Thassa's Intervention

Thassa's Intervention

Instant

Choose one —

  • Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
  • Counter target spell unless its controller pays twice .
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Thassa's Intervention occurrence in decks from the last year

Latest Decks as Commander

Thassa's Intervention Discussion

TriusMalarky on Budget STOP DOING THINGS

2 months ago

Hoooookay. You said you were new, so this is a good try, but we're gonna basically entirely revamp this list.

First, you literally cannot use Mystic Sanctuary in a 3-color deck without fetches, and I do not mean Evolving Wilds . Lose that idea, you can't make it work with the budget you appear to have. (of course come back to it once you can afford 4x Flooded Strand , 4x Polluted Delta , and 2x each Hallowed Fountain and Watery Grave .)

Your(budget) manabase should look something like this:

The core of a budget Esper control deck is 4 each Serum Visions, Opt, Fatal Push, Path to Exile, Day of Judgement(or other 4-mana wrath), Archmage's Charm,

The other cards in that list that you should absolutely run are Esper Charm, any Teferi, most Jace walkers, Silundi Vision(run all of those if you can), Saw it Coming, Doomskar.

Chromium is a fine finisher, but don't run 3. Use 1, possibly 2 if you somehow have problems finding it.

I also recommend using Thassa's Intervention and any 5 cmc or less planeswalker with the text 'draw a card' on either of its first two abilities.

Quick edit: shadow63, no, control can stand taplands. But the manlands and MDFC lands are the only real lands that are worth entering tapped. (basically, they end up being extra lands that do a lot but aren't just lands.)

Also, you may want to tinker with how many manlands are used. Additionally, any spell double-faced lands are definitely playable if their spell side is worth casting at any point. Just don't cut lands for them.

You're control -- the things you're doing turns 1-2-3 are mostly Opt, Serum Visions, Path and Push.

Malice8719 on Temur clonez

3 months ago

Thassa's Intervention might be a better fit over Chemister's Insight. It's instant speed and can counter or dig for the card you need. Other wise Mind Spring is a good x costed draw spell/pet card I like. They might help you get to a win con, or reestablish your hand late game. For focus I think you just need to decide on a win condition. Does it go smash? Does it burn the them to death? Do you deck yourself out and Thassa's Oracle?

Keep in mind I am not as creative as you and tend to build boring mid-range decks.

AzulTennin on Budget Treasure go wide

4 months ago

Feed the Swarm is pretty cheap and versatile removal to consider. Fact or Fiction or Read the Bones or even Altar's Reap might also be nice as it seems card draw might be a bit weak Thoughtcast is even better I bet with the Treasure synergies. Murder or Doom Blade or Tragic Slip or Price of Fame or Defile or Cast Down or Drag to the Underworld might also be nice to deal with enemy threats or blockers. Force of Despair is another good cheap effect that can help push through for attacks. Costly Plunder turns a treasure into cards which is nice and on theme. Profane Command is also surprisingly cheap for the versatility. Damnable Pact is neat as you can target an opponent to deal lethal or yourself to draw. Cranial Plating is a pretty awesome equipment with treasure too. Armix, Filigree Thrasher although not a pirate, has a cool synergy with treasures. AEtherize is a neat wrath effect that is cheap. Memory Lapse and Unsubstantiate is a counterspell that feels less controlling since they keep the card. Tolarian Winds is a one sided Windfall which is interesting. Thassa's Intervention is another potential counterspell that doesn't feel so controlling. Distant Melody is also probably a great card given all the Pirates. Merchant's Dockhand interacts nicely with Treasures.

plakjekaas on Opposition Agent needs a preemptive …

5 months ago

Maralen of the Mornsong, Notion Thief, Narset, Parter of Veils, Omen Machine, Hullbreacher.

Jaymc1130 was just considering cEDH, and doesn't believe anyone would run a deck that includes Opposition Agent that wouldn't include all or most aforementioned cards.

It's true that a screw-you-for-even-trying-to-play-magic deck has plenty redundancy in pieces now. Yet, cards like Anticipate, Impulse, Sleight of Hand, Thassa's Intervention can still get around that. And your own interaction still works on your opponents' stuff, I'm not as worried about it in my playgroups.

Titus7007 on Lurrus Kicker

6 months ago

Some updates. I got rid of some of the stuff that wasn't working and added Mire Triton. I think I am done with counter-spells in here. I don't like to have to wait to choose what to do and I am trying to cast everything else on my turn anyway. I am considering Thassa's Intervention though.

Monomanamaniac on The Hydra X

7 months ago

You should be running Elemental Bond and Garruk's Uprising you're almost always paying 3 or more into x so they're great. Vastwood Hydra might be a better creature than some of your choices. Curse of the Swine would be neat as creature removal. Capricopian is an amazing hydra that will bounce around your opponents getting bigger till they run out of mana. If you're not on a budget is suggest Doubling Season and Kalonian Hydra for obvious reasons. Then there's x card draw like Blue Sun's Zenith, Thassa's Intervention, Mind Spring, Pull from Tomorrow, or Stroke of Genius. Honestly I'd suggest any of the intervention cards, they're excellent. Think about replacing one of your non basics with Zagoth Triome and Opulent Palace and maybe Sunken Hollow

So as for cuts. Trophy Mage, Umbral Mantle, Basalt Monolith, Altar of Dementia, I'd suggest ditching some artifact rocks for some green land ramp like Farseek or Rampant Growth, and take out a few of your artifact rocks in general because you're in green and your ramp already is solid. Reclamation Sage, Elixir of Immortality, Vorel of the Hull Clade, Nimbus Swimmer. Now I would like to say that I'm not trying to hate on your deck, I quite like the concept, but I do think you need to hone in on your strategy, play an x card, make a hydra, draw into the next x card, cast that card, make another hydra. It's a great deck and I enjoy the way you built it, just trying to do as you said and help you cut some cards, and at the same time I wanted to point out a couple things you might've missed

ToxenCarnage on WU Control

8 months ago

Hi, FauxpasInc,

I've been using Thassa's Intervention for a couple months now and so far from the few games I've gotten to play in the last few months the card has been probably slightly above average. I don't think I've ever used it for higher than X=2 for either of the modes. I look at the card as a Hieroglyphic Illumination that can help me in a pinch as a counter spell.

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