Night Market Lookout

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Night Market Lookout

Creature — Human Rogue

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.

wallisface on Greatness, at any cost

1 year ago

Youvegotplasticinyourlungs here's my thoughts:

  • Some of your 1-mana creatures don't have a lot of utility, particularly Night Market Lookout. Something like Festering Mummy might at least give you some better on-death triggers.

  • Spoils of the Vault feels incredibly dangerous when you still need to lose an additional 6 life for Demon of Death's Gate. I'd thing something like Profane Tutor would be a much safer way to fetch up cards... although that might be too slow.

  • both Lightning Greaves and Swiftfoot Boots feel really weak in Modern, because your opponent can always just kill your creature in response to trying to equip the equipment - and its usually just wasted card slots. In any case, 8 copies of this effect is waaay too many (even running a single copy of this kind of equipment is dubious imo). Importantly Lightning Greaves gives Shroud, which will stop you being able to target it for Tainted Strike.

ShiningEyes on juggling the health

1 year ago

Hiya! So a couple things One, enjoy playing casual. There's no need to actively push to change your deck if you don't want to. Two, welcome! Mtg is a blast, and I've been playing over 20 years now.

Now into actual feedback.

In Mtg, there are a couple of balancing acts a deck needs to perform. One of the most challenging ones for a new player to embrace is the idea of a Mana Curve. This is a much-praised concept that effectively says you want to be doing something on most turns of the game, and that generally you want to be doing the best stuff you can in a turn. This deck is missing 1-mana cards, and is running a lot of 5-6 mana cards for a deck that isn't trying to stop your opponent along the way. Here's some budget, casual low drops that I think you might really enjoy! Lightning Bolt is a classic card, and due to some recent reprints is currently a bargain at about $.50 per copy. On the creature side, you might consider Vampire Lacerator, since you've listed your goal as making bigger creatures than your opponents. Or, if raw damage potential is of more interest, you might consider Night Market Lookout.

Your removal cards, currently mostly sorceries, have solid upsides and also cost a lot of mana. You might find more success looking for a nimbler option. To keep things casual and also really high-quality, consider Terminate. Or, if planeswalkers are a problem for you, consider the similarly inexpensive and quality card Hero's Downfall.

Another balancing act that decks perform is consistency vs. utility. The fewer cards that are the same or have the same effect your deck is running, the less likely your deck is to play the same way from one game to the next. That said, if you play a bunch of copies of the same card (4 is the limit in a typical casual 60-card format), your deck will get to do the same game plan each game, but is likelier to run into a wall if your opponent is doing something particularly good against your strategy. Currently, your deck is really high variability, which is generally considered frustrating in a 60-card format. If you love that concept, look into the Rules of Commander. It's a popular casual format that encourages variability by saying anything other than a basic land, you may only have one copy in your deck.

There's also the challenge of balancing a theme, sometimes also called a tribe. Some decks run the best cards they have available. Others try to build around a particular theme, and make that theme run as smoothly as possible. The up and downsides here are much like with consistency, where the harder you commit to your theme the more likely it is to work, but also the more likely you are to run into problems you can't solve with the tools available to you. Right now, the deck is a little scattered. For example, Maze Abomination is particularly good when a creature is two or more colors. But you don't appear to be running any creatures that are two or more colors, so its upside isn't very helpful. What you do seem to have is a budding Sacrifice theme, often known as Aristocrats, a nickname derived from the card Falkenrath Aristocrat. To lean a little harder into that theme, I might recommend looking at Body Dropper, a recent common to get some more reward for your sacrificing. Blood Aspirant is very similar. Butcher Ghoul is a great low-drop creature that can be sacrificed multiple times. Rekindling Phoenix Does a similar thing, but on a bigger, flying creature. Blazing Hellhound is a solid mid-sized creature with a pretty good upside. If you're looking for a big beater that can win games, consider something like Demonlord of Ashmouth or Titan Hunter. What's the downside to running a lot of sacrifice effects? Well, cards like Yasharn, Implacable Earth can really slow down your whole deck until you find that Terminate or similar. As a new player, I wouldn't worry too much about this. Play your theme, play it to your heart's content, and worry about how your opponent is going to stop you once you have some more games under your belt.

Welcome to the game! There's a lot you can learn. Try to have patience with yourself as you discover your own favorite way to build decks and play. Feel free to ask any questions you have.

Spacebeest on Orzhov Party

1 year ago

Maybe Impostor of the Sixth Pride and Stonework Packbeast?

Two permanents that I think will really shine in any nalia deck: Haunted Crossroads and Oketra's Monument. Sensei's Divining Top is an awesome card too, being able to manipulate the top cards to find more party members to cast with Nalia.

I was theory crafting a bit about this deck and feel its mostly an agro deck, so I was was looking for some more agro cards to add: Night Market Lookout Pulse Tracker and Mardu Shadowspear seem like they would work well for this, give them a +1/+1 counter and deathtouch and no one is going to block these, but they'll do 5 dmg for one mana. Also Hammers of Moradin looks prommesing.

Spacebeest on Life of the party

1 year ago

Nice List, looks very close to what I would like to build! Curve is nice and low, only surprised you do not run any changelings to fix the party triggers of Nalia?

I was considering Night Market Lookout Pulse Tracker and Mardu Shadowspear. With a Nalia trigger they all hit for 5 for just one mana, only sad two of them are rogue's.

Two permanents that I think look really promising are Haunted Crossroads and Oketra's Monument, maybe this is something you could consider?

Spacebeest on Burakos + Folk Hero Party Tribal

1 year ago

Nice list! Some interesting cards I did not consider yet, I'm thinking of buying the precon but was really hoping I could upgrade it to a 7....

I was thinking of adding Night Market Lookout Pulse Tracker Mardu Shadowspear With a Nalia trigger they all hit for 5 for just one mana, only sad two of them are rogue's.

Two permanents that I think will really shine here: Haunted Crossroads Oketra's Monument

One more multi type for two mana you might want to play: Impostor of the Sixth Pride

(while typing this post I also stumbled across Shields of Velis Vel which is probably not playable, but is rather cute as it can be played from the top of the deck and will trigger party when there are 4 creatures in play)

sboy4 on Pain Train

3 years ago

Thank you for the input. I will probably look into a good payoff for the ramp, potentially a dragon so its fetchable with Magda, Brazen Outlaw . Pain Seer technically isn't card draw for Chasm Skulker . Night Market Lookout is better than Servant of Tymaret but I did end up trimming and eventually cutting it. Oreskos Sun Guide could probably do in the sideboard against aggro but it dies to every removal spell in the format. Emmara, Soul of the Accord is better from a lifegain perspective. I don't think Lurrus of the Dream-Den really does anything in the deck I originally overlooked Disciple of Deceit because it would be too hard on the mana but considering the scuffed, 2-drop heavy curve and reliance on Pain Seer , it could work.

BigChauncey on Mono-Black Burn

3 years ago

Trying Nightshade Stingers in place of Night Market Lookouts. I only really like NML in my opening hand as they usually end up only being one damage and one life gain otherwise. The NS's also add another evasion option which comes in handy vs Black and vs affinity. The biggest help is vs affinity though as your fear/intimidate evasion is off vs them. Nightshade Stinger can still get through in the sky to turn on prowl on your Morsel Thefts.

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