|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Shards of Alara (ALA)||Rare|
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Creature — Ooze
Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
10 months ago
Correct. In this case X will be determined upon the spell's resolution, since it's not defined in the casting cost.
You'll put Traverse the Outlands on the stack and pay its cost, at which point Manaplasm triggers because you cast a spell. The trigger goes on the stack and resolves, giving Manaplasm +5/+5, making it a 6/6. Then when Traverse the Outlands resolves, it sees that the greatest power among your creatures is 6, so you get up to 6 basic lands.
10 months ago
So if my only creature on the field is a Manaplasm and I cast Traverse the Outlands my question is basically when does the cast spell check what X is? A part of my says is checks when cast so a creature destroyed afterword doesn't change the effect. Another part of me says it would allow a triggered ability to resolve before the check happens.
1 year ago
I run a Blue-Green Standard thats all about 'cheating' cards out. Here are a couple of the cards from my decklist: Manaplasm is a great card because you'll play at least three cards a turn with Rashmi, Eternities Crafter out. Plasm Capture is (in my opinion) better than Mystic Snake. Wayward Swordtooth gives some good mana advangtage. Traverse the Outlands is just an awesome ramp card. Lifecrafter's Bestiary is a scry/draw inlet. Strionic Resonator is a slightly pricey ability copier. Rishkar's Expertise is a perfect cheat card but im not sure how it willl work out in this deck... Lurking Predators works with Rashmi on other peoples turns!!! Do you face any counter decks at you playgroup? I play against one so I have a Prowling Serpopard
1 year ago
I was thinking of building a Ghalta deck, seems like a fun, simple, stompy deck!
i like your idea of crewing vehicles in order to get Ghalta out sooner. Very Clever!
Not sure about your play group, but I would imagine you wouldn't need any "fight" cards if you have lots of big creatures with trample? perhaps a card like Predatory Focus can get around it if is an issue?
If you have some $$ to spend I believe there are some cards that would really benefit your deck.
1 year ago
So you commented on my half-finished Ghalta list suggesting I look here, but I don't actually see what I'm meant to be looking at. The deck is glacially slow, often incapable of doing anything meaningful at all until turn 5, you're running a strangely low number of lands, and there are only 7 cards in the entire list capable of interacting with the opponent's cards outside of combat (three of which need to successfully attack to use the effect). Cards like Terastodon, Woodfall Primus, and Admonition Angel, would at least give you some ways of interacting with artifacts and enchantments. Too high of a percentage of the cards in this deck don't really do anything besides put power and toughness onto the board. This does has some insurance against wraths, but it seems like mass bounce, exile, or -X/-X effects still destroy you. Having personally already tested Mayael, putting enough 5 power creatures into the deck to make the activated ability consistent (which is really important when you're paying so much mana for the ability) is essentially guaranteed to make the deck slow and clunky. This is why I instead elected for a commander like Ghalta with more of a focus on cards that benefit from having at least one large creature at a reduced cost, able to make plays like casting Ghalta for 2 mana and following up with Life's Legacy for a 4 mana draw 12, or combine Ghalta (as the commander) with Food Chain and Manaplasm, for example, to produce unlimited mana.
I never decided to take that deck past theorycrafting, and instead continue to get my big-creature fix from playing this deck: Thromok, where I get to make plays like sacrificing Thromok to Miren for 300+ life, or make so much mana with Druids' Repository to cast Thromok three times in one turn, with 50+ power each time, as it gets killed in response to the lethal Chandra's Ignition, before Thromok's spark successfully ignites on the third try burning all opponents to a crisp.
1 year ago
Hello again! I'm not sure how all-in you want to be on the Ooze plan, so I'll split my suggestions into tribal suggestions, Atraxa cards, and generally-good-cards suggestions. Oozes first!
- Experiment One
- Inexorable Blob
- Mitotic Slime
- Splitting Slime
- Mystic Genesis
- Gelatinous Genesis
- Miming Slime
- Coat of Arms
- Door of Destinies
- Creeping Tar Pit (maybe; not technically an ooze)
- Gutter Grime
- Ooze Flux
Now Atraxa cards!
- Abzan Falconer
- Inexorable Tide
- Herald of Secret Streams
- Contagion Engine
- Contagion Clasp
- Doubling Season if you can afford it
- Oath of Ajani
- Enduring Scalelord
- Vraska, Relic Seeker
- Everflowing Chalice
- Gyre Sage
- Fuel for the Cause
And some just-generally-good cards:
Good luck with your deck! Oozes forever!
2 years ago
For cheap mana fixing (<$1):
Gift of Paradise
Pyramid of the Pantheon
Cuts I'd suggest:
Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble
I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.
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