Surge Mare

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Surge Mare

Creature — Horse Fish

Surge Mare can't be blocked by green creatures.

Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.

: Surge Mare gets +2/-2 until end of turn.

Corrosive_Cat on Big Weaklings [Budget Azorius Jank]

2 years ago

Yes, the Mischievous Catgeist  Flip should go - I think in my Historic version I replaced it with another Opt and a third Surge Mare, so I should actually remove it here, probably.

Glacial Fortress is great - any dual lands’ll help if you have them!

Best of luck dude, please feel free to ask strategy questions and the like - I’ll update the description with some comments on it.

Barbarian_Sun_Pope on Curious Horseshoe Crab

4 years ago

There aren't a lot of straightforward replacements some of the cards here (particularly time walk) and some might be a little worse and you'll definitely lose some of the synergy, but that doesn't mean we can't keep the game plan. Also this is for the modern format (what used to be extended) and not the current standard. That being said:

Creatures

  • Horseshoe Crab/Thieving Magpie - Still modern legal/Surge Mare also works.
  • Thornwind Faeries - Prodigal Sorcerer.
  • Raven Familiar - Augury Owl/Sea Gate Oracle.
  • Rayne - No functional replacement that affects all your creatures/Monastery Siege might be able to serve a similar purpose of making it harder to target your permanents rather than discourage your opponent from targeting.

Enchantments

Counterspells. This one is a bit tricky as they moved away from the classic Counterspell and there's a lot of variety here and counters have changed a lot. So I'm just going to recommend a few to consider:

Spell Pierce, Negate, Muddle the Mixture, Remand, Archmage's Charm, Condescend, Deprive, Essence Capture, Force of Negation, Hinder, Rune Snag, Wizard's Retort, and Thassa's Intervention.

Well, that took a bit of time, but I hope this helps.

Murphy77 on Huatli on high alert M

4 years ago

Yeah, I kind of lost my way here. Started out with Surge Mare and Atzocan Archer , who do not have defender in the deck. I also tried Arcades in place of Huatli. I suppose that I need to re-work this and re-focus.

Murphy77 on Huatli on high alert M

4 years ago

Hi Destrina, thanks for the comment.

Agreed Surge Mare begs for inclusion here. My worries are that with 3 Bant colors, could be a difficult cast early in the game. The card that really makes this deck is Tower Defense and I either need lots of mana-fixing or enough green mana that I can card that card when I draw it. Green creatures with reach provide a balance to the deck.

I have also built an Azorius version of this deck (Ready and Alert), which does contain Surge Mare

EchoScorch on Mono Blue Aggro War of sparks

5 years ago

Augur is an interesting edition, however I do not like Eternal Skylord in the sideboard. The CMC is very high for a very meh ability, and you are not going to be casting it until turn 6+ as you always want to have protection up, and by that point in the game if you are winning you should have the game on lock with Curious Obsession and counter spells.

Also, has Spellkeeper Weird been any good? It takes a five mana development but it can get an instant back at instant speed, and possibly hold the ground down? And have you considered Surge Mare ? It is an extremely flexible and potent card that has caused me to lose games.

9-lives on

5 years ago

Teyo, the Shieldmage will be very useful against Thought Erasure or player-damage burn instants like Shock or Wizard's Lightning ! I would have won games with that card! Not to mention the walls it makes! The problem with Surge Mare is that it isn't a defender, so it's useless with Arcades, the Strategist .

gnizz00 on Ultra Budget Glue Deck (standard)

5 years ago

When it comes to sideboard cards, I think Surge Mare is awesome. Would also recommend Disdainful Stroke and possibly a few other counterspells ( Essence Capture & Negate ). Entrancing Melody and Deep Freeze are also viable options.

Don't know much when it comes to green cards, never really enjoyed that colour. More of a blue player, which is why I only have blue cards to recommend ^^

magnusactor on Arcades High Alert

5 years ago

So drop Surge Mare and Deputy of Detention to add more Arcades and defenders? I really do think keeping Tetsuko Umezawa, Fugitive is beneficial because he gives all my walls unblockable.

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