General's Enforcer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

General's Enforcer

Creature — Human Soldier

Legendary Humans you control have indestructible.

: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Brocksbigdeckenergy on A Killian to One

1 week ago

Thanks for the recommendations. Blessing of Leeches is pretty dope. And Bastion Protector and General's Enforcer have served me pretty well too.

legendofa on Boros Legion

4 months ago

If you want to add a third color, offers the most options, but most of them are underwhelming. and have some interesting cards, but nothing that is an obvious shoo-in for Soldier tribal. is better at ramp, and is generally better at drawing and tutoring. Ultimately, I think this one comes down to taste. Dauntless Escort, General's Enforcer, and Lavinia, Azorius Renegade are all worth taking a look at.

As far as the commander goes, Saskia the Unyielding gets two extra colors, Jirina Kudro helps Humans as well, and you're either going to have to go specialty Guile, Sonic Soldier or Kynaios and Tiro of Meletis if you want with all creatures being Soldiers.

How competitive do you want it? Who are you going to be playing with? I hate to say it, but $300 won't buy some individual cards for an optimized competitive EDH deck. Don't let that stop you, though; as long as you have fun and enjoy what you've created, it's a success, and $300 can get some good stuff.

Swebb87 on general's enforcer and board wipes

6 months ago

If I have 4 legendary human creatures in play and a General's Enforcer and someone casts a Deadly Tempest do my legendary creatures all live?

Nacht on Sisay, Weatherlight Captain

7 months ago

Here are some cards to consider dear brother:

Remember, really look at what you're throwing in. Half of these cards have no function, and don't do anything for the deck. I'll leave it to you (for now) to figure out which ones fall under this. One that I'll give you is Nahiri, Storm of Stone. You've got very little equipment, and equipment is not the focus of the deck here.

A good start, but remember what I've taught you. Keep it up!

MaltOMeal on Absolute Theocracy

1 year ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    abby315 on Orzhov Oops! All creatures!

    1 year ago

    I think these cards are too overcosted/inefficient for standard: Eidolon of Inspiration
    Victory's Envoy
    Grasping Giant
    Resolute Rider

    But here are a couple more efficient threats that also help to disrupt your opponent: Eidolon of Obstruction
    General's Enforcer
    Tithe Taker
    Lavabrink Venturer (this is not turned off by Hushbringer)
    Murderous Rider - you definitely need to include this! It doesn't count as a non-creature, and you will be running into Uro. Keep in mind you turn off Uro's ETB draw with Hushbringer, but also his self-sacrifice trigger, so you're giving your opponents t3 Uro.
    Rankle, Master of Pranks

    I hope this helps!

    afikolami on Does Zirda, the Dawnwaker lower …

    2 years ago

    I felt sorry for my opponent then. For 5 turns I was stopping their creatures from attacking without tapping additional mana while I was able to add to the board with discounted General's Enforcer's ability.

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