Full Moon's Rise


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Full Moon's Rise


Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

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Recent Decks

Full Moon's Rise Discussion

luaswolf on Werewolves

2 weeks ago

Mr._Peepers, thanks for your suggestions, i agree with removing some removal and adding more 1 drop creatures to be more aggressive. Sweltering suns welt to side board and im debating whether i want to remove another Flame Slash. Also, im still torn between having Flame Slash or Magma Jet.

I also removed Moonmist for Full Moon's Rise but i am still trying to decide which i prefer.

I am keeping the Arlinn Kord  Flip as 3 ofs because i do really want to use her. In playtesting i do find the Outpost Siege to be extremely beneficial if the game is going longer than expected so i might test out 2 of or 3 of the cards.

Any more thoughts would be greatly appreciated thanks!

Holmhollow on War wolf

5 months ago

You could probably swap out the 2 Executioner's Hood, 4 Gatstaf Shepherd  Flip and 1 or 2 Full Moon's Rise. Neglected Heirloom  Flip is a really cool card for Werewolves but I wouldn't run a playset since it doesn't do much on its own.

vhpiasson on RG Casual Werewolves

5 months ago

Me and my girlfriend made a standard werewolf deck for her on Standard (now cycling out of it), so most I can give you are ideas.

I like Howlpack Resurgence over Full Moon's Rise since it has flash and you can pass turn without casting anything to transform your werewolves - you do lose the protection regenerate provides, though. Village Messenger is pretty agressive and is a pain to block when it flips. I don't like Sage of Ancient Lore  Flip, and I think you could run some Scorned Villager  Flip for some mana-ramps. I think Lambholt Pacifist is pretty strong by itself, but we did run 4 copies of the enchantment I mentioned and also 3 copies of Neglected Heirloom  Flip - this weapon is nasty when it flips since it also gives first strike. Kessig Forgemaster  Flip is also a pain to deal with since her damage text triggers before First Strike. Some other werewolves we used too are Hermit of the Natterknolls  Flip for draw and Breakneck Rider  Flip for another trample source. I also liked Pack Guardian because of the Flash text so you can pass turn without doing anything to transform other werewolves and dump unwanted lands to make wolf tokens. There's also some new Ixalan cards you could consider, such as Shaper's Sanctuary.

Whew that was a lot of cards, anyway, if you want more consistency, you should probably run fewer 4's and more 3's (i'd suggest around twelve 3 cmc cards), and maybe one more land (your average CMC is 2.76, I usually go 2X lands where X is the average CMC pointed out by tappedout, so in your case 22 or 23). I see you also run only 5 targeted removals (not considering the werewolves flip). I try to run between 8 to 12 removals so I can deal consistently with my opponent's board. You could just run 4 each (bolt and hunt) and maybe sideboard some more. Naturalize is a good one to sideboard and deal with non-creatures.

I'm not a pro, just play casual FNMs and casual games with friends, but that's how I try to build decks. I hope it helps.

goblinguiderevealpls on Final Werewolves (HOU - Retired)

5 months ago

i played standard werewolves in the original innistrad, and this is the closest thing i have seen since then!

long live Immerwolf, Full Moon's Rise and Huntmaster of the Fells  Flip, not to mention Kessig Wolf Run

next stop, modern mashup?

GrizzlyFate on R/G Modern Werewolves

6 months ago

Thanks for the comment! Very hard choice between the two cards. I like Howlpack Resurgence because you can transform your werewolves, then flash it in on your opponent's turn, but I will add Full Moon's Rise to the sideboard.

HydraOoze on R/G Modern Werewolves

6 months ago

Really nice deck +1, only thought is maybe Full Moon's Rise instead of Howlpack Resurgence since the regenerate is really strong

Mandalorian on Wolf Pack

7 months ago

You are going to want to cut a lot of the 1 ofs for more 3-4 ofs to make your deck more consistent. Eliminate some of the mediocre creatures for more of the better ones. The deck could also use some removal that doesn't require fighting. Not sure what your budget is but here are some considerations:

Huntmaster of the Fells  Flip is the best werewolf in Magic

Lightning Bolt


Flame Slash


Full Moon's Rise

Breakneck Rider  Flip

Moonmist>Waxing Moon

Mayor of Avabruck

Master of the Wild Hunt

Silverfur Partisan

Reckless Waif  Flip>Village Messenger

Rev_Lycan60 on In the company of wolves

7 months ago

No problem. A few others to consider and have helped with wins for my werewolves include Full Moon's Rise, Howlpack Resurgence, and Moonlight Hunt. I particularly like the last one when my Werewolves are transformed and deal more damage.

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