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Battle For Middle Earth II

Commander / EDH GW (Selesnya)

Ballgag


Lord of the Rings.

Privileged Position + Sterling Grove Protects All Nonland Permanents From Spells Besides Board Wipes.

Requires Famished Paladin must be on the battlefield. Viridian Longbow must be on the battlefield. Viridian Longbow attached to Famished Paladin. Famished Paladin does not have summoning sickness. You have a way to give Famished Paladin lifelink. Steps Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain one life. Famished Paladin triggers, untapping it. Repeat. Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Famished Paladin must be on the battlefield. Heavy Arbalest must be on the battlefield. Heavy Arbalest attached to Famished Paladin. You have a way to give Famished Paladin lifelink. Famished Paladin does not have summoning sickness. Steps Give Famished Paladin lifelink, if needed. Activate Famished Paladin by tapping it, dealing 2 damage to any target and causing you to gain 2 life. Famished Paladin triggers, untapping itself. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Famished Paladin must be on the battlefield. Sorcerer's Wand must be on the battlefield. Sorcerer's Wand attached to Famished Paladin. You have a way to give Famished Paladin lifelink. Famished Paladin does not have summoning sickness. Steps Give Famished Paladin lifelink, if needed. Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Famished Paladin triggers, untapping itself. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Heliod, Sun-Crowned must be on the battlefield. Walking Ballista must be on the battlefield. Walking Ballista has at least two +1/+1 counters on it. Mana needed: 1w Steps Activate Heliod by paying 1w, giving Walking Ballista lifelink until end of turn. Activate Walking Ballista's second ability by removing a +1/+1 counter, dealing 1 damage to any target. Walking Ballista's lifelink triggers, causing you to gain 1 life. Heliod triggers, putting a +1/+! counter on Walking Ballista. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Heliod, Sun-Crowned must be on the battlefield. Triskelion must be on the battlefield. Mana needed: 1w Steps Activate Heliod targeting Triskelion, giving it lifelink until end of turn. Activate Triskelion by removing a +1/+1 counter from it to deal 1 damage to any target, gaining you 1 life. Heliod triggers, putting a +1/+1 counter on Triskelion. Repeat from step 2 for infinite damage and lifegain. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Cleric Class must be on the battlefield. Walking Ballista must be on the battlefield. Cleric Class is at least level two. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink. Steps Give Walking Ballista lifelink. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 2 life. Cleric Class triggers, putting a +1/+1 counter on Walking Ballista. Repeat. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Archangel of Thune must be on the battlefield. Walking Ballista must be on the battlefield. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink. Steps Give Walking Ballista lifelink. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. Repeat from step 2. Results Infinite +1/+1 counters on all creatures you control except Walking Ballista. Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Archangel of Thune must be on the battlefield. Triskelion must be on the battlefield. Triskelion has at least one +1/+1 counter on it. You have a way to give Triskelion lifelink. Steps Give Triskelion lifelink. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. Repeat from step 2. Results Infinite +1/+1 counters on all creatures you control except Triskelion. Infinite damage. Infinite lifegain. Infinite lifegain triggers

Requires Light of Promise must be on the battlefield. Walking Ballista must be on the battlefield. Light of Promise attached to Walking Ballista. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink. Steps Give Walking Ballista lifelink. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target and casuing you to gain 1 life. Light of Promise triggers, putting a +1/+1 counter on Walking Ballista. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers

Requires Walking Ballista must be on the battlefield. Sunbond must be on the battlefield. Sunbond attached to Walking Ballista. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink. Steps Give Walking Ballista lifelink. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Walking Ballista triggers, putting a +1/+1 counter on itself. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Triskelion must be on the battlefield. Sunbond must be on the battlefield. Sunbond attached to Triskelion. Triskelion has at least one +1/+1 counter on it. You have a way to give Triskelion lifelink. Steps Give Triskelion lifelink. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Triskelion triggers, putting a +1/+1 counter on itself. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

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95% Casual

Competitive

Date added 1 month
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

42 - 0 Rares

23 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.00
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