Turtleshell Changeling

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Turtleshell Changeling

Creature — Shapeshifter

Changeling (This card is every creature type at all times.)

(1)(Blue): Switch Turtleshell Changeling's power and toughness until end of turn.

McToters on "Since when do people use Moonfolk in 2024?"

3 years ago

I have never seen anyone make a deck like this! Title is accurate! Awesome brew

It seems it’s been working well with just the 11 or so moonfolk you’ve been running, but you ever think of running some changelings? On a quick search I think there’s 4-5. Something like Shapesharer Universal Automaton or Turtleshell Changeling. The only reason to use them would be if your moon-folk count isn’t assisting with your commander enough.

You ever think of some snow-covered islands to work in tandem with Extraplanar Lens? That way if you play against another blue deck you don’t double their mana as well.

+1

mtg_artifacts on

6 years ago

Turtleshell Changeling (replace with 1 Calcite Snapper and 1 Horned Turtle) and Tortoise Formation (replace with 2 Spell Pierce) plus Meandering Towershell (replace with 2 Thriving Turtle) and for better blocking Freed from the Real (replace with 1 Essence Scatter) annnnnnnnd to keep your Azor's Elocutors on the battlefield Darksteel Plate (replace with 2 Island) Also my strat for this deck is: block get out your Azor's Elocutors put the Darksteel Plate on them then block with your turtles so you dont take damage (If you something like a Lava Axe use a counter spell) untell you can automatically win the game. FLAWLESS!!!

acbooster on Would card:Turtleshell Changeling grow infinitly …

6 years ago

No it would not.

This is where everyone's favorite part of the rules kicks in - layers!

The way layers work is that the game defines specific groups of conditions that change the aspects of a card. The lower the number, the earlier it applies. We're looking exclusively at layer 7 here, which deals with power and toughness and is split into 5 more layers itself.

The layers apply in the following order:
1. Define P/T
2. Set P/T
3. Modify P/T without setting it
4. Counters (e.g. +1/+1)
5. P/T switching

So let's look at the situation you have. With the Turtleshell Changeling and Plated Sliver on the field, the changeling will become a 1/5. If you use its ability, it becomes a 5/1. It doesn't gain any extra from the Sliver because it already has. This is because of rule 613.5, which reads:

If an effect should be applied in different layers and/or sublayers, the parts of the effect each apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even if the ability generating the effect is removed during this process.

This also explains why the Changeling doesn't become a 4/2 when it switches its P/T.

Eiti3 on Time for a new deck …

7 years ago

Here's way too long of a list of suggestions now that I know you're interested in Changeling Scarecrows.

Stuff That Works Well With Reaper King Show

If you have any more questions, I should have eaten my supper by then. Best of luck!

AngryKitten on Mistform Ultimus destruction

8 years ago

Looking at the deck again I think Sword of Body and Mind doesn't fit too well here.

I think you should remove these creatures:
Cursecatcher is way too specific.
Deep-Sea Kraken is slow.
Deepchannel Mentor costs a lot for its ability. Personally I think you have enough better aversion.
Mothdust Changeling takes a lot of help to make it good.
Silvergill Douser doesn't seem powerful enough.
Turtleshell Changeling is...meh. In EDH, getting in that possible 2 extra damage is not really worth it.