Dramatic Rescue

Dramatic Rescue

Instant

Return target creature to its owner's hand. You gain 2 life.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dramatic Rescue Discussion

DarkMagician on A new engine

2 months ago

The Dramatic Scepter combo ( Dramatic Rescue imprinted on Isochron Scepter ) is the next best thing with alarm being the closest you'll get with a single card.

Azeworai on Life Drain - EDH

11 months ago

Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.

So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.

Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.

So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.

Alright, same drill but I wish to offer some substantiation afore I denunciate these.

  1. Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.

  2. Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.

  3. Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.

  4. I have never seen Dramatic Rescue ere now, but I know not why it would be run. Just put in a Swords.

  5. Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.

Lovely! Now upon what I would add.

Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.

Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.

Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.

I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.

Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.

As options for better counterspells, Absorb, Counterspell, Negate, Countersquall, and Dovin's Veto are all cheap whiles bearing value at all moments in the game.

Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.

That's all from me! Have a lovely day.

Oh, and I suppose I'll put a deck of my own here. Let the Nightmare Go On.. is a constant favourite of mine and The Lands Restored offers commensurate enjoyment.

Thank you and farewell.

dogeconomics on Deck Quality Control

1 year ago

Hello friends,

(Disclaimer: My first post, so let me know if I need to make edits.)

Could anyone provide some feedback on my two decks? I’m getting back into this after 15 years. Yay. For now this is just for casual play. I don’t mind spending a few dollars, just not many dollars. Thanks for stopping by and for any and all help!

Blue Ocean Deck

Blue White Drakes

lagotripha on

1 year ago

Your manabase is super clunky. Losing turns to it in a tempo shell hurts-it feels like there needs to be a shift in focus- either dedicating to midrange value spells, or tempo, or grindy hand disruption.

Second, plan a sideboard- sure with burn all over the meta, mainboard lifegain is cool, but its important to know what you are replacing it with in other matchups. I also don't feel you have enough ETB value for Dramatic Rescue . If it was a Soulherder etb value list, perhaps.

If you want to play a budget tempo list, focus in on one colour for your interaction package- all blue, all white, or all black. This will let you run a bunch of monocolour snow lands and fixing. Without aether vial, you will want to run a higher proportion of 1 drops- blue for Spectral Sailor and Mausoleum Wanderer .

If you want to play budget midrange value, focus on going to two colours. Either U/W permission or U/B(w) unearth value. Playing unearth at instant speed is pretty good when its targeting a Spell Queller . That said, you will need mana fixing, and the cheap reliable way to do that is mostly mana rocks. This can be less than perfect.

If you want to play grindy, go mono-black in spells, play a lot of symetrical discard, and build your spirits into 'amazing topdecks', either through res value or Spectral Sailor card-draw.

maxon on What card do you think …

3 years ago

What card do you think best represents being rescued from an Eldrazi captor?

Let's say you, a human, were taken against your will by an Eldrazi and brought to another plane. What card do you think would best represent you being saved by an outfit who has been on a harrowing journey seeking to rescue you?

For a little context, this group of people (not necessarily all humans themselves) would have had to travel from another plane to find you. The card doesn't have to have anything to do with Eldrazi. For example, one of my thoughts was Dramatic Rescue .

JANKYARD_DOG on Isperia's Flying Circus of Tools

4 years ago

Made some changes, some of which may not be permanent depending on their performance.

In: Diluvian Primordial, Angelic Arbiter, Fumigate, Gravitational Shift, Archon of Redemption, Strionic Resonator, and Azorius Charm.

Out: Sphinx of the Final Word, Resolute Archangel, Polymorphist's Jest, Corrupted Conscience, Dungeon Geists, Borrowing 100,000 Arrows, and Dramatic Rescue

Thoughts? Any alternate suggestions? Let me know.

AceGambitDragonfly on selesnya and stuff

4 years ago

I totally overlooked Dramatic Rescue (which will be off the table once you remove the blue). Give Smite, Pillar of Light, or Avenging Arrow a shot there if you have any of those.

TheRedGoat on

4 years ago

I whole heartedly recommend picking up Ink-Treader Nephalim. If you're confused on why, try running him and Rites of Replication and see what happens. Or even simpler spells like Traitorous Blood, or Dramatic Rescue, or even the removal you're already running.

In all seriousnessthough, what about using more aggressive group hug effects like Braids, Conjurer Adept or Weird Harvest or even Boldwyr Heavyweights? Would these be able to slot into your playstyle or would they require too much build around? I've actually got a rough basis for this "Knives" idea in my own Xenagos, God of Revels build btw if you want to check it out (just find it on my profile).

Bare minimum you actually should replace one of your signets with Fellwar Stone, as in a large multiplayer game it will very quickly count for any mana you need.

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