|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|2010 Core Set (M10)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Classic Sixth Edition (6ED)||Common|
Combos Browse all
Creature — Turtle
Price & Acquistion Set Price Alerts
Horned Turtle Discussion
1 month ago
Beast Within is a great piece of removal for Turtles since the 3/3 Beast generally can't get past all the 1/4s you have. I wouldn't run Silburlind Snapper - I think it's just a terrible card - and I probably wouldn't run more than 1 Meandering Towershell - I do really love the concept behind its design but it's also pretty underpowered for its cost. I'd replace them with either Giant Turtles or Horned Turtles, which admittedly aren't great either but at least help keep you alive in the early game.
6 months ago
Turtleshell Changeling (replace with 1 Calcite Snapper and 1 Horned Turtle) and Tortoise Formation (replace with 2 Spell Pierce) plus Meandering Towershell (replace with 2 Thriving Turtle) and for better blocking Freed from the Real (replace with 1 Essence Scatter) annnnnnnnd to keep your Azor's Elocutors on the battlefield Darksteel Plate (replace with 2 Island) Also my strat for this deck is: block get out your Azor's Elocutors put the Darksteel Plate on them then block with your turtles so you dont take damage (If you something like a Lava Axe use a counter spell) untell you can automatically win the game. FLAWLESS!!!