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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dragon
Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on this creature.
7 months ago
I can definitely see where you're coming from with the boardwipe into recursion game plan. Ideally, around what turn would you want to start recurring things?
Terror of Towashi is kinda mana-intensive for what you're likely getting out of it. A total of 4 mana to cast, wait a turn with out Haste, then pay 8 mana to recur 2 creatures to field, with its effect doubled by Isshin.
If you go the recursion route, I'd recommend more mana efficient options like Reanimate, Animate Dead, Dance of the Dead, & Necromancy, but all are relatively expensive. There are other options like Enduring Scalelord & Sun Titan, but recursion can be varying kinda slow, depending on the options used.
I highly recommend the token swarming route with Isshin. That's the variant I've been playing for about a year now. I play it in a fairly aggro-leaning meta to some decent success. I think creature token production paired with ETB Damage like Impact Tremors & other group slug effects like Hellrider can deal some gnarly damage.
In my time playing Isshin, I've found more success with board protection effects like Flawless Maneuver & Unbreakable Formation. It saves you some steps involved with various recursion effects, & keeps your board as intact as possible to keep swinging without letting up that momentum.
1 year ago
The +1/+1 counter theme mixed with the token theme looks good on paper but I think it's bad in practice. Although I haven't played this against people yet, doing shuffle and hand tests felt clunky and some cards wouldn't have much value when it came time to play them. So I took much of the +1/+1 counter theme out and replaced it with ramp (or cards that draw me lands) and a few threatening cards that are just cheaper but possibly better.
1 year ago
I've got a few decks that may be of interest. Seek and Destroy is a Dragon Tribal deck that wants to try and cheat Drgons in with the Commander's attack trigger. FUS RO DAH across the multiverse is, admittedly, more of a dice rolling deck, rather than a purely Dragon Tribal deck, but I'd still say it counts, since it wants to play a ton of dragons to hit face with. Or pull off an infinite combo and deal infinite damage to all opponents. U.S.A.F. is half Dragon Tribal, half Angel Tribal (you can ignore the Iona, Shield of Emeria. My playgroup lets me play her, but she is technically banned in commander). It still has a bunch of the tribal staples, though, and is one of my favorite decks to play. Just a bunch of Angels and Dragons, hitting people for a bunch. Armata Strigoi, Werewolves of ArmeNaya, Night of the Werewolves, In a Skyforged Dream and Killing Ground are all tribal decks, but not Dragon Tribal. They are Vampires, Werewolves, Werewolves, Angels and Knights, respectively.
As for the three you added, assuming that they are Crosis, the Purger, Dragonlord Dromoka and Darigaaz Reincarnated, you could run all 3 of them. I personally wouldn't run Darigaaz (unless he was the commander), but if you are in a removal-heavy playgroup, or you just really like that ability, go for it. I can give advice, but the choice (and deck) is ultimately yours. For cuts, I'd recommend replacing Enduring Scalelord with Dragonlord Dromoka.
As for the help, you are welcome! I hope what I say is helpful.
1 year ago
I would like to say, before I say anything else, that the first few decks people build often have a bunch that could be fixed, so if it seems like I wrote an essay, I'm not trying to be overly critical. My first deck was a mono-white Angel Tribal Lifegain deck that had no real payoff for gaining life. Needless to say, it had a lot that could have been done, and my next deck was one of the Commander Pre-Cons from C18. I'd also like to say that these are just observations.
