Choose one —
- Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
- Counter target spell unless its controller pays twice .
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|Commander / EDH||Legal|
Latest Decks as Commander
Thassa's Intervention Discussion
2 months ago
I love it! That moment when you actually recognize the obscure jank and hit em with a "Nice!" heart hedron
Thassa's Intervention is generally a poor counterspell, but it is flexible. When casting it with Jadzi, it won't actually do anything, but you can at least cast it to get all the triggers going again as opposed to a regular counterspell. Maybe instead of counterspells, we go for protection spells? They won't help stop aggro, but they would be castable when comboing off. Snakeskin Veil and Shell Shield come to mind.
2 months ago
Thanks! Having some counterspells would probably be a good idea, but ya it would be kind of a buzzkill to hit one with Jadzi haha. I was thinking about Thassa's Intervention though it probably wouldn't be very effective in terms of protecting Jadzi, more just as a general counterspell for control while also being able to dig for key cards.
Btw I got wrecked by a Vadrock deck the other day. I knew what was happening the moment he played Open the Omenpaths thanks to seeing your deck, tho it didn't do me a damn bit of good since I was tapped out XD
5 months ago
Hoooookay. You said you were new, so this is a good try, but we're gonna basically entirely revamp this list.
First, you literally cannot use Mystic Sanctuary in a 3-color deck without fetches, and I do not mean Evolving Wilds . Lose that idea, you can't make it work with the budget you appear to have. (of course come back to it once you can afford 4x Flooded Strand , 4x Polluted Delta , and 2x each Hallowed Fountain and Watery Grave .)
Your(budget) manabase should look something like this:
2x Celestial Colonnade (as a win con)
2x Creeping Tar Pit (as a win con)
4x Port Town
The core of a budget Esper control deck is 4 each Serum Visions, Opt, Fatal Push, Path to Exile, Day of Judgement(or other 4-mana wrath), Archmage's Charm,
The other cards in that list that you should absolutely run are Esper Charm, any Teferi, most Jace walkers, Silundi Vision(run all of those if you can), Saw it Coming, Doomskar.
Chromium is a fine finisher, but don't run 3. Use 1, possibly 2 if you somehow have problems finding it.
I also recommend using Thassa's Intervention and any 5 cmc or less planeswalker with the text 'draw a card' on either of its first two abilities.
Quick edit: shadow63, no, control can stand taplands. But the manlands and MDFC lands are the only real lands that are worth entering tapped. (basically, they end up being extra lands that do a lot but aren't just lands.)
Also, you may want to tinker with how many manlands are used. Additionally, any spell double-faced lands are definitely playable if their spell side is worth casting at any point. Just don't cut lands for them.
You're control -- the things you're doing turns 1-2-3 are mostly Opt, Serum Visions, Path and Push.
6 months ago
Thassa's Intervention might be a better fit over Chemister's Insight. It's instant speed and can counter or dig for the card you need. Other wise Mind Spring is a good x costed draw spell/pet card I like. They might help you get to a win con, or reestablish your hand late game. For focus I think you just need to decide on a win condition. Does it go smash? Does it burn the them to death? Do you deck yourself out and Thassa's Oracle?
Keep in mind I am not as creative as you and tend to build boring mid-range decks.
7 months ago
Feed the Swarm is pretty cheap and versatile removal to consider. Fact or Fiction or Read the Bones or even Altar's Reap might also be nice as it seems card draw might be a bit weak Thoughtcast is even better I bet with the Treasure synergies. Murder or Doom Blade or Tragic Slip or Price of Fame or Defile or Cast Down or Drag to the Underworld might also be nice to deal with enemy threats or blockers. Force of Despair is another good cheap effect that can help push through for attacks. Costly Plunder turns a treasure into cards which is nice and on theme. Profane Command is also surprisingly cheap for the versatility. Damnable Pact is neat as you can target an opponent to deal lethal or yourself to draw. Cranial Plating is a pretty awesome equipment with treasure too. Armix, Filigree Thrasher although not a pirate, has a cool synergy with treasures. AEtherize is a neat wrath effect that is cheap. Memory Lapse and Unsubstantiate is a counterspell that feels less controlling since they keep the card. Tolarian Winds is a one sided Windfall which is interesting. Thassa's Intervention is another potential counterspell that doesn't feel so controlling. Distant Melody is also probably a great card given all the Pirates. Merchant's Dockhand interacts nicely with Treasures.
8 months ago
Jaymc1130 was just considering cEDH, and doesn't believe anyone would run a deck that includes Opposition Agent that wouldn't include all or most aforementioned cards.
It's true that a screw-you-for-even-trying-to-play-magic deck has plenty redundancy in pieces now. Yet, cards like Anticipate, Impulse, Sleight of Hand, Thassa's Intervention can still get around that. And your own interaction still works on your opponents' stuff, I'm not as worried about it in my playgroups.
9 months ago
Some updates. I got rid of some of the stuff that wasn't working and added Mire Triton. I think I am done with counter-spells in here. I don't like to have to wait to choose what to do and I am trying to cast everything else on my turn anyway. I am considering Thassa's Intervention though.