The 100 Card Cut!
TheNinjaPhoenix, 3 years ago
After a lot of pondering, testing with different cards, and general thinking on how the deck should play, I've pushed this Syrix deck down from well over 150 cards at one point to a playable 100-card list. This includes a separate 15-card sideboard that has more evasion and combat-themed cards, as the main deck is a little more focussed on the GY interactions and Phoenix/Ninja triggers.
Since reaching 100 cards, I've made a minor change, which is the addition of Phyrexian Tower to the landbase, which somehow I missed. It's a phenomenonal piece of tech for the deck. I'm also mulling over increasing the land count to 35, as 33 has been a bit hit and miss.
The real test for Syrix will be building the deck in paper fully and playesting at my local store rather than just casually online via goldfishing and 'computer-randomised' testing.
As always, feedback is appreciated!

Update
Murcierlago, 3 years ago
Wheel of Fortune and streamlining mana/focus
Trying to fix some issues
DoubleCorvid, 3 years ago
There tends to be an issue of getting lands into the yard to trigger Slogurk. Magus of the Moon doesn't do much. Elvish Reclaimer and Seasoned Pyromancer can be used to trigger Slogurk, with differing goals. SPyro is used to reload late game, while Reclaimer can grab fetches, Boseiju, or Otawara.
Overburdened With Treasure
Beebles, 3 years ago
Well, this was probably the most treasure-laden set since Ixalan… Here's my analysis of the ones that could be added in this deck:
- First off, back in Neon Dynasty Commander we got Universal Surveillance. Although it’s not an instant, it is a better fit here than Commander's Insight. It’s the logical extreme of cards like Thoughtcast and Reverse Engineer. Happy to run this.
- We have a great new outlaw to add to our crew in Professional Face-Breaker. Almost a second Malcolm in terms of treasure generation (only combat damage), but with the upside that all our creature types can join the fray. The ability to turn any treasure into impulse draw is a major benefit! Taking out Sigil of Sleep for this, which proved to be a bit too situational here.
- Prosperous Partnership: an awesome treasure producer in our colors, but unfortunately more at home in a creature or creature token heavy deck. Although it has some synergy here with cards like Magda and vigilance Akiri, there likely aren’t enough tappable creatures in here to make this card outperform something like Monologue Tax, as Malcolm wants us to swing with most of our creatures instead.
- Hoard Hauler: too slow and situational for my taste, at least for this list. Also, there aren’t a lot of creatures here that can crew this.
- Rose Room Treasurer: another treasure producer that gels well with creature token decks. Which, unfortunately is not this deck… It’s a bit of a similar card to Storm-Kiln Artist here, as the deck does not provide enough synergy to warrant an include.
- Indulge / Excess: one more treasure maker that goes into go-wide decks. Not enough synergy here.
- Smuggler's Share is probably more valuable as a draw spell than a treasure token maker. In terms of token production, it will probably also not outperform a Monologue Tax, but taken overall it is probably the stronger card of the two. I like the flavor of this one as well. Cutting Intuition to try this one, as it ultimately felt a bit out of place here.
- Rain of Riches: I’m split on this card. One the one hand it’s an interesting treasure payoff. I like that it works on any turn and that it’s a super greedy card that’s very on theme. On the other hand it takes the deck in a different direction, as it incentivises that we use our treasure instead of banking them. That’s why I won’t be running it for now.

Enough lightning riding already
Forkbeard, 3 years ago
Ok welp, that's that. I've played this deck for many years and have tuned it to what I think is a decent build, but as it turns out I don't really enjoy counterspelling things until I'm ready to hit the 'I win' button with an infinite mana combo + [insert opponent death card here]. Kind of neat the first few times (hey it worked!), sort of boring the next few times (hey, it happened again, ok) and then just super meh ever since (hey, this is getting repetitive and causing feel bads all round). I also don't love playing against counterspell heavy solitaire decks that combo out when they're ready so why would I want to be that guy? So yeah. I'm stripping this deck apart for parts but I'm leaving this final list up here online for posterity - I won't be updating this list again. Side note, this is the first deck I've ever dismantled! Feels weird but also liberating.
New Capenna adds and some replacements
um_fido, 3 years ago
New Capenna had some great cards for our queen deck, i've added:
- Tenuous Truce comes in and Toil / Trouble goes out, and its great, i love it, its a deal, a protection and a draw card;
- Shakedown Heavy replaces Prosper, Tome-Bound
, its a bigboi draw and i like these cards that force our opponents to make a decision, like Clackbridge Troll;
- Painful Truths makes room to Master of Ceremonies, which in the worst case will amass us an army, in the best case we'll have lots of treasures and cards;
I love how these cards are so flavorful in this deck and increases our card draw.
I also added some cards that i feel that would benefits us more than the old ones:
- Dictate of the Twin Gods comes to replace Temur Battle Rage, the flash global double damage feels good;
- Debt to the Deathless replaced Tainted Strike, which makes me sad, cause the surprise infect is so in theme with Marchesa, but I needed something that could kill our opponents all at once if needed;
- Wishclaw Talisman is a better (and a little more expensive) Forging the Tyrite Sword, but the effect to send it to a opponent to make a deal and receive it back to use the last counter is great.
- Surveyor's Scope is better than Pyramid of the Pantheon and helps us to not stay too behind in the game;

