Glory of Warfare
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
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|Commander / EDH||Legal|
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Glory of Warfare Discussion
3 months ago
I'm glad I could help! I have some other suggestions if it's no longer budget (I won't include Mana Crypt an stuff though haha) and you want to improve it some more: I see that you also have Ohran Frostfang , which is a great deterrent for your opponents deciding to block. Another good source of Deathtouch could be Bow of Nylea , which also does some other cool abilities on top of giving deathtouch. Some other good drawing enchantments include Garruk's Uprising , Elemental Bond , and Colossal Majesty . Since you run anthems, these guys can trigger on your weenies too. If you want something more consistent, Beast Whisperer and Mentor of the Meek are also good draw power. A fun card that puts creatures onto your opponent's side of the board is Hungry Lynx , especially because it gives your commander protection from the creatures it makes! Legion Loyalist seems perfect in this deck since he gives all your creatures first strike, trample, and evasion from tokens, and all of those things make it easier to get the goad trigger. Dragonmaster Outcast and Emeria Angel can make even more flying tokens to get that sweet goading trigger. Feldon of the Third Path seems good for when things are inevitably in the graveyard and you want to use them. Blade of Selves lets you use a creature you already have even more! Some other ramp that you haven't included is Selesnya Signet , Sol Ring , Rampant Growth , and Sword of the Animist . Anthems that you might consider are War Horn , Spear of Heliod , and Glory of Warfare .
The cards I would cut include: The small creatures with only a landwalk ability, like Dwarven Grunt and Treetop Scout ( Dryad Sophisticate is good, though). They are limited in their ability to get in for damage, and don't do much else beyond that, which makes them your more weak cards. I agree with your decision to try to cut the Hunted Troll , but the Hunted Dragon seems good since you can swing immediately and goad the tokens it makes. Although the Soltari creatures with shadow are good, I think you may have too many of them--they are intensive, and only Soltari Champion and Soltari Visionary really do anything when you use them. The Healer's Hawk and Segovian Angel are basically really bad Serra Ascendant s. If you want the 1-drop, maybe consider Figure of Destiny (gets bigger) or even Rhys the Redeemed (makes tokens). Citadel Siege and Dictate of Heliod are too slow and/or costly to make an impact, in my opinion. You know your meta better though.
1 year ago
I have replaced the two copies of Glory of Warfare in this deck with two further copies of Cerodon Yearling, which was the original number that this deck had, a change that reduced the average converted mana cost of this deck from 2.94 to 2.81, which means that this deck is now tied with my black/white deck for having the lowest converted mana cost out of all my decks. I was loath to make that change, since GoW is an awesome card, but I decided that Scourge of the Nobilis and Balefire Liege were more than sufficient to make my creatures more powerful and it also was more valuable to have a greater number of creatures to be made more powerful.
1 year ago
I have two copies of Glory of Warfare in my red/white deck, but I am wondering if I should keep it. It is an awesome card, but would it be better to replace it with two additional creatures, since both Balefire Liege and Scourge of the Nobilis are already excellent ways to make my creatures more powerful?
What does everyone else say about this? How good of a card is Glory of Warfare?
1 year ago
I was considering replacing Skyknight Legionnaire with Skyknight Vanguard, because generating another creature every turn would be very awesome, especially in combination with Gisela and Balefire Liege, but it is more important for a creature to have haste in this combat-oriented deck.
Also, do I really need to have Glory of Warfare in this deck? It is awesome, but I feel that the liege and scourge may be sufficient to make my creatures more powerful, and replacing those enchantments with more creatures would certainly be a good thing. What does everyone else say about that?
1 year ago
ShanghaiKid07 Everything you said is very on point. I had Doom Foretold out on the field yesterday and it was useless lol. So Ill be swapping for Glory of Warfare for sure. Yesterday's game was a big day for learning what I need in this deck. I need a few board wipes and I cant believe I didnt have a top in here.
1 year ago
Overall, love what you're doing with Gwyn. I think this is a great deck list! Recently, I have been through some growing pains with an equipment deck and I've included some suggestions/subs below. I hope you find some of these helpful!
Creatures: Depending on your budget I would definitely look at Puresteel Paladin. Fits into Knight tribal, gives card draw, and reduces equip cost when your commander isn't on the field. Leonin Shikari isn't a Knight, but would be awesome in this deck, especially when you have your commander out. Angel of Glory's Rise is expensive to cast, but gives you some resiliency and brings back 18 creatures on your list. Obviously Stoneforge Mystic is great but is super expensive.
Artifacts: Since you're running Scroll Rack, you could take a look at Sensei's Divining Top it would do wonders with the Rack. I've run Worn Powerstone before and I personally don't like it because it comes down tapped. A solid mana rock or something like Gilded Lotus / Thran Dynamo could make for better alternatives.
Potential Equipment Tweaks: -Marauder's Axe +Sword of the Animist -Crystal Slipper +Swiftfoot Boots. Hammer of Nazahn is expensive but worth every penny in an equip deck. Lightning Greaves / Whispersilk Cloak will help protect your commander once she's in play.
Sorcery/Instant: Maybe one or two more board wipes if you think there's a place for it? Some of my personal favorites: Fumigate Hour of Revelation Wrath of God. Also, Boros Charm is a really great silver bullet and something to consider as well.
Again, overall I think you have a really solid build. I'm sure you've already won your share of games at your playing it. Like I said, I've gone through some growing pains with equipment and these are some suggestions that I came up with off the top of my head. Best of luck!
1 year ago
seshiro_of_the_orochi hello! Thanks for the upvotes!
He's an interesting design, and a tricky commander to work with. I haven't decided if I'll build him, but I assume I'll cave in eventually :P
How would I build him? First off, no equipment or auras. Not worth the risk. Plus:
702.16d "A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. "
I'm pretty sure this means anything that's the wrong CMC would just fall off.
If I were to build him, I'd have two key things: haste enablers like Fervor and Crashing Drawbridge , and anthems like Crusade , Glory of Warfare , and Always Watching . Bloodsworn Steward does both. That gets him on the 3-turn clock on turn 4ish.
Next, I'd have ways to shore up his weaknesses. Bastion Protector , Chalice of the Void , and Sanctum Prelate . Then other indestructible effects to protect against board wipes. Boros Charm and Unbreakable Formation .
If you have a bunch of slots to fill after that, I'd suggest going wide because of the anthems and Boros Charms. Concerted Effort might be fun.
I'd also be careful with the RRWW mana cost. Keep the utility lands to a minimum. No colorless mana rocks, I might even not do sol ring, but it wouldn't be a bad choice.
That's what I would, and might, do. I'd love to see your list.
1 year ago
Is this modern format?? Also is this something you want to take to a local FNM or is this modern "table top" / modern "casual?
Either way I know your goal is to get in fast so I knoe your mana curve is low BUT have you thought of a situation were the game might flat line/plateau and you need the extra OOMPH!? Glory of Warfare and Assemble the Legion for a longer game situation/ extra power to punch through?
Just a thought for the longer games