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Ooze Flux
Enchantment
1G, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
![Master Biomancer feature for Glorious Evolution[very budget]](http://static.tappedout.net/mtg-cards-2/commander-2021/master-biomancer/mtg-cards/_user-added/femme_fatale-master-biomancer-c21-16179540460.png)
lagotripha on
Simic Counters
3 years ago
Cool, so creatures with abilities, +1 +1 counters, midrange, and not pushing it into silly competitive. I'd look at building a strong 'spine' to the deck that draws cards and plays lands, probably around 12 cards + lands, then running a lot of 1-ofs to fill the other slots. It keeps things feeling fresh in more casual lists.
Coiling oracle and growth spiral offer an incredible start to that spine, with some 1-ofs to fill it out, say a Eureka Moment, a Zimone, Quandrix Prodigy and a couple of Explore. Gyre Sage and Incubation Druid offers an alternative 'ramp/combo' spine with untaps going infinite, if that is your thing.
Biomancer's Familiar offers a Training Grounds type effect that plays nice with adapt effects. Oran-Rief, the Vastwood or Vastwood Fortification Flip can help getting counters on creatures that like them but don't get them normally. This can also play very nicely with Master Biomancer and Fertilid type effects.
In terms of creatures there are a lot that have really cool abilities that never quite made it to competitive. I'd look up the graft/evolve/adapt keywords to start, followed by simic standard decks older than a couple years to see if there is any stuff you love, then stuff that cares about counters - Animation Module, Simic Ascendancy, but more importantly creature types like ooze (and stuff like Ooze Flux). There are a lot of janky crabs and fish that deserve to see play but never made the cut because of the format's focus on 1 drops, and so long as you keep an eye on the overall curve you should be able to use most of them.
Strangelove on
Big lifegain, big creatures - Willowdusk
3 years ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Jarad's Orders < Diabolic Tutor
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Here's another Willowdusk thread.
Happy building :)
tspalding on
The Enchanted Fungus
5 years ago
Not sure how you are viewing your wincon in this deck but these are some cards that came to mind that work with both your enchantment theme and Ghave, Guru of Spores :
Xanins on
Inexorable Ooze
5 years ago
You might be right about Akroma. There is a lot of red and black decks in my meta, however, so I might try it out first and see how it fares.
I did take your advice about Overwhelming Stampede . I replaced Dissipation Field with it.
Also, I revisited my thoughts about Ooze Flux . I decided it was more effective than Gutter Grime , due to it's potential immediate effect. Gutter is helpful for boardwipes, but not amazing at any rate since it only triggers for nontoken creatures only.
Additionally, I decided that for my meta, and because this isn't really a graveyard focused combo deck, to swap Necrotic Ooze for Necroplasm . This is also to help me shift my strategy for this deck. I tend to go all out, instead of biding my time. So, I think a slower approach to victory is what I need to employ with this deck.
AND, I'm likely going to swap out Biomancer's Familiar for Neoform , because it's just a dead card more often than not in my hand, whereas it's always great to have more tutors for Biogenic Ooze .
Also, I'm thinking about cutting some creatures to add in more control elements to better cope with playing multiplayer games..
Thoughts?
Xanins on
Inexorable Ooze
5 years ago
I agree, the synergy with the evolve creatures is there ( Fathom Mage especially), BUT.. I get the same thing via Deadeye Navigator 's bounce ability + Biogenic Ooze (for the most part).
Additionally, I can reduce the cost of his activated ability with Training Grounds or Biomancer's Familiar to just . And also, I could reset Fathom Mage 's counters with a bounce as well.
So, I'd get fatter oozes from Ooze Flux , but it costs me more mana and is conditional on me having counters to manipulate. Sticking to just Deadeye Navigator keeps my combo engine smaller and easier to handle. Also, I can tutor for Deadeye, but not for Ooze Flux .
Master Biomancer Intrigues me, though. He seems especially useful as a general lord/ pump. He also synergizes with Coat of Arms , acting like a second Arcane Adaptation . Any ideas how I could fit him in?
boguscheesecake on
Inexorable Ooze
5 years ago
I noticed you have Ooze Flux on your maybeboard. I don't know if you've tried it in your build, but it has worked phenomenally in mine. Simply Ooze Flux + any of your creatures with evolve can give you and endless supply of ooze by itself, and being able to stack that on top of things like Corpsejack Menace or Master Biomancer or any token/counter doubler.. It gets insane. There's nothing quite like pumping out 16/16's for two mana each. I would go as far as to say it is one of the most powerful cards in my build, as well as a personal favorite.
boguscheesecake on
5 years ago
Fellow slime enthusiast here, with some cards that I think ooze flavor. Voidslime is great, Ooze Flux works amazingly well, Gelatinous Genesis makes tokens, Ravenous Slime hoses graveyard decks, and Experiment One is a solid one drop you can use for kraj. Best of luck!
lagotripha on
Jund ooze deck - help would be appreciated please
5 years ago
You might get some mileage out some of the old-school ooze token cards- Gutter Grime makes grindy matchups hell for your opponent, Gelatinous Genesis is decent at flooding the board, and Ooze Flux / Biogenic Ooze has real potential.
Experiment One is a spectacular card, and I have some very fond memories of an old deck built around Putrid Leech / Immolating Souleater Death's Shadow / Ooze Garden .