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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
Rhadamanthus on Does copying Moritte of the …
2 weeks ago
If the original Moritte of the Frost didn't copy anything (and you're keeping it alive with a Gaea's Anthem or something), yes. If the original Moritte entered as a copy of something else, then no.
A key thing to know is that if something is a copy, the results of that copy effect will become the copiable values for that object if something else wants to copy it. This means, for example, if you use Clone to copy Runeclaw Bear, making another copy of that Clone will give you another Runeclaw Bear, not another Clone.
In your example, if Moritte didn't copy anything as it entered the battlefield, then its copiable values will still be all of its printed text, and any copies created by Followed Footsteps etc. can use the printed abilities to become copies of other things as they enter. However, if Moritte copied a Runeclaw Bear, then its copiable values are being a Runeclaw Bear that's a "Legendary Snow Creature - Bear" with changeling and base P/T 2/2 (having +1/+1 counters isn't copiable). Any copies of that will be the same thing, and you'll run into the legend rule since you'll end up with multiple legendary permanents with the same name.
Caran_Lyg on
Druids of maskwood
1 month ago
Inspiring Call is also useless in this deck. +1/+1 counters stay on the creature for the rest of the game unless the counter is removed or the creature is removed. The +5/+5 from Augmenter Pugilist Flip don’t count because they’re not counters, if your opponent removes your lands the +5/+5 is gone. Like I said, Gaea's Anthem is better or if you really want to keep Inspiring Call, you need cards that will give your characters +1/+1 counters like Metallic Mimic or anything similar that’s cheaper but have the same effect.
Caran_Lyg on
Druids of maskwood
1 month ago
Fungal Plots is too slow. And on top of that, which creatures on your graveyard that you exile to make its ability work? Tokens? Tokens disappear once they leave the board. Protection like Heroic Intervention and/or a power up like Gaea's Anthem.
awesomedude20 on
Sekki, Ghost Piñata
2 months ago
Profet93 ALRIGHTY let's try this again, shall we?
legendofa on Answers to Massacre Wurm for …
6 months ago
My first thought is anthems. Gaea's Anthem, Sylvan Anthem, Boartusk Liege, etc. With so many 1-toughness tokens, a -2/-2 board wipe effect will eat a lot of your resources, and getting them out of the danger zone would help.
Echoing Courage would save one type of token.
legendofa on I forgor how Garruk's Uprising …
11 months ago
It depends on the details of the anthem. Something like Gaea's Anthem that gives a flat bonus would allow you to draw a card off Garruk's Uprising; the creature enters as a 4/4. I assume this is the situation in your question.
On the other hand, something like Good-Fortune Unicorn would not let you draw a card, since G's Uprising sees a 3/3 enter and get modified once it's already present.
TypicalTimmy on Too many of the same …
1 year ago
May I ask, what is your decklist? Running Boros land destruction is not something normally seen. Usually black is thrown in for targeted single removal, or sometimes even green. Wave of Vitriol is an example of mass land destruction in green, and black - while I don't believe has printed MLD, has ways around it.
- All lands are Swamps
- All Swamps are 1/1 creatures
- All creatures get -1/-1
Nobody ever gets a land for the rest of the game. If you buff your own side, such as with Gaea's Anthem, your side survives while theirs does not. Elesh Norn, Grand Cenobite also works quite well but is a lot harder to get out early game.
multimedia on
~Psycho Math~
1 year ago
Hey, interesting strategy on a budget using Saproling tokens from Fugus to trigger Esix.
Sol Ring and Arcane Signet are two budget staple mana rocks for Commander. Sol could replace Commander's Sphere and Arcane could replace Fractal Harness.
Fugus need spore counters to make Saps; more repeatable proliferate from Evolution Sage can help just by playing a land. Landfall also from Tireless Provisioner can trigger Esix just by playing a land. It's ramp with treasures and treasures are tokens.
Neoform is sac any two drop creature to tutor for and cheat Biovisionary onto the battlefield or sac a four drop and tutor for Mycoloth. Scatter the Seeds can create three Sap tokens at one time for Biovisionary + Esix and all creatures as well as creature tokens you control can help to cast Scatter with convoke.
Beast Within, Rapid Hybridization, Pongify are instant removal spells that create a token creature after destroying. They can be used against an opponent or destroy your own permanent to trigger Esix.
Timeless Witness can recur any card; it's a budget creature to make a copy of and when it's in your graveyard you can choose to embalm it to create a token of Witness. Card recursion is one area your deck currently lacks.
Some cards to consider cutting:
- Commander's Sphere
- Fractal Harness: four mana to make a 1/1 token and then you have pay more mana to equip it.
- Mold Shambler: is too much mana for what it does and if you copy it you don't get it's enter the battlefield ability because you can't pay kicker when you copy.
- Roalesk, Apex Hybrid: has to die to proliferate and that makes it slow.
- Snakeform
- Mercurial Transformation
- Gaea's Anthem: this small anthem effect isn't going to help much.
- Sporecrown Thallid: this small anthem effect isn't going to help much.
- Rites of Flourishing: helps your opponents more than you especially the turn you play it where you don't get the draw, but then each opponent's next turn they draw two cards.
Good luck with your deck.
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