Personal Sanctuary

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

legendofa on Commander recomendation thread

1 month ago

There isn't a rhino-specific commander, but what traits do rhinos have? Bulky bodies, a lot of trample and trample-ish evasion, and some stall with cards like Stonehorn Dignitary and Rhox Meditant.

I would say look for a subtheme and choose a commander based on that. Dragonlord Dromoka and Karametra, God of Harvests are good utility options for protection and ramp, respectively. If you're pumping the Rhinos, Sovereign Okinec Ahau pushes that into overdrive.

I got a lot of these decks in need of commanders. Please send over suggestions for

Enchantments: Citadel of Pain + Manabarbs + Personal Sanctuary sort of thing. I know Go-Shintai of Life's Origin exists, but I'm not interested in adding and/or to this one.

Curses and curse themed Auras: Lynde, Cheerful Tormentor + Eriette of the Charmed Apple. Again, I'm not interested in adding .

Reanimator

"Bleeder" attrition: Value over time. Awakening Zone, Suture Priest, Kambal, Consul of Allocation, that sort of thing.

GenesisEST on Bam copy

7 months ago

This deck is meant to be a boros control style deck with empahsis on canceling out damage that occurs to you during your own turn and punishing players for putting lands down or otherwise tapping them.

Personal Sanctuary + Manabarbs was the original combo this deck was considered around in a version I made for modern games using Zo-Zu the Punisher and other cards like Invader Parasite while destroying lands to force people to play more. I want to try and push this to a more consistent pull of the enchantments above or other abilities like those where you can't take damage on your own turn.

Barbarian_Sun_Pope on The Floor is Lava

1 year ago

Thank you for the suggestion. I actually playtested with Personal Sanctuary and it definitely helps with Manabarbs, but outside of that it usually became a dead draw because it only worked with Manabarbs. I tried making it work when I was considering the werewolf route with Voltaic Visionary  Flip (plenty of turns go by with no spells played and no one wants to play enough spells for them transform back), but ended up taking too much damage by the time I got it. Still a pretty good combo though, I'll probably put it together in a different deck with Repercussion and Furnace of Rath.

kamarupa on The Floor is Lava

1 year ago

Personal Sanctuary is pretty handy when playing Manabarbs.

StopShot on Solemnity replacement

2 years ago

Not really game-ending, but it does give you a strong lead: Personal Sanctuary + Mana Barbs

You could also replace the first card with Sphere of Law and the second card with Spellshock.

mrdehring on Wind Fury

3 years ago

I agree with epajula, artifact based ramp is a pretty good way to go. Here are a few suggestions on cards to cut for ramp.

Slow removal - Chant of the Skifsang , Time of Ice and Encrust . I can see the use on Encrust because it is flexible to artifacts.

Creature Auras - On Serra's Wings and Commander's Authority . With the limited number of creatures I don't know if there are good places for these to go.

Personal Sanctuary - I don't see a lot of ways that you are damaging yourself on your turn so this piece doesn't seem needed.

Inspirit - I can see that you want to untap and block to Fog a creature, but this is very conditional and probably not needed.

Good luck with this unique style deck. I like the idea and want to see how it plays when you are done.

Tzefick on A possible new legendary artifact: …

3 years ago

That certainly changes the deal.

5 CMC is still a steep price, but I figure White would possibly want an effect like this to double their manarocks. Colorless certainly would.

What kinda worries me now, is the classic Basalt Monolith (and I suppose Grim Monolith as well) + this + a means to negate the damage (like Circle of Protection: Artifacts or Personal Sanctuary) is infinite mana and that leads to infinite damage at instant speed. But then again, there are quite a few combos with the monoliths, so that cat is probably out of the bag. And this is still a 5 CMC card, so it should be possible to do some powerful things in conjunction with other powerful cards.

Personally I would prefer a cheaper and more limited version that functions as mana ramp - kinda like an Overabundance but for mana rocks. Like:


Name

Legendary Artifact

Whenever you activate a mana ability of an artifact you control, add one mana of any type that permanent produced, X deals 1 damage to you.


Simply put it adds an additional mana to each of your mana generating artifacts by pinging your face. This is even easier to combo with Basalt Monolith so perhaps there should be a clause to only work the first time an artifact taps for mana each turn. It still requires other mana rocks to function at all, so I think the low CMC is acceptable because it is so narrow. Playtesting may prove a need for a CMC of 3.

But that is meant as a personal mana accelerator and not a damage tool. Since you named your card Hedron Cannon, I suppose the offensive side weighs more to you? And perhaps the political? I went away from that because it would create a trigger every time an opponent tapped a mana artifact, which could be tedious in gameplay - kinda like would you like to pay one?.

SwiftDeath on Keep hitting yourself

3 years ago

I had a multiplayer burn deck I built for a friend a long time ago. This reminds me a lot of that deck but mine was Boros instead of Mardu. I like it more with the third color. Great choice. Some cards to consider are Mizzium Mortars One sided boardwipes are never bad, Fire Covenant for the same reason, Repercussion dealing damage to your opponents creatures now hurts them twice as much. It is a double edged sword mechanic but that is what makes it fun. Burrenton Forge-Tender If used in tandem with Repercussion then you can stack the triggers in a way that deals all the damage to your opponents then when the triggers to deal you damage are the only ones left on the stack sacrifice it to prevent all the damage to you (if any opponents are left alive by this point.) Another option for preventing damage is also Personal Sanctuary.

Load more
Have (2) TheRealSpecialK , Va1mar
Want (0)