Gaea's Anthem

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gaea's Anthem


Creatures you control get +1/+1.

Rhadamanthus on Does copying Moritte of the …

2 weeks ago

If the original Moritte of the Frost didn't copy anything (and you're keeping it alive with a Gaea's Anthem or something), yes. If the original Moritte entered as a copy of something else, then no.

A key thing to know is that if something is a copy, the results of that copy effect will become the copiable values for that object if something else wants to copy it. This means, for example, if you use Clone to copy Runeclaw Bear, making another copy of that Clone will give you another Runeclaw Bear, not another Clone.

In your example, if Moritte didn't copy anything as it entered the battlefield, then its copiable values will still be all of its printed text, and any copies created by Followed Footsteps etc. can use the printed abilities to become copies of other things as they enter. However, if Moritte copied a Runeclaw Bear, then its copiable values are being a Runeclaw Bear that's a "Legendary Snow Creature - Bear" with changeling and base P/T 2/2 (having +1/+1 counters isn't copiable). Any copies of that will be the same thing, and you'll run into the legend rule since you'll end up with multiple legendary permanents with the same name.

Caran_Lyg on Druids of maskwood

1 month ago

Inspiring Call is also useless in this deck. +1/+1 counters stay on the creature for the rest of the game unless the counter is removed or the creature is removed. The +5/+5 from Augmenter Pugilist  Flip don’t count because they’re not counters, if your opponent removes your lands the +5/+5 is gone. Like I said, Gaea's Anthem is better or if you really want to keep Inspiring Call, you need cards that will give your characters +1/+1 counters like Metallic Mimic or anything similar that’s cheaper but have the same effect.

Caran_Lyg on Druids of maskwood

1 month ago

Fungal Plots is too slow. And on top of that, which creatures on your graveyard that you exile to make its ability work? Tokens? Tokens disappear once they leave the board. Protection like Heroic Intervention and/or a power up like Gaea's Anthem.

awesomedude20 on Sekki, Ghost Piñata

2 months ago

Profet93 ALRIGHTY let's try this again, shall we?

I'm actually quite fond of Abundance, solely for... well, y'know, its intended use haha. Guaranteeing either lands, or something else, is woooonderful for me, since missing a land drop is kinda fatal in a deck with an 8cmc dude on top of it. That being said, hilariously enough, I had actually removed Sylvan Library for this as a sort of money thing, completely missing the interaction they have together, which is awesome. If anything, all I've learned from this is that I should put Sylvan Library back in haha
Okay so, I'm fond of Colossal Majesty since it can't like... wholly miss, I guess? Like sure maybe Sekki is smaller than 4, but as soon as it's up to par, the card will start working. Garruk's Uprising is a fantastic card, but all things considered I'm not casting a lot of creatures really, so the odds of the initial draw missing are kinda high, as well as just casting creatures in general. I believe I only have Craterhoof Behemoth, Grothama, Vigor, and Topiary Stomper, plus Sekki of course, to trigger the second draw effect on Uprising. The trample enabling is nice for sure though, but I don't think the rest of the card is worth it. Elemental Bond suffers from a similar issue. I don't have many creatures to cast that satisfy the 3 power or more condition, it really only adds Kodama of the East Tree to the above list. It does trigger off of tokens, but they're 1/1s. IF I can manage to get them entering as 3/3s, Elemental Bond suddenly becomes amazing though. Sounds like a decent reason to throw Bloodspore Thrinax in. If I had more board-wide anthems, or stronger anthems in general, I could see this making the cut. Maybe swap Gaea's Anthem with Coat of Arms or something similar? Hell, maybe even Muraganda Petroglyphs, though that doesn't help Sekki survive, so I'm not sure about that one. Trading some defense for offense, yadda yadda lol
Definitely including this for the ramp, and I mean, technically as possible blockers too in a pinch. In my testing I've done, it has worked out quite nicely, to the degree that I'm genuinely tempted to also throw in From Beyond.
Talked to my friend about this one. I don't particularly run enough 1 drops to warrant Terramorph over Migration Path, and the cycling ability would probably come in great if I'm already swimming in mana in the late game.
I'm super conflicted on whether I want to get rid of this. My feeble brain is probably just not comprehending the value of instant speed one-off protection haha. I like the card so much since it obviously protects all my creatures from removal, since I don't run very many, and excluding the ramp creatures, the stuff I do run is relatively impactful, so the hexproof enabling is quite swell. Not to mention the regenerate clause protecting Sekki of course, but other things like Grothama if someone were to beat him up and then try to remove him. That being said, I'm very much willing to take it for a spin, so I'll maybeboard it for now, and then swap the cards when I test the deck later on!
Added it lol.
Okay so, card is fantastic, but I have a few issues with it in Sekki. Firstly, I have all my ramp and draw to get me to the point where I can actually cast Sekki in a reasonable timeframe. There's 2 issues with the card that I can see. Firstly, yes it gets cheaper scaling with the power of my strongest creature, but my options for making that useful are a healthy 8/8 Sekki, Grothama, or Vigor if I'm fine with being a little suboptimal. Sekki is of course, the reliable choice here, and the ramp is nice, but I need the ramp BEFORE Sekki is out, since after he's out, I already have 8-9 mana to play with and ramp is less of an issue, and the card will likely be uncastable BEFORE Sekki is out, which I'd like to avoid. If you really think it's worth it, I'm always welcome to trying it out, but I think it'll mostly wind up being either uncastable, or unneeded. In regards to its draw effect, it's a similar issue to Garruk's Uprising, since I'm not casting all that many creatures.
I would windmill slam this into absolutely everything if I could, but... generally speaking, when it comes to those really expensive generic staples like that and Mana Crypt, etc. etc., my playgroup tries to not use them if only because it's really just shelling out money to be better than the rest of us, which would require the rest of us to shell out money to get back on par, and add hundreds of dollars to what are already pretty pricy decks, and blegh. Long story short, excellent recommendation, but I'm sorta skipping this one on purpose, though Sekki could 100% use it lol
I like this, I really wasn't sure what to add for Planeswalkers, but that has some good utility stapled to it. Plus, protecting it shouldn't be too hard with all the Spirits running around. Maybeboarded for now, but I can definitely see myself swapping something out for this, and if you have any recommendations for what to swap out for it, I'm all ears.
Greater Good is interesting. If I can hold on to Sekki being at a decent power WHILE having at least 8 spirits out, I can use that effect and bring Sekki right back as an 8/8 again. If I find a spot for One with the Kami there's some memes to be had there I think, infinite draw?? Definitely at least putting that into the maybeboard for now, but considering I want to make room for Bloodspore Thrinax and One with the Kami already, this would go quite well. Could even chuck The Ozolith in if I really wanted to.
I've definitely seen and considered this, but from everything I've heard about it, the general consensus seems to be "It's really okay, but it's better than nothing." If I do indeed find myself at the point of having nothing superior, I'd gladly toss it in, but I think there are still better options floating around.
This is a great draw card, but my usual worries with these apply, being "Sekki might be tiny at the moment, and Grothama is either dead or in the deck." Everything else I could target it with would just not be worth the 6 mana. That being said, the second half of it would function quite well, since most of my deck is pretty cheap, I'd probably find myself rarely not having anything to toss out with it. I'll maybeboard it, but if you have any specific reasons for why I should swap something out for this, I'd love to hear it!

