Enchantment — Aura
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchantment creature's controller, that player loses 2 life.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Stab Wound Discussion
3 months ago
Guardian of the Gateless , Angel of Renewal , Banshee of the Dread Choir , Beguiler of Wills , Emancipation Angel , Jhessian Thief , Keening Apparition , Kor Hookmaster , Kor Sanctifiers , Lightkeeper of Emeria , Nullmage Shepherd , Soul Warden , Spawnbinder Mage , Stormcaller of Keranos , Transluminant , Twilight Shepherd , Voice of the Provinces , Cursebreak , Memory Lapse , Angelic Accord , Stab Wound , Endless Obedience , Temporal Trespass , Dueling Rapier , Vorpal Sword (The new one with the girl holding it), Angel of Glory's Rise , Angelic Skirmisher , Archangel Avacyn Flip, Avacyn, Angel of Hope , Avacyn, Guardian Angel , Gisela, the Broken Blade , Linvala, the Preserver , Luminous Angel , Resolute Archangel , and Requiem Angel
3 months ago
If you want it to be Modern Legal, able to play at a Modern event, then yes, replace the Bubbling Muck with 3x Dark Ritual . But if it's just to play in your play group, then it shouldn't matter. I would go with 2-3x Garys, because he is going to do WORK for you lol. I went ahead and made an adjusted list that I would recommend, but feel free to adjust as you see fit. I ended up leaving off Fog of Gnats because it's a buck each and I don't see it doing a ton for you. I actually put in Brain Maggot - don't underestimate the benefits of knowing your opponent's hand! Blightbeetle could also fit in that slot. I could see Erebos if you play against a lifegain deck regularly (might be a sideboard card, too). I added Retreat to Hagra instead of Torment of Scarabs , but your mileage may vary. It's definitely a smoother mana curve. I ended up dropping Stab Wound after I realized how many permanents you were making the opponent sacrifice. In the maybe board, I added 2 cards for card draw. If you want to put $$ down toward something, I'd recommend Phyrexian Arena . It's going to be useful in pretty much every deck running black. So at long last, here's my list: Boi! Keep Your Hands to Yourself!
3 months ago
libraryjoy, do you think I should add more dark rituals then? But ok, no twilight mire it is. I also do have the 4 Phyrexian Obliterator . The cards I don't have are Torment of Scarabs , Archfiend of Depravity , Eradicator Valkyrie , Vampire Nighthawk , Dauthi Voidwalker , and Epic Downfall but I can purchase these.
Would I just put one of those Gray Merchant of Asphodel ? One? I don't think I would use Archetype because of the mana cost, like you said. Honestly, Revenge of Ravens would go amazing with this. Tell your friend I say thank you! I was thinking of Stab Wound , but wasn't sure how well it had fit.
I was also thinking of adding possibly Erebos, God of the Dead .
3 months ago
Bubbling Muck is from the Urza's Saga expansion and therefore not Modern Legal. I don't feel like Cruel Reality is that great here because of the high mana value. Twilight Mire is not a good choice, because in order to get the you have to pay , or in this case 1 black, or 1 swamp. You can also get the same thing with swamp, swamp. When you say you have the good majority - does that include the 4 Phyrexian Obliterator ? Which ones don't you have?
Here's a good card you may want to include: Gray Merchant of Asphodel (also called Gary). In this deck, I think it would be good. In your meta, I wonder about Archetype of Finality , although the high CMC makes it questionable. A friend was talking about this deck, and was wondering if Revenge of Ravens might be something you were interested in? Or maybe Stab Wound to make a creature less powerful and cause a constant drain?
1 year ago
Cool deck. You might want to consider either Zulaport Cutthroat or Bastion of Remembrance as more aggressive payoffs for all your sacrificing, at the moment you seem to be relying almost entirely on Jarad, Golgari Lich Lord and Open the Graves as win cons. I would recommend that you remove some of the cards that don’t directly help your sacrificing game plan like Cultivate and Stab Wound, and replace them with either more cards that will help your main plan or some removal/interaction. Hope that this is helpful for you.
1 year ago
Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.
So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.
Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.
So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.
Alright, same drill but I wish to offer some substantiation afore I denunciate these.
Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.
Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.
Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.
Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.
Lovely! Now upon what I would add.
Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.
Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.
Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.
I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.
Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.
Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.
That's all from me! Have a lovely day.
Thank you and farewell.
2 years ago
I love the idea of Stab Wound , a good way to limit damage but also get my tokens!
2 years ago
Haven't seen this combo before, but it looks juicy. I think a problem you might have is just getting some guaranteed damage to get the Bloodchief counters. Subbing in a Piranha Marsh or two for some swamps could get help in getting some of those counters.
Something like Stab Wound would be perfect if they have a big enough creature to put it on. Highway Robber also guarantees the 2 life loss and is a man on the field or Hideous End for some removal, and to get a trigger on your enemy's turn.
Hope this helps!