For cuts, I can see a few. Several of the planeswalkers seem only sort-of related, so you could get away with dropping some of them (like Gideon Blackblade and Ajani Steadfast). I'm not sure why Blackblade Reforged is in. It is great for go tall decks, where you want 1 really big creature (usually made big using equipments and/or auras), but in a go wide deck like this one, I'm not sure if you need it. Plus, dragons are fairly big on their own. | Chaplain's Blessing. I know gaining 5 life might seem good, but I've come to realize that gaining a bunch of life isn't very good without something like Aetherflux Reservoir. And at that point, I think a better option is to build around Aetherflux Reservoir, not dragons. | Not entirely sure what Bag of Holding is doing. | There are a few dragons that don't seem to be doing much, with the way your deck currently is. There doesn't seem to be a lot of instants/sorceries for Backdraft Hellkite get back. There aren't a lot of +1/+1 counter synergies, so Enduring Scalelord isn't doing a ton. There aren't a lot of artifacts, so Hellkite Igniter isn't getting the absurd amount of damage output that I've done with it, myself. It does have haste, but a 5/5 hasty flyer for 7 isn't super great. Unless you can give it deathtouch, most things in commander aren't bothered by Shockmaw Dragon's combat damage trigger. There aren't a lot of 2-colour spells for Niv-Mizzet Reborn to see off the top. | Dictate of Erebos can be brutal, but usually in aristocrat-style decks, where you want your own things to die.
Some other things I've noticed: Crux of Fate is a cheaper Descent of the Dragons that is also one sided. | About the Sarkhan question, I've always thought that Sarkhan the Masterless is kind of funny, and he can act as a deterrent for attacks (or a magnet, depending on board state). | 5 mana counterspells seems nice, but often end up being rather underwhelming, more often than not. | Fight effects (like Clash of Titans) are nice, but in a 5-colour deck, you also have cards like Path to Exile, Bedevil, Anguished Unmaking, Generous Gift, or Chaos Warp, that don't need you to have a big creature, and don't need you to put that creature at risk. | I feel like you could use a bit more ramp. I'd recommend a few of the guild signets from Ravnica, Arcane Signet and Farseek. | The Ur-Dragon was the out-of-the-box Commander for a 5-colour dragon tribal commander deck from C17. Usually he is the head of a dragon tribal deck, but he's still powerful in the 99.
All of this is just my opinion, with my own biases, and I'm still learning a fair bit myself, so take it with a grain of salt. Playtest it, see what works and what doesn't. See what you like, and what you don't. I will admit that I prefer more aggressive play as opposed to a slower, more control heavy style, so that may influence my choices, and I've also been (partially) traumatized by a few planeswalker decks before, so I don't really like them that much (although I do like the concept and design of them).
Lastly, I don't know if you have any pet cards or any cards that you are running because you like them (even if it may be not as good), so if a personal favorite is listed among the cuts, feel free to ignore that. Magic IS about having fun, at the end of the day. And, yes, Dragon Tribal is glorious!
1 year ago
Add global hexproof and you've won the game. Easy peasy lemon squeeze.
2 years ago
Cool. My first advice is finding a card or two that's a strong 1-drop. Ragavan, Nimble Pilferer I believe is the best choice for your deck as it gives card advantage + some ramp. You can also go with the hard ramp route by using Arbor Elf+Utopia Sprawl
For dragons to capitalize on, I would recommend guys like Goldspan Dragon or Terror of the Peaks or Obsidian Charmaw or Demanding Dragon. Dragonlord Kolaghan could be a fun 1-of card in the deck that serves as a game-closer. Smoldering Egg Flip seems like a really good 2-drop in this deck. Manamorphose would compliment Smoldering Egg Flip very well & give you card draw + mana fixing
Dragon Hatchling, Enduring Scalelord, and Orb of Dragonkind are terrible for modern & should be removed. Doomskar isnt that good for this deck and Earthquake is only good when we have lots of mana & dragons which we're probably in a winning position anyways.
This deck may actually be better in & use a similar shell to the delver decks that use Murktide Regent but you obviously splash in more dragons to get your desired flavor.
2 years ago
By the way, did you know that if you have two Enduring Scalelord in play, they bounce off each other and go infinite? Unlike most effects that don't "see" each other and bounce, such as Doubling Season and Parallel Lives, two Enduring Scalelords actually will see each other and will grow until you opt out of it. This is because they are not replacement effects, but triggered abilities that are commonly mistaken as replacement effects. Very fun combo to Fling at someone. Or you can Gain 100 trillion life. For EDH, just make a token copy or Clone it. Easy peasy lemon squeezy.
2 years ago