General's Enforcer

General's Enforcer

Creature — Human Soldier

Legendary Humans you control have indestructible.

: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

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Set Rarity
Ikoria: Lair of Behemoths (IKO) Uncommon

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Tokens

Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Historic Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal
Frontier Legal

General's Enforcer Discussion

afikolami on Does Zirda, the Dawnwaker lower ...

1 month ago

I felt sorry for my opponent then. For 5 turns I was stopping their creatures from attacking without tapping additional mana while I was able to add to the board with discounted General's Enforcer's ability.

MangaVentFreak13 on Winota of Drannith

1 month ago

Evolving Wilds cannot fetch Savai Triome. Wilds says basic land unfortunately.

And the answer to all your rhetorical questions is: How do you win if I don't have X?

If the point of your Garrison Cat is to die, what happens if it doesn't?

Yes, Winota is great to cheat things in. But when you don't have Winota? What happens when you draw Reverent Hoplite? If you have nothing better to cast, can you cast it with only 3 or 4 lands? What happens if you can't draw that 4th land to cast Winota? How do you win then?

You worry about Shatter the Sky because if you don't have the Luminous Broodmoth or General's Enforcer out, you probably get a 1/1 human from your cat, and you lose whatever you cast on turns 2 and 3. If you have a Winota out, you get to draw a card, but now you need to get another Winota out. Even if you do have Luminous Broodmoth out, it can't bring itself back. See the problem?

Granted, my remarks come from after playing 7 different aggressive Winota decks pre and post bans. You don't have to take my advice, but refer back if the deck isn't working out the way you hoped.

Minousmancer on Mardu Winota

2 months ago

I'm curious, why Woe Strider instead General's Enforcer?

Have you thought about using Umori, the Collector instead of the Scheming Symmetry?

This is my take it is interestingly quite different. I would love any suggestions or advice I'm even willing to answer any questions you may have.

Winota of Drannith

Davinoth on Sisay and Jegantha's Wild Party [SuperFriends EDH]

2 months ago

     Paeldroth: I actually had General's Enforcer in the first draft and I think he may end up making it back in! Etrata, the Silencer is not really my playstyle, and I can definitely see the power there, but for the same reason I decided against cards like Door to Nothingness, I likely won't include it.

Paeldroth on Sisay and Jegantha's Wild Party [SuperFriends EDH]

2 months ago

Personally, I'm a fan of using Sisay to fetch Etrata, the Silencer. Additionally, since many of your legendary creatures are human, an additional layer of protection would be General's Enforcer.

Looks like a lot of fun!

BlackoutX on RBW humans (aggro)

2 months ago

caio2201

First of all I call this deck humans is because the most key cards to this deck are the humans, the knight tribal is just used to push it to be faster and add an extra level of protection to my creatures.

Everything mentioned I have tried in the deck has ended up being to slow, or simply didn't fit the aggro I was going for with this deck. Giant Killer was a hard cut but I ended up cutting it because I wanted the consistency in the main board, its in my side board for a reason. The skyknight helps with pushing in that extra bit of damage, I have won games with just skyknight and an Embercleave, I will admit it needs support to be good and it is the card I'm most iffy on but its proven useful in games for its evasion. General's Enforcer isn't very helpful in this deck, since I am only running Kudro as a legendary human and since I would only ever run Tajic, Legion's Edge in this deck along with Kudro it still doesn't quite get there. Boros Challenger is a great card that I wanted to run but since I wasn't sure where to fit it, I kind of just let it sit.

The land base is something that I wasn't sure what to do with for a long time so I just kept trying different things till I ended up with this; triomes are to slow for an aggro deck so I wouldn't run them (unless in a commander/4+ color deck). when I was running 12 shock lands I ended up just dying to them, so I cut down on them ever so slightly.

Note: I am aware of how winota works and I have a deck built around the card.

caio2201 on RBW humans (aggro)

2 months ago

This is more of a knight tribal than a humans... If you want to lean more on the human side of things, go for General's Enforcer, Tajic, Legion's Edge Judith, the Scourge Diva and this kind of stuff. The Enforcer is low key one of the best cards of the deck. Giant Killer is also a great option to have some more removal and is just a decent card for the stats, quite easy to get it to be a 2/3 or even more with Tajic, it should be in the main deck ALWAYS, since this deck is really light on interaction. I really dont like Hero of the Nyxborn in this deck, it lacks synergy, if all you want is two humans for one body, there are way better options out there Skyknight Vanguard is cute and all, it can make you some wide boards (not probable tough, we all know it is removal bait) but even if it does, there is a HUGE problem with it. It doesnt create humans or knights, and a bunch of 1/1 just dont cut it in this format. If you are thinking about it for a Winnota combo, just dont. The token it creates does NOT trigger Winnota when it is created, because it doesnt techncally "attack" on that combat, it is created already attacking For the manabase... IMO just dont get fancy... 12 shock lands, a couple of triomes if you want and fill the rest with basics, this deck doesnt want to lose a single turn to tapped mana, SPECIALLY during the first 3, so I think that Passage is just a waste, and helps decks that want to use your grave for something (not common, but it is just a drawback). The Tournament Grounds lose a lot of value if you are not full on knights, so I cut them in my list Other two cards I would suggest you look into are Boros Challenger and Whisper Squad, they may look like not that much, but they are surprisingly helpful

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