Glory of Warfare
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
Printings View all
|Alara Reborn (ARB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Glory of Warfare Discussion
2 months ago
I have replaced the two copies of Glory of Warfare in this deck with two further copies of Cerodon Yearling, which was the original number that this deck had, a change that reduced the average converted mana cost of this deck from 2.94 to 2.81, which means that this deck is now tied with my black/white deck for having the lowest converted mana cost out of all my decks. I was loath to make that change, since GoW is an awesome card, but I decided that Scourge of the Nobilis and Balefire Liege were more than sufficient to make my creatures more powerful and it also was more valuable to have a greater number of creatures to be made more powerful.
4 months ago
I have two copies of Glory of Warfare in my red/white deck, but I am wondering if I should keep it. It is an awesome card, but would it be better to replace it with two additional creatures, since both Balefire Liege and Scourge of the Nobilis are already excellent ways to make my creatures more powerful?
What does everyone else say about this? How good of a card is Glory of Warfare?
4 months ago
I was considering replacing Skyknight Legionnaire with Skyknight Vanguard, because generating another creature every turn would be very awesome, especially in combination with Gisela and Balefire Liege, but it is more important for a creature to have haste in this combat-oriented deck.
Also, do I really need to have Glory of Warfare in this deck? It is awesome, but I feel that the liege and scourge may be sufficient to make my creatures more powerful, and replacing those enchantments with more creatures would certainly be a good thing. What does everyone else say about that?
5 months ago
ShanghaiKid07 Everything you said is very on point. I had Doom Foretold out on the field yesterday and it was useless lol. So Ill be swapping for Glory of Warfare for sure. Yesterday's game was a big day for learning what I need in this deck. I need a few board wipes and I cant believe I didnt have a top in here.
5 months ago
Overall, love what you're doing with Gwyn. I think this is a great deck list! Recently, I have been through some growing pains with an equipment deck and I've included some suggestions/subs below. I hope you find some of these helpful!
Creatures: Depending on your budget I would definitely look at Puresteel Paladin. Fits into Knight tribal, gives card draw, and reduces equip cost when your commander isn't on the field. Leonin Shikari isn't a Knight, but would be awesome in this deck, especially when you have your commander out. Angel of Glory's Rise is expensive to cast, but gives you some resiliency and brings back 18 creatures on your list. Obviously Stoneforge Mystic is great but is super expensive.
Artifacts: Since you're running Scroll Rack, you could take a look at Sensei's Divining Top it would do wonders with the Rack. I've run Worn Powerstone before and I personally don't like it because it comes down tapped. A solid mana rock or something like Gilded Lotus / Thran Dynamo could make for better alternatives.
Potential Equipment Tweaks: -Marauder's Axe +Sword of the Animist -Crystal Slipper +Swiftfoot Boots. Hammer of Nazahn is expensive but worth every penny in an equip deck. Lightning Greaves / Whispersilk Cloak will help protect your commander once she's in play.
Sorcery/Instant: Maybe one or two more board wipes if you think there's a place for it? Some of my personal favorites: Fumigate Hour of Revelation Wrath of God. Also, Boros Charm is a really great silver bullet and something to consider as well.
Again, overall I think you have a really solid build. I'm sure you've already won your share of games at your playing it. Like I said, I've gone through some growing pains with equipment and these are some suggestions that I came up with off the top of my head. Best of luck!
7 months ago
seshiro_of_the_orochi hello! Thanks for the upvotes!
He's an interesting design, and a tricky commander to work with. I haven't decided if I'll build him, but I assume I'll cave in eventually :P
How would I build him? First off, no equipment or auras. Not worth the risk. Plus:
702.16d "A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. "
I'm pretty sure this means anything that's the wrong CMC would just fall off.
If I were to build him, I'd have two key things: haste enablers like Fervor and Crashing Drawbridge , and anthems like Crusade , Glory of Warfare , and Always Watching . Bloodsworn Steward does both. That gets him on the 3-turn clock on turn 4ish.
Next, I'd have ways to shore up his weaknesses. Bastion Protector , Chalice of the Void , and Sanctum Prelate . Then other indestructible effects to protect against board wipes. Boros Charm and Unbreakable Formation .
If you have a bunch of slots to fill after that, I'd suggest going wide because of the anthems and Boros Charms. Concerted Effort might be fun.
I'd also be careful with the RRWW mana cost. Keep the utility lands to a minimum. No colorless mana rocks, I might even not do sol ring, but it wouldn't be a bad choice.
That's what I would, and might, do. I'd love to see your list.
1 year ago
Is this modern format?? Also is this something you want to take to a local FNM or is this modern "table top" / modern "casual?
Either way I know your goal is to get in fast so I knoe your mana curve is low BUT have you thought of a situation were the game might flat line/plateau and you need the extra OOMPH!? Glory of Warfare and Assemble the Legion for a longer game situation/ extra power to punch through?
Just a thought for the longer games
1 year ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve