|Commander / EDH||Legal|
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Creature — Ape
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
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Ravenous Baboons Discussion
2 weeks ago
Rishadan Cutpurse, Rishadan Footpad, Rishadan Brigand, Acidic Slime, Stoneshaker Shaman, Storm Fleet Arsonist, Tyrant of Discord, Avalanche Riders, Manglehorn, Goblin Settler, Ravenous Baboons, Myojin of Infinite Rage
1 month ago
If you want some late game punch, the trick with Alesha is to run creatures who are much bigger than their printed stats suggest! For instance, Arcbound Overseer, Clockwork Dragon, Sewer Nemesis and Ignition Team all have 0 power while they're in the graveyard, but much more when they come into play. It can almost feel dirty, but nothing beats the feeling of paying two mana to reanimate your Pentavus.
Other creatures worth considering include Garza's Assassin (you can kill a creature every turn!), Thought Gorger for the potential size and ability to discard other reanimation targets, Ravenous Baboons, Herald of Leshrac, Flayer of the Hatebound, Epochrasite, Clone Shell, Bone Shredder, Nighthowler, Murderous Redcap... plenty of nasty creatures that have good synergy with Alesha.
5 months ago
A good trick for getting more punch out of Alesha is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!
Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Alesha. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!
1 year ago
Wasn't sure exactly what card types you were looking to add to, so here are a few that I enjoy playing in red.
1 year ago
Well, AsykoSkwrl if they won't let us have any fun, we won't let them have any fun. Take out the combo cards for any and all of these cards, and share the love with them!
After they have no cards in hands or creatures on board, or lands, they might beg you for a bit combo. (Yes, I am mean, but mean according to rules they set up!)
1 year ago
Giving your opponents a fresh 7 cards is very risky, so i am not a fan of Wheel of Fortune and its friends. Also, they make Living Death a very risky spell by filling your opponents' graves. In my version of Alesha, i play Mindslicer, Necrogen Mists and Bottomless Pit instead, as the effect is hard on lots of decks, but Alesha is explosive and provides so much card advantage that you can easily handle it. Some cards that i found great but don't see in your list are: Feldon of the Third Path, Elspeth, Knight-Errant, Obsidian Battle-Axe, Liliana, Heretical Healer
Flip, Weathered Wayfarer, Ranger of Eos, Siege-Gang Commander. Instead you play Thran Dynamo, Gilded Lotus, Burnished Hart and Ashnod's Altar, but have relatively few ways to actually make use of all the extra mana. Finally, i think you should include creatures that you can tutor up and use to fight specific threats. Reliquary Monk, Manic Vandal, Keening Apparition, War Priest of Thune or Necrotic Sliver can destroy artifacts and/or enchantments in case that's necessary. If you are worried about lands, Fulminator Mage is the best option, though Avalanche Riders and Ravenous Baboons are more budget friendly. Graveyard interaction could come in form of Agent of Erebos or Faerie Macabre.
Potential cuts: Darksteel Plate, Iroas, God of Victory, Falkenrath Noble, Darksteel Ingot.