Hope Tender

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hope Tender

Creature — Human Druid

, : Untap target land. , , Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.)

wallisface on Why is Untapping Lands a …

2 years ago

legendofa I have an issue with you contesting my statement of "a large portion of those cards are extremely old" and then deciding yourself what the goalposts should be for my own statement. I never said that only old-bordered cards are old... the current "new" border has still been in use for a ridiculous quantity of time, and the colour pie has shifted numerous times since its creation. For me, anything that was printed 10+ years ago, fits into the "extremely old" category... so if you're going to pull me-up on what's old-or-new, that is the yardstick i'm measuring.

Now, ordering cards by how old they actually are (instead of arbitrary card-frames) yields the following (using only the cards you've already listed):

1993 (31 years ago): Ley Druid

1995 (29 years ago): Juniper Order Druid

1996 (28 years ago): Nature's Chosen, Emerald Charm

1997 (27 years ago): Elder Druid, Earthcraft, Llanowar Druid

1998 (26 years ago): Awakening, Argothian Elder

1999 (25 years ago): Early Harvest

2002 (22 years ago): Krosan Restorer

2004 (20 years ago): Rude Awakening, Nature's Will

2005 (19 years ago): Stone-Seeder Hierophant, Seedborn Muse, Patron of the Orochi

2006 (18 years ago): Magus of the Candelabra

2007 (17 years ago): Woodland Guidance

2009 (15 years ago): Garruk Wildspeaker

2010 (14 years ago): Bear Umbra

2012 (12 years ago): Arbor Elf, Urban Burgeoning

2013 (11 years ago): Voyaging Satyr

2014 (10 years ago): Nissa, Worldwaker

2017 (7 years ago): Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad

2018 (6 years ago): Ley Weaver, Cacophodon

2019 (5 years ago): Wilderness Reclamation, Rime Tender

2021 (3 years ago): Sculptor of Winter, Saryth, the Viper's Fang, Jorn, God of Winter  Flip

2022 (2 years ago): Likeness of the Seeker  Flip, Civic Gardener

2023 (last year): Rustvine Cultivator, Portent Tracker

2024 (this year): Innocuous Researcher

Using the above data, the below rant is in defense of my claim "From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time", which may have been the other thing you were contesting??

Now, at face value this paints a picture that indicates an-eb-and-flow of constant printings of green-land-untap effects, perhaps even slightly favoring those printings in the more recent years. HOWEVER - this does not take into account the actual percentage of cards printed in any given year.

For example, in 1996 2 cards exist in our category, BUT only 468 new cards were printed that year. 2022 also has 2 cards in our category printed, but also had 2004 new cards printed into it, meaning those 2 cards represented a significantly lower percentage of what green represented that year.

With Wotc printing an increasingly large quantity of cards every year, this effect has been getting an increasingly lower-percentage-share of cards given to it. The one anomaly I see is 2017, where 4 cards were printed in a year that made 861 new cards, making it about on-par with our beforementioned 1996 example.

legendofa on Why is Untapping Lands a …

2 years ago

wallisface I'm still going to contest that. Scryfall search comes up with 45 mono-green cards with the words "untap" and "land". Ignoring stuff like Blizzard and Chokefoil, there are nine cards in that group with ye olde bordere that untap lands, seven with the Modern border, and fourteen with the 2015 border, skipping those whose primary purpose is to turn lands into creatures like Wakeroot Elemental. Two of them are legal in Standard, and thirteen--about a third of the total, and more than ye olde bordere--are legal in Pioneer. I'm not seeing the dropoff for land untapping in green.

Ye Olde Bordere, "untap" + "land": Ley Druid, Elder Druid, Juniper Order Druid, Nature's Chosen, Early Harvest, Earthcraft, Awakening, Argothian Elder, Krosan Restorer. total 9

Modern Border, "untap" + "land": Rude Awakening, Nature's Will, Stone-Seeder Hierophant, Magus of the Candelabra, Garruk Wildspeaker, Bear Umbra, Urban Burgeoning, Voyaging Satyr. total 8

2015 Border, "untap" + "land": Nissa, Worldwaker, Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad, Ley Weaver, Wilderness Reclamation, Sculptor of Winter, Saryth, the Viper's Fang, Likeness of the Seeker  Flip, Civic Gardener, Rustvine Cultivator, Portent Tracker, Innocuous Researcher. total 14

Ye Olde Bordere, "untap" + "permanent": Emerald Charm, Seedborn Muse. total 2

Modern Border, "untap" + "permanent": none.

2015 Border, "untap" + "permanent": Cacophodon, Rime Tender, Jorn, God of Winter  Flip. total 3

Ye Olde Bordere, "untap" + "Forest": Llanowar Druid. total 1

Modern Border, "untap" + "Forest": Patron of the Orochi, Woodland Guidance, Arbor Elf. total 3

2015 Border, "untap" + "Forest": none.

So there's 39 green cards that can untap lands in some capacity, with 34 of those being more or less land-specific. Again, these counts ignore cards that untap lands by turning lands into creatures, focusing only on those whose main function is the untap. It also ignores Un-cards.

Analysis of blue to follow.

TypicalTimmy on Non-basic quantity

4 years ago

It's less about how risky it is in general and more about your personal meta. Some players play slow games, where a 4-player pod can last 3+ hours for a single game. Other groups will sit down and be done with their first game by turn 4, after just 30 minutes or less.

If your group plays long, slow games then it really doesn't matter at all. If your group plays fast games, it's less about basics and more about lands that don't enter the battlefield tapped. Or, having ways to untap them.

Generally speaking, lands that enter tapped are worse because you have tied up resources for a whole turn. Kenrith wants to use mana, so having it available the turn it enters is preferable. This would make Triomes actually a serious setback in that regard.