Praetors Moving
illidan123, 3 years ago
Maximizing all proliferate. Praetors will find new planes to conquer.
Streets of New Capenna upgrades
shadowmoses514, 3 years ago
I want to lower the curve of this deck, while increasing both the mana production and speed of the spells of the deck. While I have fun playing the high impact cards here, I've noticed more and more the sorcery speed and mana hungry nature of this deck is leading to too many times where I'm sitting with nothing to do except sacrifice maybe one thing.
-1 Insurrection +1 Bootleggers' Stash: Firstly, its cheaper to play. The gap between 6 and 8 doesn't sound that large, but G vs RRR certainly is a huge price. Also, given that this deck plays Yavimaya, Cradle of Growth to have more access to G over red, this is a meaningful change. Additionally, Insurrection was supposed to be an "instant win" card, and I'm finding more oft that it's only good at eliminating one player and maybe halving or weakening another. The stash provides a bunch of artifact tokens to sacrifice, both for mana and for Shattergang. The tokens can also be doubled with Parallel Lives
-1 Hull Breach +1 Unleash the Inferno: While more mana intensive, the being both P.walker or creature AND artifact/enchantment removal all stapled into one card at instant speed
-1Vraska, Relic Seeker +1 Stimulus Package: Vraska is underwhelming, and cutting a 6 mana spell, that -while versatile- often blows one thing up, or makes a few irrelevant tokens has been feeling pretty mediocre. Stimulus package not only sticks around ans another enchantment to sack, but also makes mana and can make a few blockers in a squeeze.
-1 Explosive Vegetation +1Crop Rotation: Explosive is a relic of the past. It's certainly nice, but not only are there strictly better version of the same card, but I want to be able to find any land, not only basics. Also, instant speed
-1Staff of Nin +1Heartstone: Makes Shattergang's abilities cheaper. Narrow, but maybe effective enough. There is enough "drip-draw" with Erebos, greed and Arena, and burst draw that I don't feel like staff is needed and is also at 6, and does nothing for too long.

Changes to winning better
Skirtle, 3 years ago
Out:
1x Consuming Vapors Not worth a single extra treasure at my next upkeep
1x Izzet Chemister Not enough spells worth casting, a dead card on the battlefield sometimes
1x Disrupt Decorum Goading almost always backfired somehow
1x Swamp Have enough
1x Light Up the Stage I don't think it's worth playing
In:
1x Warp World Treasures count as permanents
1x Nadier's Nightblade Treasures also count as tokens
1x Exsanguinate Another nice wincon., and if it doesn't win, gains me a lot of life
1x Dockside Extortionist It's dockside.
1x Urabrask, Heretic Praetor I like Urabrask and helps with exile casting

The final purge
Macaronigrill5150, 3 years ago
After a lot of playing, and testing, I have decided to remove Boros Challenger, Elspeth Tirel, Benalish Marshal, and Catapult Master this tore my heart out but it had to be done. Welcome our new soldiers Dawnbringer Charioteers, Sisay, Weatherlight Captain, and Odric, Lunarch Marshal.
Sisay, Weatherlight Captian, is a legendary creature search Dawnbringer Charioteers for the flying and lifelink(you will see why) Odric, Lunarch Marshall is a big add, I want to give all my soldiers as many static abilities, for example with Lightning Greaves, all my creatures will get haste and shroud, and General's Enforcer(as long as there is a legendary creature on the battlefield) all my creatures will get indestructible.

None
Noire_Samhain, 3 years ago
Out- Blind Obedience, Arbor Elf In- Ghostly Prison, Sylvan Safekeeper
Initial Changes
joedski, 3 years ago
Removed:
- 1 Chaos Channeler
- 1 Chittering Witch
- 1 Dark-Dweller Oracle
- 1 Death Tyrant
- 1 Disrupt Decorum
- 1 Light Up the Stage
- 1 Lorcan, Warlock Collector
- 1 Loyal Apprentice
- 1 Ogre Slumlord
- 1 Piper of the Swarm
Added:

changes
King_Chozo, 3 years ago
Added the cards Sanctum of Shattered Heights, Sanctum of Calm Waters, Honden of Infinite Rage, Bloodfell Caves, and Woodland Stream. I removed Witness of Tomorrows, The Scorpion god, Nighthowler, Cabal Coffers, and Nyxborn Marauder.
Update #6 - Proxies
AstroAA, 3 years ago
Hello everyone!
My playgroup has finally agreed to allow the use of proxies. As such, I'm going through and updating each of my decks to reflect this. The following cards have been changed:
- 1x Forest has been replaced with Boseiju, Who Endures
- 1x Forest has been replaced with Gaea's Cradle
- Nature's Revolt has been replaced with Living Plane
- Orim's Chant has been replaced with Sylvan Library
- 1x Plains has been replaced with Savannah
![Sythis, Harvest's Hand feature for [EDH][Primer] Sythis Enchantress Prison](http://static.tappedout.net/mtg-cards-2/modern-horizons-2/sythis-harvests-hand/mtg-cards/_user-added/femme_fatale-sy_RzG9BK2.png)

Some NEO and SNC updates
Beebles, 3 years ago
I’ve made some tweaks to this deck recently. Here are some of the changes:
- IN Lion Sash, OUT Remorseful Cleric: I love the reconfigure equipment because they can be either an equipment or a creature, depending on what you need to get Akiri’s engine going. Lion sash is easily the best one of the bunch and is taking the slot of the cleric.
- IN Lizard Blades, OUT ???: I had a bunch of different cards in this slot until I settled on Lizard blades for the time being. It’s a flexible card that can either help us set up early game or be an alternative finisher at the end of the game.
- IN Professional Face-Breaker, OUT Mana Crypt: Although on paper mana crypt fits the stop-hitting-yourself theme of the deck very well, when playing at my LGS I could not help but notice that this card felt out of place related to the intended power level of the deck. I’ve cut it to make room for professional face-breaker. I like it that it has an ability that mirrors Akiri’s attack trigger, fitting the deck very well. It can either get us more mana or access to more cards depending on what we need while also having some sort of evasion.

Streets of New Capenna Updates
zswarat, 3 years ago
Remove - Add / Tevesh Szat, Doom of Fools - Ziatora, the Incinerator / Brass's Bounty - Bootleggers' Stash / Persistent Specimen - Tenacious Underdog / The Gitrog Monster - Riveteer's Ascendancy / Mountain - Ziatora's Proving Grounds / Meren of Clan Nel Toth - Mr. Orfeo, the Boulder / Mayhem Devil - Henzie "Toolbox" Torre /Edits
Dot8911, 3 years ago
Removed Necropotence, Possibility Storm, Desperate Ritual, Cabal Ritual, Dark Petition, Bolas's Citadel, Sensei's Divining Top, Lotus Petal. Added in Goldspan Dragon, Grave Titan, Phyrexian Arena, Unburial Rites, Entomb, Exhume, Reanimate, Spear of Heliod. This deck either needs to go "full storm" or abandon that plan. Plus I want to power down for a more casual setting this week.
Minor tweak
Dot8911, 3 years ago
-1 Mesa Enchantress +1 Knight of the Reliquary, -1 Plains +1 Sejiri Steppe. I think it's too important for Sigarda to get through with this deck, therefore I'd rather have access to more ways to tutor up utility lands.
v0.1.1 - warping the wail
Mousemke, 3 years ago
For the sake of it's shear flexibility, 2x Warping Wail added to the main board. A Basilisk Collar is removed (still one in the wishbboard) and an All is Dust is moved to the sideboard, pushing out Forsaken Monument
Changes toward more Lands Matter
McToters, 3 years ago
In order to focus the deck further toward my goal of lands matter, I have made the following changes per feedback from others:
Took Out Devout Witness, Ashes of the Abhorrent, Elspeth, Sun's Champion, Ignite the Beacon, Eternal Dragon, and Rune-Tail, Kitsune Ascendent
Put In Balancing Act, Canyon Jerboa, Planar Birth, Emeria Shepard, Felidar Retreat, and Invoke Justice
![Second Sunrise feature for No Man's Land (Mageta) [[Primer]]](http://static.tappedout.net/mtg-cards-2/mirrodin/second-sunrise/second-sunrise-cropped.jpg)
v0.4.1 - Solitude
Mousemke, 3 years ago
So, we finally have a Solitude. I know it's a great card but we'll see it in action. So far only 1 as i'm not really sure yet how this balance should go. It's not fetchable. More balance moves to follow but one step at a time. For now Solitude into the main in trade for a March of Otherworldly Light.
In the sideboard, a bit of fine tuning. Embereth Shieldbreaker and Containment Priest both out but for similar cards. In is another Drannith Magistrate and another Kataki, War's Wage. As well, the March of Otherworldly Light from the main board come into the sideboard and the Fiend Hunter is out

-Deadly Dispute, +Reckoner's Bargain
Carrot_cake, 3 years ago
The playset of Deadly Dispute is about 2/3 of the price of the deck, so I've switched it out for Reckoner's Bargain.