Sphinx of the Final Word
Creature — Sphinx
Sphinx of the Final Word can't be countered.
Instant and sorcery spells you control can't be countered by spells or abilities.
Printings View all
|Oath of the Gatewatch (OGW)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sphinx of the Final Word Discussion
8 months ago
10 months ago
Let me redo that comment. 'Tis rather sloppy.
It was more so the fact that it felt as if a battle and not an exploration, as well as narrow decks in accordance to power level. Original Zendikar possessed aspects of peregrination, and the story was underlying as opposed to vociferous. Moreover, Battle for Zendikar had a far great amount of powerful cards in certain strategies as opposed to just ones that promote multiple deck archetypes.
Battle for Zendikar + Oath of the Gatewatch: Reality Smasher , Thought-Knot Seer , Ulamog, the Ceaseless Hunger , Gideon, Ally of Zendikar , Matter Reshaper , Eldrazi Displacer , Kalitas, Traitor of Ghet , Sphinx of the Final Word , Eldrazi Mimic , etcetera...
Zendikar + Rise of the Eldrazi + Worldwake: Bloodghast , Goblin Guide , Oracle of Mul Daya , Celestial Colonnade , Eye of Ugin , Eye of Ugin , Jace, the Mind Sculptor (heh.), Avenger of Zendikar , Stoneforge Mystic , All Is Dust , Eldrazi Temple , Coralhelm Commander , Eldrazi Temple , Khalni Hydra , Linvala, Keeper of Silence , Vengevine , all three eldrazi titans.
Whilst Zendikar block bolstered eldrazi decks, control archetypes, somewhat merfolk, equipment, mana ramp, aggro, and graveyard strategies, Battle for Zendikar only really saw Gideon, Ally of Zendikar , ramp, and eldrazi everywhere. Just see "Eldrazi Winter," one of the most perfidious times the game has ever seen in terms of uniformity across formats.
The power level of specific archetypes and the imminent story diminished the potential of the set somedeal, and people just found Zendikar more enjoyable.
10 months ago
Cards that would be good in your deck: Mystic Sanctuary Niv-Mizzet, Parun God-Eternal Kefnet Hypersonic Dragon Thing in the Ice Flip Invert / Invent Windfall Docent of Perfection Flip Galvanoth Jace's Sanctum Metallurgic Summonings Sphinx of the Final Word
11 months ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree
11 months ago
I'm looking to make this deck more effective. I played a Modern tournament recently and found that most people who were playing with blue used Force of Negation . They sometimes had a whole playset going. Other decks I had trouble against were fast Red/Blue Delver of Secrets Flip decks. This made it difficult to get certain combos running. Many of my own counterspells were ineffective against Force of Negation . So I started looking into counterspells that could not be countered, like Overwhelming Denial , and other cards that make all of my instants and sorceries uncounterable, Sphinx of the Final Word (a bit too expensive though) and Boseiju, Who Shelters All . My thinking is that with the tree most of my important spells would be protected. My issue is that it would drain me of life quite quickly, so Prism Ring was also an idea (the problem with the ring is that it has no form of protection for itself, plus I want most of my spells to give me multiple options). Supreme Will was a card I was seriously considering. Not only would Kefnet reduce its cost, it essentially has the same ability as Narset (possibly 1 mana to choose a card from the top 4 cards of your library is a good deal). Another reason I thought about Supreme Will is because 2 of its mana are colorless. This means that I could use the tree for my sell. Cards like Archmage's Charm cost three blue so there is no way to make it uncounterable with the tree. Surgical Extraction was a card that I thought would be hugely beneficial against annoying counterspells like Force of Negation . Even though I myself have a Force of Negation , I wanted my deck to have the last word in countering spells. the idea was for this deck to be a counter deck that cannot be countered.
It would be appreciated if to be given some ideas for cards that might come in handy against such threats. I'm mostly looking for sideboard cards as not all I play agasint will be counter decks.
1 year ago
Cards to Add: Rewind , Unwind , Murmuring Mystic , Docent of Perfection Flip, some better counterspells, some more targeted removal/bounce effects (ala Reality Shift or Blink of an Eye ), maybe some more ramp.
1 year ago
1 year ago
I’d actually say you overcosted it by a fair amount.
I’d start by comparing it to a few cards that already exist.
The closest approximation to your card I know of is Vexing Shusher . It can’t be countered and at 1 mana a piece it protects your other spells. Your version is an artifact instead of a creature making it slightly harder to remove though artifacts are probably the second easiest permanent to deal with. But your sphere is capable of being countered. Yours is also a legendary which further hinders it. There’s also the issue of it entering tapped which means that it won’t be useful for another turn at best. You were nice enough to give it another ability but not one that seems to justify the extra cost.
Other cards to compare to.
Prowling Serpopard is a bit more restricted in what it protects but cannot be countered itself which is a huge upside. It also doesn’t make the spell cost any extra. It being on an above curve body is also quite nice.
Sphinx of the Final Word in the same mana cost range as your spell but the Sphinx can’t be countered and has hexproof on top of being a 5/5 flyer. Only draw back is that the counter protection only protects instants and sorcerers but that’s not the worst draw back for the deck that might want something like this card.
Teferi, Time Raveler : It’s a 3 drop that prevents counterspells and more. It’s also a planeswalker which has plenty more upsides to it. It’s not the best planeswalker but it certainly does the job you’re looking to do.
Teferi, Mage of Zhalfir : Prevents counterspells. Has flash. Your other creatures have flash. Overall great card and it does all of that for 4 mana.
I would say that the effect your are trying to have seems to be far cheaper than you’d think. Also almost every version has the counter protection for free with the exception of vexing shusher which only has to pay after the opponent tries to counter your spell. If I had to put a cost to the artifact you have as written I’d say it’s more in line with a great 2 drop or a meh 3 drop.