Eiti3 The Living Oxymoron


I'm Eiti3, pronounced like "83".

That's about it...


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Magic Thus Far~

I'm broke. End of story.

So I started M13, during my years at community college. My friends at the time allowed me to play with his Omnath, Locus of Mana deck, and once I got the basics down I really got an itch to see what other cards, decks, and themes are out there. Now, here comes the part where the majority of people will have the tendancies to strangle and murder small living creatures; however, because I knew how much they spent on their decks and due to paying cash for my college classes, I spent my first year playing with 100 pieces of paper in sleeves. Yes, even basic lands. Man... that paper Mana Crypt looked so GOOD next to my paper Forest. Beautiful. So yea, once I finally cracked and finished with college, I decided to spend around $300~ish on a Slivers deck. I was really huge into StarCraft at the time (still am) and I made the connection that Slivers are pretty close to the Zerg.
So, after a whole year of playing with paper and finally buying an actual deck, I won my first game. WAIT wait wait. Won his first game? What bull is that? He played the game for a year and never once won? Yes. Tis true. And I only won due to my trusty Virulent Sliver I put in the day previous. Yep, I won my first game with poison counters. Man I have an awful rap sheet as a Magic player. Anywho, who really cares about my past? Let's get to the part most people actually care about.

As per this image of my M:TG colors, I think it makes an accurate representation of my default state as a person is. While I also really love mana, so I like to play with Green as much as possible. And if given the chance, any 5 color non-tribal, non-superfriends deck.

Definitely a JohnnyVorthos player by heart, but I'm definitely a 19% each of Timmy/Johnny/Spike/Vorthos/Mel player with that 5% Salt. Note: Those percentages may fluctuate at times.
I, more than anything, love to create decks nobody has ever seen before. I pick cards or synergies that many overlook and bring out their potential to its maximum potential. If you take the time to look at any of my decks and their descriptions, I will give you a brand new outlook on the way M:TG, but really, EDH can be played.

That being mentioned, I am a hardcore EDH player. I have a passionate distaste for almost every other format out there. The only format that could possibly divert my attention from EDH would be Casual, but nobody in my immediate vacinity plays anything other than Standard, Modern, or EDH. The former two I have a higher distaste for than every other format. And I honestly couldn't really tell you why. Maybe it's the 4 of's, 60 cards, super competitive, un-creativity of netdecking, and banning of anything older than Eighth. Actually all of those. All of those are turn-offs for me.

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Here is some of the random things I may or may not be proud of...

Keywords, Mechanics, and More. I've got them all in a list.

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America, Land(less) of the Free [Creatureless Too]

Upvote Landless EDH
Take a walk on the wild side of Magic where you play a game without any lands or creatures! This 100% playable deck is purely built to win. Finely tuned to the point where with a number of various of "God-Hands" could allow this deck to win not only on an average of Turn 4, but can win on Turn 1!

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The Sliver Conspiracy

Upvote Slivers
Oh deity, not another Sliver Overlord deck! BUT WAIT! There's more! If anyone in your playgroup pulls out slivers, everyone lets out a deep sigh and becomes debateably irrational towards the Slivers player. But no! Once you proudly shine forth Sliver Overlord, savor their sighs and exclaim how the deck only runs 1 Sliver outside the commander. However, thanks to Conspiracy, every creature is a Sliver! But you're opponents don't know that. This deck is a 5-Color Goodstuff Toolbox; tutoring until it wins.

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Samurai Jack (Equipment Voltron Kataki, War's Wage)

Upvote Equipment Voltron Kataki
Insanity! Madness, I say! You can't possibly run Kataki, War's Wage as an Equipment Voltron commander! But yes, you can. The anti-synergy is its own synergy in itself. A mono-white deck producing large amounts of mana, attaching equipment, swinging for the kill, and apologizing every upkeep. This derpy deck allows you to become the pity party of one until your pod doesn't know it's too late for them when you bash them in the face. And do be sure to apologize.

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Religious Conspiracy (A Satire)

Upvote Satire
A Christian, Muslim, Morman, Catholic, and Shirei, Shizo's Caretaker walk into a bar. Now for bad jokes aside, this deck plays with all the previously mentioned religions and how much they resemble mono-black cards.

The following may trigger you if you are weak-willed and/or can't understand the humor of a joke.

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Hello you crazy people's who strain their eyes to read my profile page! If you're reading this, and continue to do so, I am going to talk to you about my decks and how I come up with my ideas.

