Eiti3 The Living Oxymoron
Thanks again for the help :) Will work on the list
January 24, 2017 7:24 p.m.
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All I did was misread one line of text. Apologies. I just have a tendency to sass back when I get called out. I've played with Mycosynth Lattice for quite some time and I know how it works.Although, at the time of writing that comment, apparently my brain thought up a "brand new, amazing" synergy I never thought up before. We've all had experiences like that.
Once again, apologies. I'd rather not start anything, despite my low-level trolling.
February 22, 2017 7:42 p.m.
Wow, that was a very long message to correct me on something so simple. Thanks, I'm well educated now.
February 22, 2017 6:40 p.m.
Make sure you have plenty of counterspells or regenerates to keep Mirror Gallery alive.
Lastly, and most importantly: Mizzix of the Izmagnus + Mycosynth Lattice. So long as you run enough instants and sorceries, 2+ Mizzix's getting twice(etc) the experience and twice(etc) the cost reduction - eventually allowing you to play all your instant and sorceries for free. But maybe I dream too wildly...
February 22, 2017 2:59 p.m.
Other than something janky like that, most other tutor commanders are extremely good and when built right are generally T1-T2 decks, depending on playgroups.
I recommend a fun thing of Kaho, Minamo Historian and focus on Training Grounds. Add in a Clever Impersonator, Copy Enchantment, and the like to make his instants cost virtually nothing. Having him tutor up a Turnabout, Intellectual Offering, and Essence Flux for an infinite mana and draw.
February 20, 2017 7:58 p.m.
Recycle and Null Profusion both trigger when I play a land. Meaning, each time I play a land, I draw a card. I understand that they don't trigger with ramp spells, example being Cultivate - except for the spell itself.
I also have, if you might've looked, 6 cards allow me to play additional lands. The point of this deck is to play multiple lands per turn, drawing from the majority of them. I then have mana and cards to play a multitude of spells. This offers the illusion of a storm theme. Most, with a first glance, think this a normal landfall deck, however, it has nothing that benefits from landfall other than drawing. I don't get tokens, do damage, recover cards, etc.
Is this helping your confusion?
February 20, 2017 4:31 p.m.
To properly word what it currently says:
Name a creature card. Destroy target named creature.
To get around hexproof, w/o being overpowered?:
All creatures lose hexproof. Then destroy target creature if it lost hexproof this way. All creatures who lost hexproof this way gains hexproof.
I'm even a bit iffy on even if that is right, but that would be the gist of it.
Another way to do it would be to exile all targetable creatures then -X/-X or X -1/-1 counters on all creatures, then the exiled ones return. But I see that one being broke.
February 19, 2017 8:58 p.m.
What do you think about Metallurgic Summonings?
February 19, 2017 4:51 p.m.
Ah shucks. I also forgot saying you should run a few counterspell enchantments too.
1 or 2 of the following should save you from a combo deck or a general Debt to the Deathless: Gatherer list I searched up and realized there were far too many to type out. :D
February 17, 2017 9:56 p.m.
This deck is missing its key card: Paradox Haze.
Other suggestions are as follows:
Strionic Resonator, Fork, Twincast, and Wild Ricochet.
(Strionic Resonator copies the trigger of "At the beginning of the upkeep".)
As for cutting. That's the area of expertise I am unfortunately horrid. Best of luck!
February 17, 2017 9:47 p.m.
Angel's Trumpet is an oldie but goodie.
February 17, 2017 5:44 p.m.
I honestly believe that Land Tax could actually be beneficial, especially with Equipoise. It was an unmentioned reason as to why I suggested it in the first place. Donate lands to your opponent, gain benefit from Zedruu. You then in turn have less lands than your opponent keeping Land Tax always active. This will give you the required mana you need that turn or the 3 draw with Scroll Rack. And eventually, if games ever last long enough, you could completely mana screw an opponent with Equipoise; donating 6 basics that don't match your opponent's commander color identity, then phase out the rest of their lands - due to their lands being in so much excess to yours - and basically give your opponent all Wastes for a turn. This almost acts as a Conqueror's Flail if that makes sense?
February 17, 2017 3:51 p.m.
February 14, 2017 4:28 p.m.
MindAblaze, no - it works. They are part of the result of the activated ability rather than the activation cost. So you can activate Nullmage Advocate and then choose 2 cards. But if there are no cards in the opponent's graveyard, then you skip that clause and move onto the next sentence.
February 14, 2017 7:08 a.m.
February 13, 2017 10:27 p.m.
My friends and I have built a giant cube of only uncommons and commons (at least for the ones not worth money). We draft it when our games get stale and we still have nothing to do for hours on end. Pretty damn fun as long as you make sure you build the cube right.
February 13, 2017 6:53 p.m.
You beat me to it. As soon as I saw this little guy I wanted to make another landless EDH deck but I see I was far too late. Although, there are a few things I'd change...
February 13, 2017 5:07 p.m.
This reminds me of Gaea's Balance. I'm confused why it's an artifact.
February 11, 2017 10:34 a.m.
February 10, 2017 7:16 p.m.
I play commander for one simple reason: I can use almost any card I want that has ever been printed (minimal ban list and the un-sets as exceptions). And thus far, those who've dealt with the banned list have their debatably good reasons for banning the less than 40 cards out of the 16468+ cards printed thus far. I mean, the only format I know of that has less banned cards is Casual, but I know nobody who plays casual in my area.
I'm unable to understand people's thought processes. A format created for fun, with access to nearly every card allows for near infinite, if not infinite, possibilities to play the format. Some stick to how they were introduced to Magic and the EDH format and want it to be fun. So they create decks to have fun. If they aren't having fun, they should talk to their playgroup about fixing the issue or find a new playgroup to have their fun.
I can't possibly understand how saying "No, you need to (do something, such as: not run specific cards or themes) because I'm not having fun!" fixes your issues. You are neither offering others to have a chance to sympathize with you and converse appropriate actions to keep the game fun for all, nor providing incentivizing actions to keep the game fun. This thought process is literally saying "no, do this" for no other reason than what you feel. For all you know, the other players may be having fun playing the game as is. Maybe it's you who needs to change: attitude or playgroups.
EDH is about crafting what YOU want to play. If you want to have a consistent deck that does an awesome combo or play, ramp and tutors help with that. Staples help with that. I'm sorry if you either can't afford those cards yourself or find them boring to play against. Although, not really as I really enjoy playing what I want to play, despite what others are playing (stax and group slug as exceptions, although I've had quite a few fun games against them).
Now cEDH (competitive EDH) is a whole different story. cEDH isn't focused on fun, it's focused on winning or in some cases, making others lose. While some elements of fun are still there, we all know how not fun it is when you die to a dull and uninspired infinite combo on T1, T2, or T3. cEDH, imo, is pretty much all netdecking with just a few tweaks. And I've never had fun netdecking.
So maybe I need someone to elaborate extensively on how having someone who is convinced that certain cards and themes make the format less fun can make a format that is fundamentally fun to begin with more fun by restricting literally thousands of more cards. I'd also like to note that I don't find either Modern or Standard fun, at all. I do not know if that has an effect on my perspective of the subject, however, I'll mention it in the limited case that it might.
February 10, 2017 6:36 p.m.
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|Playing since||Magic 2013|
|Avg. deck rating||65.00|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||109|
|Venues||Gamer's Haven, Strategy and Games|
|Last activity||20 hours|