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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sphinx of the Final Word
Creature — Sphinx
Sphinx of the Final Word can't be countered.
Instant and sorcery spells you control can't be countered by spells or abilities.
4 months ago
Ruin Crab loses a lot of its punch without Hedron Crab and fetch lands backing it up. It's still worth the playset but I just thought I'd let you in on this since the other guy didn't. The optimal version of this deck is heavily based around running both crabs with fetches (it also typically runs a second color, either white or black). You could try Evolving Wilds and/or Terramorphic Expanse to mimic this, but you're going to really slow the deck down. The optimal version is also heavily based around an expensive card called Archive Trap. Something like Sphinx's Tutelage could help fill this void.
Glacial Grasp, Thought Collapse and Vedalken Entrancer are terrible cards, you don't want them in your deck, trust me. I'd mainboard Dismembers for removal, use plain ol' Counterspells, and play literally any other blue creature respectively.
You could play the full 4 of Sanity Grinding.
Very spicy Sword of Body and Mind, but I really think this slot could be put to better use, especially given the $ value of the card. You don't have many good creatures to even equip it to. Now, if you had a few Jace's Phantasms, that might be a different story. A 5/5 flyer for 1 mana is already nuts, but now it's a 7/7 that mills for 10 and makes wolves.
You need some stronger control elements. I'd play more counterspells in the sideboard... Mana Leak, Negate, and Essence Scatter are all worth experimenting with. You'll get way more mileage out of those cards than something like Thought Scour or Jace Beleren. You could experiment with Unsummon effects too, they pair nicely with counters.
You should consider an alternate win condition. I know this is supposed to be a mill deck, but there are going to be matchups where this won't work (at least not in the budget version). You could accept that and not care, or you could make some concessions. To that end, I would propose just playing like an honest control deck and running 1-2 Prognostic Sphinx or Sphinx of the Final Word. It doesn't have to be mainboard.
Manic Scribe, Overwhelmed Apprentice and Wall of Lost Thoughts are low quality cards that happen to fit your theme. They're not as bad as the other three I singled out, but these would still be among the first places I made cuts.
5 months ago
@Nonary27: Just don't. Simic Hulk is just bad... Why you want to play Protean Hulk when you can play Hullbreaker Horror, Consecrated Sphinx, Nezahal, Primal Tide, Vorinclex, Voice of Hunger, Sphinx of the Final Word & Aesi, Tyrant of Gyre Strait etc? But when you really think you want to fill your deck with weird cards to somehow make Hulk work in simic: https://www.reddit.com/r/CompetitiveEDH/comments/arqrt5/simic_hulk_pile/
And yes, when you want to protect your combo you should run cheap/free counterspells. The cheaper the better. But in simic you shouldn't have mana problems, so you can also protect your stuff with 2 mana spells like Mana Drain/Keep Safe/Counterspell etc. (depending on your deck/format)
6 months ago
8 months ago
Made Updates for testing:
- Replaced Reality Shift with Pongify. Lower CMC on pongify, a little easier to cast.
- Replaced Panharmonicon with Force of Negation. Lower CMC more interaction, one less clunky win more cards
- Replaced Sphinx of the Final Word with Enigma Thief. Final Word's ability rarely comes into play, adds more direct interaction potential, can potentially cast enigma thief for much cheaper.
1 year ago
Luckily, a lot of the suspend cards are super cheap.
Other than those, you may consider:
Thryx, the Sudden Storm: Helps to protect your biggies when they come out of suspend.
Aminatou's Augury: So much value.
Arcanis the Omnipotent: Good card draw and suspended creatures have haste. This one is over a dollar though.
Ulamog's Crusher: Budget annihilator.
Bane of Bala Ged: Pseudo annihilator.
Tyrant of Discord: Card advantage is best when your opponents lose cards/permanents.
Sphinx of the Final Word: In case their is a spell slinging subtheme.
AEtherize: Having giant spells suspended can put a target on you. This buys you time.
Mind's Desire: Free stuff acceleration.
Thought Reflection: Double draw.
Swarm Intelligence: Double spells.
Double Vision: More double spells.
2 years ago
2 years ago
Let me redo that comment. 'Tis rather sloppy.
It was more so the fact that it felt as if a battle and not an exploration, as well as narrow decks in accordance to power level. Original Zendikar possessed aspects of peregrination, and the story was underlying as opposed to vociferous. Moreover, Battle for Zendikar had a far great amount of powerful cards in certain strategies as opposed to just ones that promote multiple deck archetypes.
Battle for Zendikar + Oath of the Gatewatch: Reality Smasher , Thought-Knot Seer , Ulamog, the Ceaseless Hunger , Gideon, Ally of Zendikar , Matter Reshaper , Eldrazi Displacer , Kalitas, Traitor of Ghet , Sphinx of the Final Word , Eldrazi Mimic , etcetera...
Zendikar + Rise of the Eldrazi + Worldwake: Bloodghast , Goblin Guide , Oracle of Mul Daya , Celestial Colonnade , Eye of Ugin , Eye of Ugin , Jace, the Mind Sculptor (heh.), Avenger of Zendikar , Stoneforge Mystic , All Is Dust , Eldrazi Temple , Coralhelm Commander , Eldrazi Temple , Khalni Hydra , Linvala, Keeper of Silence , Vengevine , all three eldrazi titans.
Whilst Zendikar block bolstered eldrazi decks, control archetypes, somewhat merfolk, equipment, mana ramp, aggro, and graveyard strategies, Battle for Zendikar only really saw Gideon, Ally of Zendikar , ramp, and eldrazi everywhere. Just see "Eldrazi Winter," one of the most perfidious times the game has ever seen in terms of uniformity across formats.
The power level of specific archetypes and the imminent story diminished the potential of the set somedeal, and people just found Zendikar more enjoyable.
2 years ago
Cards that would be good in your deck: Mystic Sanctuary Niv-Mizzet, Parun God-Eternal Kefnet Hypersonic Dragon Thing in the Ice Flip Invert / Invent Windfall Docent of Perfection Flip Galvanoth Jace's Sanctum Metallurgic Summonings Sphinx of the Final Word