I have one main goal as a Magic player: Create a deck never before seen... and make it the best.
Theorycrafting decks, using old/strange mechanics, cards, or combos, and seeing the looks on my opponents' faces when they see my crazy decks is how I enjoy the game. Sure I love winning, but I also love losing spectacularly. I'll never netdeck, but I might use other decks as inspiration. Although, I will borrow decks from friends and do my best to figure out what it does and see it in action.
So, how do I come up with my ideas? Honestly I just look through either my collection, stores, or websites like TappedOut and notice cards, combos, and the like that are interesting, but only that. A combo a few people have tried, in another format and had little to no success with it and then I do my best to perfect it in EDH. I see cards like Conspiracy, Charmed Pendant, Varchild's War-Riders, and so many more and I can't help but feel inspired to do my best to break it.

So I welcome you to my decks. Comment on them, upvote 'em, copy them, steal them, or even buy them and play 'em yourselves. All I wish to do is shine an alternative light on ideas that have already seem to be set in stone and show that it's still earth and we can mold it to be anything we want it to be.

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My Favorite Magic Things
(If You're Interested)

  • Color:
  • Guild:
  • Shard:
  • Wedge:
  • Nephilim: Glint-Eye Nephilim
  • Card: Conspiracy // Prismatic Omen
  • Card Art: Flash of Insight // Smolder Initiate
  • Flavor Text: Raging Goblin // Altar of Dementia
  • Combo: Sakura-Tribe Elder + Emeria Shepherd + Prismatic Omen + Valakut, the Molten Pinnacle = Insta-kill
  • Format: Commander / EDH
  • Set: Future Sight (Absolutely hate the card art though)
  • My Least Favorite Magic Things
    (If You're Interested)

  • Color:
  • Guild:
  • Shard:
  • Wedge:
  • Nephilim: Yore-Tiller Nephilim
  • Card: Steamflogger Boss (It makes me so sad...)
  • Format: Standard, then Modern
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    So You Wish To Learn How To Code

    Coding! It is long, hard, and very much so tedious. So if you're here looking to have a cool Deck Page or Profile Page, then I can refer you to the links below! Each of which offers an easy instructions and an easier copy/paste system.


    However, if you're here to discuss a need for help on your own code, I am more than happy to help out. However, do note: I will not do all the work for you... unless you Bribe me somehow... EITHER WAY! If you have questions or anything, please feel free to post it on my wall. I'll get back to you as soon as I feel like it. My generousity varies, but most usually comes around eventually.

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    The Story of Magic: The Gathering

    (At least the beginnings of it...)

    Hello there! I'm here with KrazyCaley and WanderingSpirit (at least in spirit). They will tell you the story of Magic: The Gathering, while my profile page is simply the intermediary.

    In the beginning, the multiverse was without form, and void. There were a bunch of planes, and only a few people, Planeswalkers, who had the power to traverse between them. Also, there was lots of magic everywhere. There were Craw Wurms running around and things were crazy. Everyone was banding. Apparently we were just hanging out in Dominaria, which is the Main Storyline Plane(tm). Things were pretty chill. But then we went to Rabiah and we were like "this is all just ripped off directly from One Thousand and One Nights."

    But then, BAM. Urza and Mishra. Urza is this pretty smart guy, right? And Mishra is his brother. They love learning, exploring ancient caves together, and making things! But then they explore this one cave and find a THING OF ULTIMATE POWER which, long story short, eventually leads them to war on each other. Mishra is slightly more of a jerk than Urza, and so is the "bad guy." It turns out that this war is pretty bad for Dominaria once it ends in an "everyone's basically dead" kind of stalemate. So bad that it leads to an ICE AGE. But we're not there yet. First - rewind. Dominaria is ALSO filled with legendary heroes. People like Jedit Ojanen and Hazezon Tamar make war on each other for reasons that are not entirely clear. What is clear is that they are badass and in no way underpowered. One of them, Nicol Bolas, rules a continent on Dominaria after having defeated weird titantic pre-universe proto-beings and is engaged in some kind of scheming which will be totally unclear until later.

    Anyway, back to the Urza and Mishra thing. After their war, Dominaria enters a DARK AGE. Various local mages and lords squabble with each other. Things are pretty grim. There are also non-human FALLEN EMPIRES of Orcs and Goblins and Dwarves (yes, dwarves) struggling to come to terms with the ruin of the recent war. Super grim.

    But hey, look over here, at this NEW PLANE THAT ISN'T DOMINARIA! Ulgrotha is a plane of dark, terrible secrets, and untold power. It's a lot like Shandalar, actually, because of all the untold power and the fact that it gets sealed away from the multiverse. But that's from a video game. Anyway, terrible power. Some pretty cool planeswalkers sacrifice everything, Batman style, to protect it and its squabbling, ungrateful native inhabitants from nosy outsiders and cruel wizard vampire insiders. It would be pretty badass if all the cards weren't basically terrible.