However, you can work around this with fetch lands. Pay the life to crack it on an end step so it untaps your turn. Although this does mean you do go your previous then without it.

I would recommend looking up ways to untap your lands, or make your lands produce more mana. For example,

With tutors, those should be plenty. Four different permanent types also means it is significantly harder for your opponents to fully stop you as they would need, collectively, multiple removal spells that hit each type of permanent.

jamochawoke on

5 years ago

I love this Ape tribal deck!

My only criticism is that you don't have enough human fodder for Kogla, the Titan Ape since he's one of your main forms of removal in your deck. You've only got Eternal Witness.

I was thinking maybe you could replace your Llanowar Tribe with Karametra's Acolyte or Citanul Hierophants ? Not only do they offer the potential for much more green mana per tap than the Tribe, they also are humans for Kogla to toss back.

Elfhame Druid could be replaced with Somberwald Sage which would actually net you 1 more mana for casting Kogla and 2 more mana all the time for other creatures.

You could also replace Sakura-Tribe Elder with Diligent Farmhand . While not as good as a one-off as the Elder it does fill the same chump block and sac for a land niche, it counts as an extra pump for the jank pump spell Muscle Burst which is mega flavor, and is a human for Kogla to toss. There's also Krosan Wayfarer which has the downside of only getting a land from hand rather than tutor or Primal Druid which has to die from the combat but at least lets you tutor.

I know you are probably using Llanowar Elves for an early play and ramp, but if you didn't need that extra (G) per tap you could replace it with Drumhunter which gives you needed card draw, a colorless mana per tap, and is a human for Kogla to toss. Some less good options but still ok since they're lower CMC than Drumhunter is Werebear , Honored Hierarch , Harvester Druid , Sylvok Explorer , or Humble Naturalist .

If you need a ramp creature to combo off with look no further than Hope Tender , Juniper Order Druid , Ley Druid , or Krosan Restorer to untap a land that produces big mana or Hidden Herbalists which would actually combo off of Kogla's tossback if you have something that could benefit from ETB's.

There's also Setessan Petitioner which would allow you repeated lifegain on ETB if you needed it.

Inkmoth on Yeva Draw-Grow

5 years ago

OLD

=16/14 cmc

NEW

= 13 cmc

These are the incoming changes guys. Expect a fully fleshed out primer implementing all of these. Also, the Moxfield primer is just going to be a redirect to the T/O primer. (Sorry guys, keeping up with multiple primers is a giant pain in the ass and I got ton on my plate atm).

Eventually I'll re-port the whole updated primer back to Moxfield.

If want to discuss these changes with the whole Yeva community, myself included join our server:

Yeva is cEDH?

TheVectornaut on Insane ramp idea - please help

5 years ago

Yeah, if you are running Fierce Empath , you do want most of your bombs to be at or above that 6 CMC threshold. For instance, that's why I run Greenwarden of Murasa over the usually far superior Eternal Witness and Cyclops of Eternal Fury over say Urabrask the Hidden or Fires of Yavimaya . Running both the Empath and Time of Need will require careful balancing so you don't end up in situations where you need to find one thing and the tutor you draw isn't the one that can search for it. Hypothetically, you can get around that by just running creatures that satisfy both conditions. It is true though that such creatures will often be quite pricey like the Eldrazi titans and Vorinclex, Voice of Hunger . If you do go the Eldrazi route, Artisan of Kozilek and It That Betrays would be some other guys to keep an eye out for, with one being obviously more budget than the other. As for the appropriate numbers of land untappers and land enchantments, you'll just have to goldfish and hopefully also get some real games in to test what ratio works for you. If there is a lot of enchantment destruction being played early, for example, I think running 12 Overgrowth effects would be more worthwhile. Or if creature removal is more of an issue, working in Hope Tender or Sculptor of Winter could be an option.

Inkmoth on Yeva Draw-Grow

5 years ago

Yoshness: It's 100% not. Magus Requires that the Land produce 3 mana. That means Gaea's Cradle or Priest of Titania need to produce 3 mana and Nykthos needs 5 devotion for Magus to go off with Ashaya and that's pretty much it. We don't have any sources that produce anymore. If you include Satyr, you have the Cradle. If you include the Elder, that goes infinite with Ashaya by itself. Outside of the combo it requires Cradle, Utopia Sprawl, Wild Growth, or Ancient Tomb in the interim to be used as ramp.

Hope Tender on the other hand requires that the land just taps for two to go infinite with Ashaya, which is something we can definitely work with in the form of:

  • Joraga Treespeaker
  • Priest of Titania
  • Gaea's Cradle
  • Nykthos (4 devotion)
  • Utopia Sprawl
  • Wild Growth
  • Ancient Tomb (Near Infinite Colorless that can be filtered)

Outside of Ashaya it still goes off with traditional Temur/Kogla lines and a Cradle land. To add to its utility, it always goes positive, as we can always exert it early on for mana as we don't care about it unless we intend to win.

However, having to explain this in a comment falls on me for making changes before rolling out the update explaining these changes.

If you wish to see how these slots are deliberated, feel free to join our server:

Yeva is cEDH?

Inkmoth on Yeva Draw-Grow

5 years ago

CyborgAeon: Yedora, Grave Gardener is unfortunately too costly for a value/protection spell, especially when most of the hate I encounter is targeted and 5 mana for some synergy isn't really feasible.

As for Ecological Appreciation , it's really a worse Tooth and Nail and the opponents picking the piles makes assembling viable ones that much harder.

Just a heads up for those on the thread, you can stay up to date with the on-goings of the list, like the above-mentioned cards on the discord!

Yeva is cEDH? (discord link)

Here's what's being tested at the moment:

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