Balancing Act

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Quest Magic Legal
Vintage Legal

Balancing Act

Sorcery

Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

freezerboy on No Man's Land (Mageta) [[Primer]]

9 months ago

That does sound tough since each of those tend to take a bit of time. You could get some payoff from Cleansing and Planar Birth to massively buff Ondu Greathorn or Retreat to Emeria, allowing you to only target your basic lands. Or even target only lands with a Balancing Act.

If you're going the landfall route, which may work if you add some more options like Boreas Charger if you've sacrificed your lands or Crucible of Worlds, Oreskos Explorer, Stoic Farmer, Eternal Dragon, Timeless Dragon or anything else with plainscycling. More buffing cards like Canyon Jerboa or Felidar Retreat could help with the subtheme, and as many options with landfall like Fearless Fledgling, Prowling Felidar, Emeria Angel, and Emeria Shepherd. The Shepherd is very strong recursion, though sadly doesn't target lands.

Eternity Vessel could even give you some defense while keeping with the theme and Trove Warden looks viable as well.

All in all, with the basic land angle there are a lot of options for landfall abilities in white, so may as well make use of those for a more immediate power buff than something slow like Elspeth, Sun's Champion.

Beebles on Mono White Ramp/Draw

10 months ago

Yeah. I also hope we see more cards like welcoming vampire. Or that they find additional ways for white to draw.

As for green being too good at ramp and the social contract preventing MLD, I would love Wizards to print white versions of Natural Balance or similar (without getting into Global Ruin or Balancing Act territory). I think that card is a pretty good way to keep land ramp decks check while not totally wrecking games. I also liked Strict Proctor as a fair way to punish landfall decks without completely stopping them. Tectonic Hellion was an underwhelming attempt, but if they would staple such effects on cards that people will run for other reasons, we might start to get some more useful tools.

IHATENAMES on [EDH][Primer] Adeline Anthem Beatdown

1 year ago

I enjoy mono white equipment vultron in edh. I have run many over the years starting from the forged in stone starter edh deck and this deck reminds me I need to update my current brew (balan is at the helm).

I'd recommend looking into ramp. Legion's Landing  Flip Windbrisk Heights Oketra's Monument Loyal WarhoundGauntlet of Power just to name a few.

I'd revisit which equipment you run. Example Godsend Batterskullis fun. But generally bad in edh in my play testing. Blackblade Reforged highly recommended

Removal. This is gonna be meta dependent you seem kinda light on removal. Another boardwipe might be good only especially is kinda rough. I'd suggest something like Balancing ActOndu Inversion  FlipTragic ArroganceDusk / Dawn or a power toughness based wipe that keeps your weenies. (Erase a better demystify)

Suntitan Nahiri, the Lithomancer or other recursion. I know you are trying to play the aggressive game but a long term plan is always good.

Meta dependent but running silence? Much better in1v1 unless you are using it to stop a combo or stop interaction with your combo.

Tutors perhaps to make a Xtra copy of a few of your cards Search for Glory or Thalia's Lancers would hit lands artifact and even elspeth

Perhaps more lands 30 is kinda low 34 is the lowest I go. If you can't find what to cut for it look onto the BFZ flip lands for utility that can also be lands like Ondu Inversion  Flip

Other cards I just suggest that I like: Dawn of Hope Brave the ElementsJazal Goldmane Crescendo of War

Idoneity on The Lion of Jamuraa

2 years ago

I am of two minds on this deck.

1) I am extremely fond of anyone who utilizes older, lesser-known creatures as a general of their deck.

2) The list itself seems incredibly janky.

Either way, I bloody love it!

For actual recommendations, I suppose I should grant a few.

Abolish is a card that people do not anticipate, thence I have gladly included it in some of my multi-coloured White lists. I would try it.

Reverent Mantra is just a splendid card. It nullifies a kill spell out of nowhere, all whilst being hilarious against certain wraths.

Just as a utility land, Hall of Heliod's Generosity is able to retrieve some fallen utility enchantments. Merely looping an Aura of Silence can be quite meritorious.

Lastly, I do not know how effective it would be in this list, but Balancing Act is my favourite wrath effect. Try it, then cut it.

I do hope this is of some aid.

For some older commanders of my own, I have a fair few.

Hazezon Tamar

Eladamri, Lord of Leaves

Adun Oakenshield

Bladewing the Risen

Feel free to write comments of antipathy anent my annoying offerings.

Good day to you.

Reznorboy on Aristocrats all the way.

2 years ago

So, generally speaking, I think you should add a discard engine, tempo cards, and more graveyard cards.

(I'm now not so sure about dredge, but it definitely could still be done.)

So, first I would add cards like Delirium Skeins, Mind Rake, Smallpox, Tasigur's Cruelty and Raven's Crime.

These cards will definitively being hurting you as well, but they will help set up the grave while putting your opponents in a even worse position.

Then, you can play cards that help you keep and regain advantage off all of those discards, like Oreskos Explorer, Gift of Estates, Bloodghast, and Lingering Souls. (You would want to go 2nd or 3rd given the choice). (As well as Life from the Loam if your budget permits).

Then, you may want to play even more tempo cards such as World Queller and Balancing Act.

That's what I can think of for now.

DragonLordJippy on A Better Balan, Wandering Knight

3 years ago

Rollergoalie31

I knew I was forgetting something! I have a Flagstones copy at home that'll get shuffled in soon, haha. Thank you for reminding me of that Card! Glowrider is fine, but we certainly have enough Taxes within the list currently... It came down to Vryn or Glow for me and I took the flyer. You can swap Ravages of War for Balancing Act as an alternative Wrath (one I'm trying to squeeze in) which cuts the cost by $100 and certain Rocks could be taken out for less efficient ones... Sub $500 may be difficult, as Cards like Humility and Trinisphere are a must, but they can sub out for alternative Stax elements. Yes! Anje gets hit pretty hard from this list, haha. Suppression Field is a gross one.

Caerwyn on The Wheel of Time's Rand …

3 years ago

I do not really see how untapping represents building alliances, and I still think it is far too easy to enable untap abilities. With a whole host of enabler cards, your ability pretty much reads "whenever a creature enters the battlefield, put a +1/+1 counter on it and Rand."

Instead, you could just make it a Tap ability - from a flavour stance, I think that works better, given that gaining all those alliances was a fairly slow process, better represented by the creature having to spend a turn out of commission.

Also, as written, I don't think this card necessarily needs Green - it is a lot like a super Bolster, which is a White-based ability. Also, from a flavour stance, Rand was not really a Green character at that time in the books.


I think the addition of Black would both be flavorful and would help with the card's colour identity. would probably be a good cost.

When White has abilities which cause a sacrifice as a wrath effect (rather than the common "sacrifice an attacking creature") they're flavoured such that the focus is on what can be saved, rather than what is going to die. Cataclysm , Balance , Balancing Act ,, Cataclysmic Gearhulk , etc.

This should be an exile effect. After all, this card is presumably regarding the period of time where Rand is a bit off his rocker--to include the time he uses balefire to "exile" an entire fortress and its inhabitants from existence.

I think the addition of Red to the last card would be apt from a flavour perspective and would work well with your abilities, as discussed above.

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