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Format | Legality |
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Vintage | Legal |
Sphinx of the Final Word
Creature — Sphinx
This spell can't be countered.
Flying (This can't be blocked except by creatures with flying or reach.)
Hexproof (It can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.







Balaam__ on Balaam__
1 week ago
@Andramalech so this person thinking the ‘cannot be countered’ portion of Sphinx of the Final Word rules text applies if it’s reanimated is incorrect, yes?
Balaam__ on Balaam__
1 week ago
@Andramalech quick rules question. Very noobish, but it’s like when you can’t remember how to spell a simple word you’ve spelled ten thousand times because for whatever reason it just looks funny in the moment.
Certain cards like Sphinx of the Final Word have rules text specifying that they cannot be countered. This only applies if they are “cast” correct? Such as, if I were to Reanimate it, someone could simply Counterspell my Reanimate and the sphinx would never enter play right?
I ask because I stated as much on someone’s posted deck and began to get that eerie feeling like I may be mistaken. I don’t believe I am though, and I’m looking for some reassurance ha.
Balaam__ on
Uncouterable Reanimator
1 week ago
This is just an observation, but are you aware that the ‘this spell can’t be countered’ portion of text on many of your creatures is irrelevant if they’re being reanimated? An opponent need only counter the actual reanimation spell (Exhume or Reanimate) and your creature, say, Sphinx of the Final Word for instance, will not enter play despite that rules text on that card.
If you hardcast any of those creatures than that rules text will apply, although that’s highly improbable due to their very expensive casting costs.
RDWDTR on
General Mills
3 years ago
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Ruin Crab loses a lot of its punch without Hedron Crab and fetch lands backing it up. It's still worth the playset but I just thought I'd let you in on this since the other guy didn't. The optimal version of this deck is heavily based around running both crabs with fetches (it also typically runs a second color, either white or black). You could try Evolving Wilds and/or Terramorphic Expanse to mimic this, but you're going to really slow the deck down. The optimal version is also heavily based around an expensive card called Archive Trap. Something like Sphinx's Tutelage could help fill this void.
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Glacial Grasp, Thought Collapse and Vedalken Entrancer are terrible cards, you don't want them in your deck, trust me. I'd mainboard Dismembers for removal, use plain ol' Counterspells, and play literally any other blue creature respectively.
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You could play the full 4 of Sanity Grinding.
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Very spicy Sword of Body and Mind, but I really think this slot could be put to better use, especially given the $ value of the card. You don't have many good creatures to even equip it to. Now, if you had a few Jace's Phantasms, that might be a different story. A 5/5 flyer for 1 mana is already nuts, but now it's a 7/7 that mills for 10 and makes wolves.
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You need some stronger control elements. I'd play more counterspells in the sideboard... Mana Leak, Negate, and Essence Scatter are all worth experimenting with. You'll get way more mileage out of those cards than something like Thought Scour or Jace Beleren. You could experiment with Unsummon effects too, they pair nicely with counters.
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You should consider an alternate win condition. I know this is supposed to be a mill deck, but there are going to be matchups where this won't work (at least not in the budget version). You could accept that and not care, or you could make some concessions. To that end, I would propose just playing like an honest control deck and running 1-2 Prognostic Sphinx or Sphinx of the Final Word. It doesn't have to be mainboard.
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Manic Scribe, Overwhelmed Apprentice and Wall of Lost Thoughts are low quality cards that happen to fit your theme. They're not as bad as the other three I singled out, but these would still be among the first places I made cuts.
smilodex on
Best Commanders in EDH [Tier List] Part 1
3 years ago
@Nonary27: Just don't. Simic Hulk is just bad... Why you want to play Protean Hulk when you can play Hullbreaker Horror, Consecrated Sphinx, Nezahal, Primal Tide, Vorinclex, Voice of Hunger, Sphinx of the Final Word & Aesi, Tyrant of Gyre Strait etc? But when you really think you want to fill your deck with weird cards to somehow make Hulk work in simic: https://www.reddit.com/r/CompetitiveEDH/comments/arqrt5/simic_hulk_pile/
And yes, when you want to protect your combo you should run cheap/free counterspells. The cheaper the better. But in simic you shouldn't have mana problems, so you can also protect your stuff with 2 mana spells like Mana Drain/Keep Safe/Counterspell etc. (depending on your deck/format)
ASalesman on
Unesh, Ultimate Guide (Tribal)
3 years ago
Made Updates for testing:
- Replaced Reality Shift with Pongify. Lower CMC on pongify, a little easier to cast.
- Replaced Panharmonicon with Force of Negation. Lower CMC more interaction, one less clunky win more cards
- Replaced Sphinx of the Final Word with Enigma Thief. Final Word's ability rarely comes into play, adds more direct interaction potential, can potentially cast enigma thief for much cheaper.
Have (2) | C4rnif3X , metalmagic |
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