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Format | Legality |
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Rose Room Treasurer
Creature — Ogre Warrior
Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay . When you do, this deals X damage to any target (creature, player or planeswalker).
Saljen on Treasure, Dwarves, and Dragon's; OH MY!
1 month ago
Grab from spares: Helm of the Host, Inspiring Statuary,
Buy: Hangar Scrounger, Magda, the Hoardmaster, Rose Room Treasurer, Twinflame Tyrant, Gerrard's Hourglass Pendant, Bottle-Cap Blast, Alchemist's Talent,
Last_Laugh on Animar & friends!
9 months ago
Np, another card I'd suggest is Rose Room Treasurer. I don't know how this floated under Animar player's radar. Not only does it discount your 2nd and 3rd creatures each turn to usually be free, but it doubles as a finisher for any infinite mana combos you pull off since they all involve bouncing and replaying creatures.
Last_Laugh on Animar the perfect
10 months ago
Another suggestion I'd make is Rose Room Treasurer. The treasures add up and actually make a difference but more importantly, this is a game ending combo piece for any infinite mana combo here.
Last_Laugh on Animar
10 months ago
Rose Room Treasurer is a wincon for any infinite mana combo here. I don't know how this floated under Animar players' radars but trust me, it's worth a spot.
Last_Laugh on ambinar i guess
10 months ago
Rose Room Treasurer gives you a game finishing mana outlet for any infinite mana combo here since they all involve bouncing and replaying creatures. I'm not sure why this is so overlooked, it's honestly amazing here.
Neoform, Walking Ballista, and Phyrexian Metamorph will enable the most mana efficient combo line in Animar (you already run the rest). It only needs , Imperial Recruiter in hand, 4 life, and 2 counters on Animar. Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue does its self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Last_Laugh on Animar Go brrr
10 months ago
Oh, another card I'd suggest is Rose Room Treasurer. I don't know how this floated under every Animar player's radars, but it's a very efficient finisher for any number of infinite mana combos here. Those first 2 treasures every turn are nothing to scoff at either and usually make your first 2 creatures essentially free to cast while possibly mana fixing when needed. Try it out, you won't regret it.
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this deck the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
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