legendofa on Answers to Massacre Wurm for …

6 months ago

My first thought is anthems. Gaea's Anthem, Sylvan Anthem, Boartusk Liege, etc. With so many 1-toughness tokens, a -2/-2 board wipe effect will eat a lot of your resources, and getting them out of the danger zone would help.

Echoing Courage would save one type of token.

legendofa on I forgor how Garruk's Uprising …

11 months ago

It depends on the details of the anthem. Something like Gaea's Anthem that gives a flat bonus would allow you to draw a card off Garruk's Uprising; the creature enters as a 4/4. I assume this is the situation in your question.

On the other hand, something like Good-Fortune Unicorn would not let you draw a card, since G's Uprising sees a 3/3 enter and get modified once it's already present.

TypicalTimmy on Too many of the same …

1 year ago

May I ask, what is your decklist? Running Boros land destruction is not something normally seen. Usually black is thrown in for targeted single removal, or sometimes even green. Wave of Vitriol is an example of mass land destruction in green, and black - while I don't believe has printed MLD, has ways around it.

  • All lands are Swamps
  • All Swamps are 1/1 creatures
  • All creatures get -1/-1

Nobody ever gets a land for the rest of the game. If you buff your own side, such as with Gaea's Anthem, your side survives while theirs does not. Elesh Norn, Grand Cenobite also works quite well but is a lot harder to get out early game.

multimedia on ~Psycho Math~

1 year ago

Hey, interesting strategy on a budget using Saproling tokens from Fugus to trigger Esix.

Sol Ring and Arcane Signet are two budget staple mana rocks for Commander. Sol could replace Commander's Sphere and Arcane could replace Fractal Harness.

Fugus need spore counters to make Saps; more repeatable proliferate from Evolution Sage can help just by playing a land. Landfall also from Tireless Provisioner can trigger Esix just by playing a land. It's ramp with treasures and treasures are tokens.

Neoform is sac any two drop creature to tutor for and cheat Biovisionary onto the battlefield or sac a four drop and tutor for Mycoloth. Scatter the Seeds can create three Sap tokens at one time for Biovisionary + Esix and all creatures as well as creature tokens you control can help to cast Scatter with convoke.

Beast Within, Rapid Hybridization, Pongify are instant removal spells that create a token creature after destroying. They can be used against an opponent or destroy your own permanent to trigger Esix.

Timeless Witness can recur any card; it's a budget creature to make a copy of and when it's in your graveyard you can choose to embalm it to create a token of Witness. Card recursion is one area your deck currently lacks.

Some cards to consider cutting:

Good luck with your deck.

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