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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent he or she doesn't control that hasn't been chosen this way. Destroy all other nonland permanents.
8 months ago
Added Rhys the Redeemed
1 year ago
I personally like Single Combat more than Fortunate Few, but overall solid deck! I'm just wondering what synergies Nighthawk Scavenger has in this deck, as it seems kind of underwhelming in a deck without much keyword synergy.
2 years ago
- Allure of the Unknown
- Dubious Challenge
- Archangel of Strife
- Aminatou, the Fateshifter
- Archfiend of Depravity
- Bitter Feud
- Benevolent Offering (any of the offerings)
- Cruel Entertainment
- Emissary of Grudges
- Endless Whispers
- Fortunate Few
- Khorvath's Fury and any of the friend/foe cycle
- Mystic Barrier
- Order of Succession
- Pramikon, Sky Rampart
- Scheming Symmetry
- Slaughter the Strong
- Sower of Discord
- Stalking Leonin
- Sudden Substitution
3 years ago
Other cards you might want consider if you want to stick more to the 'ramp everyone into oblivion' theme is Howling Mine , Ghirapur Orrery , and Horn of Greed . Heartless Hidetsugu might also be neat in that it accelerates everyone's clock very quickly.
4 years ago
Thanks for the solid advice Zakky234!
I really appreciate the advice and I will still try to help with your deck. I see that our metas are a bit different, given the manabases and creatures we run (I have never thought of Anafenza, the Foremost as something worthy of inclusion).
I forgot to mention earlier, but I also enjoyed the primer a lot - combined with your reasoning in the discussion, it gives such a clear picture of what you are doing and why!
To further the discussion, I run a lower land count, but more artifact ramp - with the new Grow from the Ashes this is looking to change slowly towards more lands and less artifacts. I try to budget my manabase, as cash for fetches are currently not an option.
Queen Marchesa and especially Marwyn, the Nurturer are not something that I have thought to include. Marwyn bringing only green and not having a ton of elves makes me hesitant to include her, can you elaborate why she overperforms, I notice you have cards like Heroes' Podium (didn't know that existed) to buff her significantly, but beyond that, I have no idea.
Instead of urabrask, since I do not like the praetors (or their price tag), I was thinking of the new Garna, the Bloodflame to replace kolaghan - worse body but better effect.
Adriana, Captain of the Guard and Gahiji, Honored One were part of the original inspiration to make this deck, so I am unlikely to ever remove them. They function well enough - give the team a nice bonus, are not expensive money-wise, and are not super scary. The deck is fairly explosive and keeping a low profile early on can be very important and these two do help with that. I like to include a lot of fun, political cards like Fortunate Few - I had Cruel Entertainment in there for a long time.
Have you tried out Selvala's Stampede? That card has over-performed for me every time I cast it early on.
4 years ago
IN - OUT
- Canopy Vista for Forest
- Dragonskull Summit for Crumbling Necropolis
- Sunpetal Grove for Seaside Citadel
- Cascading Cataracts for Evolving Wilds
- Drowned Catacomb for Swamp
- Quicksilver Amulet for Dreamstone Hedron
- Phyrexian Arena for Frontier Siege
- Kindred Discovery for Fearsome Awakening
- Prismatic Geoscope for Belbe's Portal
- Return to Dust for Fortunate Few
- Exotic Orchard for Island
- Birds of Paradise for Crosis, the Purger
- Selvala, Explorer Returned for Spellbound Dragon
4 years ago
I agree with what Dislavano-Dislavo said, I highly recommend Kindred Discovery and Herald's Horn, as those are some good ways for card draw. Another good tribal card is Kindred Boon, as you can make your little dudes indestructible. You could also look into Heroic Intervention as a combo for your little dudes as well: cast Wrath and then at instant speed cast heroic intervention, and swing with your kithkin.
I'm not a huge fan of fog effects, but that's just me--they can be pretty useful, especially since you have a bunch of little dudes. If you find they aren't performing the way you want to, you can always add more shenanigans. Speaking of shenanigans, Fortunate Few is a good board wipe. You might want to look in to more artifact/enchantment removal, such as Return to Dust or Naturalize. I also know you have a Mirari's Wake, which is usually a staple in all G/W decks, and could be very useful.
4 years ago
Master WarcraftFight to the DeathFortunate FewTempt with GloryTempt with VengeanceTempt with ImmortalityVolcanic OfferingCurse of Stalked PreyTocatli Honor GuardHushwing GryffThalia, Heretic CatharBlazing ArchonMana-Charged DragonSwords to PlowsharesOblationCruel RealitySphere of Safety