    Sadly, all the cards ARE basically terrible, so we go back to Dominaria. Things are cold there. Ice age time. The lands are covered in SNOW. Turns out that the Urza v. Mishra thing was so bad, climate change happened. DRAMATIC ENVIRONMENTAL COMMENTARY THAT APPLIES TO THE REAL WORLD. Basically technology and civilization has regressed dramatically. Warlord/tribal magic kinda stuff instead of organized Tolarian Academies, and what not. This planeswalker named Freyalise comes along and tries to warm things up, but has to deal with this necromancer named Lim-Dul, who basically is an evil cultist doing evil things. It all works out pretty well, though.

    Cut to Jamuraa, which is basically like Africa. Everyone is basically cool except for Official Bad Guy Kaervek, who has this incredible sage/diplomat Mangara held prisoner, kind of like a recent Dr. McNinja story arc, and people are trying to free Mangara. This guy named Teferi works behind the scenes to keep the good guys together (partially succeeding) while simultaneously trying to undo a little oops of his own that MAY or MAY NOT threaten all of existence, which has to do with phasing, which ironically is a little oops of Wizards! Also, lots of flanking. Eventually Mangara is freed and things start looking up.

    But no time to finish up that storyline, because SCREAMING THROUGH THE SKY COMES THE WEATHERLIGHT. The Weatherlight is this ship which is basically an airship straight out of a late-1990s JRPG. It and its noble crew of assorted heroes, antiheroes, and whatever Squee is, roam the multiverse doing good guy things, mostly. It turns out Urza(!) is still around, but fears that Dominaria will soon be invaded by a mysterious people known as the Phyrexians, and lead by a heartless bastard who hates magic and loves machines, named Yawgmoth. So the Weatherlight jaunts around the multiverse looking for pieces of the Legacy Weapon, Saturday Morning Adventure Cartoon style. Phyrexians and various bad guys try to stop them. Lols occur. Also slivers. Preparations for the Phyrexian invasion go on on both sides across various planes, including Mercadia, which is kind of froofy, and Rath, which is kind of metal.

    But then, the Phyrexians arrive. They are kind of creepy in that they assimilate people using this weird biotechnological method, like the Borg, but less robot-y and more Yuuzhan-Vong-y. Urza gets kind of cold-hearted and vicious because he stares into the abyss for too long, and has to be reminded of the True Power of Friendship. The Weatherlight assembles all the pieces of the superweapon and Yawgmoth + the Phyrexians are defeated. BUT AT WHAT COST.

    Anyway, 100 years later, on the continent Otaria on Dominaria, it's kind of like Tatooine in Star Wars. There's this gladiator battle arena that everyone loves. This dude Kamahl and his sister Jeska are hanging out and questing after the legendary Mirari, which is an artifact of ULTIMATE POWER that most definitely corrupts absolutely. There's also this guy Laquatus, a merfolk, who is a true smooth operator and talks nice while plunging the dagger in your back. He also wants the Mirari. Actually, everyone kind of wants the Mirari. But this guy named Chainer gets to it first. I know, "Chainer" sounds bad, and HE TOTALLY IS. He's a mono-black card, and kind of insane. But then Kahaml gets the mirari. Unfortunately it totally turns him into Frodo in the later stages of Lord of the Rings, and he injures his sister Jeska. She gets captured by Chainer and his totally lunatic assistant Braids. This has....unfortunate consequences.

    Jeska is morphed into Phage, who is super evil and has death powers. No, really, don't touch her. She enters the ARENA and kills this woman named Nivea. Her husband Ixidor doesn't take it well. In fact he tries to build a perfect replica of her, but that replica, Akroma, goes rogue. Phage's death powers nearly get out of hand and threaten the whole plane. Kamahl says enough is enough and kills Phage, Akroma, and this other poor woman who just happened to be standing nearby with one sword swing. Unfortunately, this accidentally merges them all into one super being named Karona who is basically a god and nearly destroys everything (kind of a recurring theme). Fortunately, Kamahl is able to deal with it and rescues Jeska from the Karona-entity.

    At this point, Karn shows up. Karn is an old buddy of Urza's, and hung out with the Weatherlight crew. In fact, it turned out he WAS A PIECE OF THAT COOL SUPERWEAPON ALL ALONG, but we're past that part now. He decides that Jeska, who it turns out is a planeswalker, needs training and respite from the whole "I AM A GOD" thing so that she doesn't hurt others/herself.

    So he takes her to Mirrodin, which is a plane he created himself. It has suns of all the colors of magic except green. Everything there is an artifact. It's pretty cool. Karn and Jeska go off to do her training. Karn leaves Mirrodin in charge of his #2, the Warden. He gives him the Mirari (which Karn ended up with) to help out with this job. This turns out to be a bad idea.

