Personal Sanctuary

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

Personal Sanctuary Discussion

Davihelio on Marchesa, Political Queen of Pillows

4 months ago

Im going to copy this coment in both precociousapprentice and MegaMatt13 since both their primers for Queen Marchesa were the inspiration to make my own list and I want as much people as I can who is discussing the archetype to discuss this idea. Also excuse my poor grammar please, Im not really good at english.

First of all, thanks you both for making those primers. This is easily my favourite EDH deck and I always have a lot of fun playing it, and most people enjoy playing against it too. The only thing that bothers me about this deck (the strategy in general, not this specific list) is that I sometimes have a lot of trouble closing out games where I am in a clear leading position, or that my aikido cards, even if they do a ton of damage, sometimes fall short of winning the game and its difficult to trick the same opponent into making the same mistake twice.

But I have seen a few cards in WAR that may be really powerfull in this strategy, and I think they have some synergy with common stuff we are already running.

The first card that sparked my interest is The Wanderer . I firmly believe that this card have some serious potential in Mardu colors because it adds consistency to effects that prevent/halves non-combat damage (or damage in general) like Delaying Shield or Gisela, Blade of Goldnight . But clearly, we are not short on pillowfort effects right? So whats the big deal? I'll be there in a moment.

I think that the card that gave me more wins was good ol Insurrection . And I think that Command the Dreadhorde has the potential to be a virtual second, cheaper and slighly worse copy. Be aware that this can resurrect creatures and planeswalkers from ANY graveyard. The most important drawback is that it can do a lot of damage to you, but with Gisela, Delaying Shield, The Wanderer and similar effects we can negate or minimizate most of the damage.

This also opens to run cards like Personal Sanctuary and being able to use mass burn cards like Price of Progress or Molten Disaster or Rolling Earthquake , this last two also double as board wipes.

And it may also open up for fun sheanigans with cards like Arcbond or Repercussion without risking killing ourselves.

I think I will try to adapt my deck to this burn subtheme while trying to keep the political/aikido main theme, but I would love to hear what everyone thinks on this. Thank you for reading!

Davihelio on Queen Marchesa: Politics, Aikido, and Control

4 months ago

Im going to copy this coment in both precociousapprentice and MegaMatt13 since both their primers for Queen Marchesa were the inspiration to make my own list and I want as much people as I can who is discussing the archetype to discuss this idea. Also excuse my poor grammar please, Im not really good at english.

First of all, thanks you both for making those primers. This is easily my favourite EDH deck and I always have a lot of fun playing it, and most people enjoy playing against it too. The only thing that bothers me about this deck (the strategy in general, not this specific list) is that I sometimes have a lot of trouble closing out games where I am in a clear leading position, or that my aikido cards, even if they do a ton of damage, sometimes fall short of winning the game and its difficult to trick the same opponent into making the same mistake twice.

But I have seen a few cards in WAR that may be really powerfull in this strategy, and I think they have some synergy with common stuff we are already running.

The first card that sparked my interest is The Wanderer . I firmly believe that this card have some serious potential in Mardu colors because it adds consistency to effects that prevent/halves non-combat damage (or damage in general) like Delaying Shield or Gisela, Blade of Goldnight . But clearly, we are not short on pillowfort effects right? So whats the big deal? I'll be there in a moment.

I think that the card that gave me more wins was good ol Insurrection . And I think that Command the Dreadhorde has the potential to be a virtual second, cheaper and slighly worse copy. Be aware that this can resurrect creatures and planeswalkers from ANY graveyard. The most important drawback is that it can do a lot of damage to you, but with Gisela, Delaying Shield, The Wanderer and similar effects we can negate or minimizate most of the damage.

This also opens to run cards like Personal Sanctuary and being able to use mass burn cards like Price of Progress or Molten Disaster or Rolling Earthquake , this last two also double as board wipes.

And it may also open up for fun sheanigans with cards like Arcbond or Repercussion without risking killing ourselves.

I think I will try to adapt my deck to this burn subtheme while trying to keep the political/aikido main theme, but I would love to hear what everyone thinks on this. Thank you for reading!

Mick-Tis on Tajic Arrogance

5 months ago

Light of Sanction & Mark of Asylum are good for when you need to Earthquake of some kind without Tajic on board.

