Meandering Towershell

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Meandering Towershell

Creature — Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Meandering Towershell Discussion

nathanl69 on Huatli Sun's Heart Club - NO DEFENDERS ALLOWED!

4 months ago

cut god pharoah's faithful for a Avacyn's Pilgrim for better ramp or Meandering Towershell

Asder on Card creation challenge

10 months ago

Ninja Goblins

haste, firststrike, deathtouch.

when ninja goblins deals combat damage to a player, that player loses the game.

1/1


I was running the starter set precon and EVERYONE died in the first encounter because the goblins got like 5-6 crits and a bunch more high rolls and all the PCs got really low. our halfling actually rolled a 1 even though he had the trait that lets him reroll a 1 the first time it gets rolled. It's now a bit of a joke in my playgroup that goblins are secretly ninja masters.

Make a legendary turtle (extra points for something as flavourful as Meandering Towershell)

Caerwyn on Meandering towershell exile question.

1 year ago

For future reference, there is a Rules Q&A section for questions like that--there's always a couple of brilliant MTG players floating around there, primed for answering your questions.

Attack triggers are often misunderstood due to two very similar terms--"Attacks" and "Attacking." To Attack is the action of being declared an attacker. Something "Attacks" at the begining of the Declare Attackers Step--one of the sub-components of the Combat Phase.

When you declare Meandering Towershell as an attacker, its triggered ability goes on the stack. This will resolve during the "Declare Attackers Step, before the Declare Blockers Step.

One note, it is not "right when you declare it." First, you must declare all your attackers, then the abilities will resolve after. If multiple of those creatures have "when this attacks" triggers, you can decide the order of the trigger. So, hypothetically, you could declare Meandering Towershell an attacker first, then declare Kaalia of the Vast an attacker, and set it up so Meandering Towershell's ability occurs after Kaalia of the Vast's.

herrickk on Meandering towershell exile question.

1 year ago

When exactly does Meandering Towershell exile? When you declare it as an attacker? After declaring attackers but before declaring defenders? After declaring defenders? Or after combat? The card only states when it attacks so I'm assuming right when you declare it.

Lame_Duck on COWABUNGA!!! Turtle power is a great toughness!

1 year ago

Beast Within is a great piece of removal for Turtles since the 3/3 Beast generally can't get past all the 1/4s you have. I wouldn't run Silburlind Snapper - I think it's just a terrible card - and I probably wouldn't run more than 1 Meandering Towershell - I do really love the concept behind its design but it's also pretty underpowered for its cost. I'd replace them with either Giant Turtles or Horned Turtles, which admittedly aren't great either but at least help keep you alive in the early game.

Hunson_Abadeer on Turtle Tribal

1 year ago

Awesome! Super stoked to see you put an extreme budget tribal together! Turtles are a very neat tribe

Meandering Towershell is slow but it's tough

Sweet deck

mtg_artifacts on Turtle Tribal

1 year ago

Turtleshell Changeling (replace with 1 Calcite Snapper and 1 Horned Turtle) and Tortoise Formation (replace with 2 Spell Pierce) plus Meandering Towershell (replace with 2 Thriving Turtle) and for better blocking Freed from the Real (replace with 1 Essence Scatter) annnnnnnnd to keep your Azor's Elocutors on the battlefield Darksteel Plate (replace with 2 Island) Also my strat for this deck is: block get out your Azor's Elocutors put the Darksteel Plate on them then block with your turtles so you dont take damage (If you something like a Lava Axe use a counter spell) untell you can automatically win the game. FLAWLESS!!!

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