Sphinx of the Final Word

Sphinx of the Final Word

Creature — Sphinx

Sphinx of the Final Word can't be countered.

Flying, hexproof

Instant and sorcery spells you control can't be countered by spells or abilities.

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Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare

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Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Sphinx of the Final Word Discussion

zendrix1 on Rayami, Well Fed

8 months ago

All very good points, I'll remove Flash Hulk and add in Darksteel Sentinel and Sphinx of the Final Word just for more keyword goodness.

Azeworai on What Was Wrong with Battle …

10 months ago

Let me redo that comment. 'Tis rather sloppy.

It was more so the fact that it felt as if a battle and not an exploration, as well as narrow decks in accordance to power level. Original Zendikar possessed aspects of peregrination, and the story was underlying as opposed to vociferous. Moreover, Battle for Zendikar had a far great amount of powerful cards in certain strategies as opposed to just ones that promote multiple deck archetypes.

Battle for Zendikar + Oath of the Gatewatch: Reality Smasher , Thought-Knot Seer , Ulamog, the Ceaseless Hunger , Gideon, Ally of Zendikar , Matter Reshaper , Eldrazi Displacer , Kalitas, Traitor of Ghet , Sphinx of the Final Word , Eldrazi Mimic , etcetera...

Zendikar + Rise of the Eldrazi + Worldwake: Bloodghast , Goblin Guide , Oracle of Mul Daya , Celestial Colonnade , Eye of Ugin , Eye of Ugin , Jace, the Mind Sculptor (heh.), Avenger of Zendikar , Stoneforge Mystic , All Is Dust , Eldrazi Temple , Coralhelm Commander , Eldrazi Temple , Khalni Hydra , Linvala, Keeper of Silence , Vengevine , all three eldrazi titans.

Whilst Zendikar block bolstered eldrazi decks, control archetypes, somewhat merfolk, equipment, mana ramp, aggro, and graveyard strategies, Battle for Zendikar only really saw Gideon, Ally of Zendikar , ramp, and eldrazi everywhere. Just see "Eldrazi Winter," one of the most perfidious times the game has ever seen in terms of uniformity across formats.

The power level of specific archetypes and the imminent story diminished the potential of the set somedeal, and people just found Zendikar more enjoyable.

Joker4242 on Island Secrets

11 months ago

I'm looking to make this deck more effective. I played a Modern tournament recently and found that most people who were playing with blue used Force of Negation . They sometimes had a whole playset going. Other decks I had trouble against were fast Red/Blue Delver of Secrets  Flip decks. This made it difficult to get certain combos running. Many of my own counterspells were ineffective against Force of Negation . So I started looking into counterspells that could not be countered, like Overwhelming Denial , and other cards that make all of my instants and sorceries uncounterable, Sphinx of the Final Word (a bit too expensive though) and Boseiju, Who Shelters All . My thinking is that with the tree most of my important spells would be protected. My issue is that it would drain me of life quite quickly, so Prism Ring was also an idea (the problem with the ring is that it has no form of protection for itself, plus I want most of my spells to give me multiple options). Supreme Will was a card I was seriously considering. Not only would Kefnet reduce its cost, it essentially has the same ability as Narset (possibly 1 mana to choose a card from the top 4 cards of your library is a good deal). Another reason I thought about Supreme Will is because 2 of its mana are colorless. This means that I could use the tree for my sell. Cards like Archmage's Charm cost three blue so there is no way to make it uncounterable with the tree. Surgical Extraction was a card that I thought would be hugely beneficial against annoying counterspells like Force of Negation . Even though I myself have a Force of Negation , I wanted my deck to have the last word in countering spells. the idea was for this deck to be a counter deck that cannot be countered.

It would be appreciated if to be given some ideas for cards that might come in handy against such threats. I'm mostly looking for sideboard cards as not all I play agasint will be counter decks.

jakeelephant006 on Talrand, Ultimate Distance Swimmer

1 year ago

Cards to Pull: Blue Elemental Blast , Glint , Sphinx of the Final Word

Cards to Add: Rewind , Unwind , Murmuring Mystic , Docent of Perfection  Flip, some better counterspells, some more targeted removal/bounce effects (ala Reality Shift or Blink of an Eye ), maybe some more ramp.

JDickey on Win-con for Grixis Kess?

1 year ago

Have you tried Steel Hellkite or Sphinx of the Final Word ? Really good for 1v1, not great for multiplayer, though. Nicol Bolas, God-Pharaoh is also superb.

aholder7 on Sphere of Supreme Sorcery

1 year ago

I’d actually say you overcosted it by a fair amount.

I’d start by comparing it to a few cards that already exist.

The closest approximation to your card I know of is Vexing Shusher . It can’t be countered and at 1 mana a piece it protects your other spells. Your version is an artifact instead of a creature making it slightly harder to remove though artifacts are probably the second easiest permanent to deal with. But your sphere is capable of being countered. Yours is also a legendary which further hinders it. There’s also the issue of it entering tapped which means that it won’t be useful for another turn at best. You were nice enough to give it another ability but not one that seems to justify the extra cost.

Other cards to compare to.

Prowling Serpopard is a bit more restricted in what it protects but cannot be countered itself which is a huge upside. It also doesn’t make the spell cost any extra. It being on an above curve body is also quite nice.

Sphinx of the Final Word in the same mana cost range as your spell but the Sphinx can’t be countered and has hexproof on top of being a 5/5 flyer. Only draw back is that the counter protection only protects instants and sorcerers but that’s not the worst draw back for the deck that might want something like this card.

Teferi, Time Raveler : It’s a 3 drop that prevents counterspells and more. It’s also a planeswalker which has plenty more upsides to it. It’s not the best planeswalker but it certainly does the job you’re looking to do.

Teferi, Mage of Zhalfir : Prevents counterspells. Has flash. Your other creatures have flash. Overall great card and it does all of that for 4 mana.

I would say that the effect your are trying to have seems to be far cheaper than you’d think. Also almost every version has the counter protection for free with the exception of vexing shusher which only has to pay after the opponent tries to counter your spell. If I had to put a cost to the artifact you have as written I’d say it’s more in line with a great 2 drop or a meh 3 drop.

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