Also If you want to be a douche. Repercussion & Personal Sanctuary is fun together.

Kardonis on No Mercy for the Meek

10 months ago

Are you seriously not playing Lyra Dawnbringer in a deck filled with angels? Don't play sword of fire and ice, you're better off playing Sword of Feast and Famine for the better protection and effects, or maybe Sword of Light and Shadow for recursion. Don't run ancient amphitheatre with only one giant you fuckwit. You don't need By Force it's not great either. Boros Garrison is something you should probably run. I'm not entirely sure why you're running Personal Sanctuary like yeah it ignores manabarbs and sulfuric vortex, but it's not really worth it. Run something like Ghostly Prison instead. Also manabarbs is kinda iffy, great with Gisela, not really worth it otherwise. Also Helm of the Host goes infinite with Aurelia and is just a good card anyways.

kamarupa on Phyrexian Unlife/Solmenity

10 months ago

Scratch the Personal Sanctuary suggestion. I spaced, confusing it's relevance as I was looking at my own prison deck that runs it with Manabarbs.

kamarupa on Phyrexian Unlife/Solmenity

10 months ago

Prison decks are definitely played in Modern. I suggest you edit your description to say "modern" in every instance you wrote "standard" - they are not the same thing. Below are some spells that fit the theme. There are obviously many others. I suggest you try a deck search here on TappedOut for Modern Prison decks (use Advanced Search function)

Some spells to consider:

Removal: Oppressive Rays, Journey to Nowhere, Cast Out, Seal Away

Wincons: Starfield of Nyx

Creatures: Tragic Poet, Mesa Enchantress,

Lands: Scavenger Grounds

Other spells: Authority of the Consuls, Personal Sanctuary, Myth Realized, Nevermore

BMHKain on Soldier of Fortune, Boros' Final Stand

10 months ago

(16 left to

landofMordor on Soldier of Fortune, Boros' Final Stand

11 months ago

Use Mistveil Plains and no other "put on bottom" effects. You can fetch the Plains via Arid Mesa or other Plains-fetches, since it has the subtype.

I said to use Comet Storm because it wins the game for you once you get infinite mana. It is redundant because you can win by any infinite-mana combo plus one burn-x spell, but since there are TONS of burn-x cards, you can put in multiple copies to have effectively 4-6 redundant combo pieces. Normal burn like Lightning Bolt is useless in cEDH, but infinite burn wins. For a "one combo, multiple paths", look at any cEDH Doomsday decks.

That is the only type of combo that matters in cEDH -- either completely lock out opponents for the rest of the game, or win the game immediately. To use a counterexample, your Personal Sanctuary + Wily Goblin + Pyrohemia combo is what's referred to as a "cute" combo: it's neat on paper and in casual, but in cEDH games it stinks because it doesn't win; all it does is kill weak creatures that true cEDH decks don't need by turn 5 (which is when you'd untap after casting Pyrohemia). You should be WINNING by turn 5 in cEDH, not just killing utility creatures.

Here's why the Lantern and its friends are bad: it costs 1 card (itself) and 5+ mana to use. Its benefit is putting a card into your library. That's pretty okay if you're going to do Sunforger shenanigans, but it's TERRIBLE for anything that's not an instant (such as the Gamble "combo"), because at that point there's no upside. Are you seriously hoping to shuffle your library and maybe draw the card you put onto the bottom of your library? That might work in casual, but it's a much weaker game plan in cEDH, when you could be spending that card and that mana on something like Vandalblast, which costs the same mana to overload, but I'd argue it is a much better use of mana. And that's just the first example I could think of. The Plains is good because it takes a land slot, not a spell slot, and can net-GAIN you mana as its worst case.

All the Fork things are bad, since they're only good if you have a good target and extra mana, at which point you should be winning already. Disrupt Decorum is fine, but is bad against combo decks (like most cEDH decks).

Void Winnower only affects your opponents.

You don't need anything to pull from exile. Why waste a card and a mana on re-buying a win condition when you could just play a second win condition? Also, there's no such thing as good lifegain in EDH unless it's part of an infinite combo -- as you said yourself, plain burn is bad in cEDH, and none of your opponents care about your life total when they're just going to win with Laboratory Maniac.

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