General's Enforcer

General's Enforcer

Creature — Human Soldier

Legendary Humans you control have indestructible.

: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

General's Enforcer Discussion

MaltOMeal on Absolute Theocracy

2 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    abby315 on Orzhov Oops! All creatures!

    11 months ago

    I think these cards are too overcosted/inefficient for standard: Eidolon of Inspiration
    Victory's Envoy
    Grasping Giant
    Resolute Rider

    But here are a couple more efficient threats that also help to disrupt your opponent: Eidolon of Obstruction
    General's Enforcer
    Tithe Taker
    Lavabrink Venturer (this is not turned off by Hushbringer)
    Murderous Rider - you definitely need to include this! It doesn't count as a non-creature, and you will be running into Uro. Keep in mind you turn off Uro's ETB draw with Hushbringer, but also his self-sacrifice trigger, so you're giving your opponents t3 Uro.
    Rankle, Master of Pranks

    I hope this helps!

    afikolami on Does Zirda, the Dawnwaker lower …

    1 year ago

    I felt sorry for my opponent then. For 5 turns I was stopping their creatures from attacking without tapping additional mana while I was able to add to the board with discounted General's Enforcer's ability.

    MangaVentFreak13 on Scourge the Maulclaves

    1 year ago

    Evolving Wilds cannot fetch Savai Triome . Wilds says basic land unfortunately.

    And the answer to all your rhetorical questions is: How do you win if I don't have X?

    If the point of your Garrison Cat is to die, what happens if it doesn't?

    Yes, Winota is great to cheat things in. But when you don't have Winota? What happens when you draw Reverent Hoplite ? If you have nothing better to cast, can you cast it with only 3 or 4 lands? What happens if you can't draw that 4th land to cast Winota? How do you win then?

    You worry about Shatter the Sky because if you don't have the Luminous Broodmoth or General's Enforcer out, you probably get a 1/1 human from your cat, and you lose whatever you cast on turns 2 and 3. If you have a Winota out, you get to draw a card, but now you need to get another Winota out. Even if you do have Luminous Broodmoth out, it can't bring itself back. See the problem?

    Granted, my remarks come from after playing 7 different aggressive Winota decks pre and post bans. You don't have to take my advice, but refer back if the deck isn't working out the way you hoped.

    Minousmancer on

    1 year ago

    I'm curious, why Woe Strider instead General's Enforcer?

    Have you thought about using Umori, the Collector instead of the Scheming Symmetry?

    This is my take it is interestingly quite different. I would love any suggestions or advice I'm even willing to answer any questions you may have.

    Winota of Drannith

    Davinoth on

    1 year ago

         Paeldroth: I actually had General's Enforcer in the first draft and I think he may end up making it back in! Etrata, the Silencer is not really my playstyle, and I can definitely see the power there, but for the same reason I decided against cards like Door to Nothingness, I likely won't include it.

    Paeldroth on

    1 year ago

    Personally, I'm a fan of using Sisay to fetch Etrata, the Silencer. Additionally, since many of your legendary creatures are human, an additional layer of protection would be General's Enforcer.

    Looks like a lot of fun!

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