni Hydra's and a Ghalta, Primal Hunger or 2 in favor of lands.
Have you consider Gaea's Anthem?
Why not 4 of the Steel Leaf Champion and 2 of the Leatherback Baloth? They both have the same level of toughness for moderns general removal options, so why not have the extra point of power and chance of being unblocked.
You only have 4 permanent types in your deck and will hardly ever get the delerium for Gnarlwood Dryad. Maybe throw a couple fetch lands or cycling lands to help with that.
1 year ago
moldycrow83: I prefer Soul Snuffers to Harbinger because it's both more immediate and more controllable. I used to run Harbinger, but there were far too many times where it actually harmed me more than it helped me. In a slower meta, I think Carnifex Demon actually fulfills that role best, as you said (I've considered putting him back in, actually).
If you're concerned about losing all of your creatures to a Carnifex activation, the best solution (apart from Ivy Lane, who's awesome) might be effects like Gaea's Anthem that give you a static toughness boost -- these also combo nicely with Yawgmoth, making them good additions to the deck in multiple ways. I'm currently running two of these (Spidersilk Armor and Eldrazi Monument), and Leyline of Vitality would be my go-to for a third.
(Note that even if you have Ivy Lane Denizen, any creature with 1 toughness will die before you can put +1 counters on it to save it.)
Hope this helps! Glad you appreciate my deck :D