    Later on on Mirrodin there's this elf named Glissa. SOMEONE KILLED HER FAMILY and she turns into Mirrodin Batman. She treks across the plane looking for who dunnit with the help of Bosh, a pretty nice golem who helps maintain things. Turns out it was the work of this evil superpowered mechano-entity named Memnarch who is now Mirrodin's tyrannical overlord. Spoiler alert - Memnarch is that Warden guy, gone mad with power and having fused himself with the Mirari.

    Eventually Glissa tracks down the Helm of Kaldra , Shield of Kaldra , and Sword of Kaldra , immensely powerful artifacts that can help her defeat Memnarch. She confronts him, but it turns out that was his plan all along, because she has a nascent planeswalker spark that he wants. So he shows up to the duel with 4x Steal Artifact in his deck and takes possession of the Kaldra avatar. Things look bleak, but then Glissa explodes in green rage and creates the final Green sun of Mirrodin, winning the game. Karn shows up and goes, "good job, you want to guard this plane for me and hold onto this Mirari since you're so cool?" She says yes. This also does not go well, but we'll get back to that later.

    Kamigawa. New Plane. New planes happen a lot, get used to it. Kamigawa is Japan. The guy who runs things there is named Konda. He's basically cool, honorable, all that good stuff. However, Konda, proving that white is not always good, steals the child of the gods, because you know, honor, glory, all that good stuff. This basically causes the ENTIRE SPIRIT WORLD to revolt against the physical world in what is known as the Kami war. It doesn't go well for anyone. Fortunately Konda's daughter and some accomodating spirits broker a truce and it all works out. This one guy, Tetsuo, who has a really cool sword and was one of the unclear warrior types back in Legends, turns out to be from Kamigawa, but his story is that he got displaced and went to Madara (where Nicol Bolas is in charge) and overthrew him there. Bolas continues scheming, however. Always scheming, that one.

    NEW PLANE TIME AGAIN. Ravnica. Ravnica is a plane that is basically a huge city. There are all these guilds there that run various aspects of daily life. 10 guilds, in fact, one for each two-color combination in Magic. They are at odds with each other, and like Bolas, they are always scheming, except for the Gruul, who don't have the cognitive capacity to scheme. That's why a thing called the Guildpact exists, which is basically a magical binding that makes them not be assholes. Unfortunately it's wearing off and they're being assholes again. But a few sensible folk, like Teysa, come up with an actual NON-MAGICAL solution to keep peace, because the guildpact was INSIDE THEM ALL ALONG awwwww.

    You know what we haven't talked about in a while? Dominaria. Things were pretty messed up there, huh? Yep. So messed up, in fact, that all the magic and devastation and Teferi phasing things and Urza and Phyrexians and WHOA MY HEAD HURTS is causing a built-up magical 'splosion which will end the multiverse forever Time travel and alternate realities are involved somehow. Lands are once against covered, very briefly, in SNOW. For the whole pending doom to be fixed, Teferi and his buddy Jhoira will have to do The Mending, which will reduce the power and knowledge of planeswalkers everywhere but fix the apocalypse. They do so. Nicol Bolas is unhappy because he was totally beating all the other planeswalkers in "power and knowledge" and is pissed that now planeswalkers are being rebalanced and he'll only be TIED for first in the leaderboards. He continues scheming.

    NEW PLANE TIME. Lorwyn. Lorwyn has a weird day/night cycle where different versions of everyone get switched to every few hundred years. It's kind of confusing, especially for the different races of beings that inhabit Lorwyn. "Tribes," one might call them, if one were cheating by looking at the actual card mechanics of Lorwyn. One should not do that though. One will get a proper smackdown if One does. Eventually, some heroes of the plane decide that the whole day/night thing is way the hell too confusing and just merge the day/night aspects. We have no idea how this worked out though.

    Also in Lorwyn, "normal-power" Planeswalkers start walking around for the first time after the mending. There's Ajani, who is a lion whose brother died, Jace, who is a mind mage from Ravnica and generally way too overpowered and expensive, Liliana, who made a bad deal with some demons and is power hungry, Garruk, WHO SMASHES THINGS RARR, and Chandra, who likes to burn.

    NEW PLANE TIME AGAAAAAIIIN. Alara. Alara used to be a pretty normal plane, like any other. Then it got split into five somehow. The five shards are isolated from each other and each only have three colors of magic, one color and its two ally colors. Each one has weird values, and there are some Planeswalkers based off of the shards too. Elspeth had a bad childhood and now wants to live forever in the Bant-colored shard, which is called "Bant," oddly enough. Tezzeret, from Esper, likes knowledge. Sarkhan Vol, from Jund, likes dragons. Like, no, he REALLY likes Dragons. Ajani, who we already know, turns out that he IS from Naya. Grixis doesn't have a Planeswalker. OR DOES IT?

    Some weird force is causing the SHARDS OF ALARA (oh snap title drop) to unify again. The shards are fighting each other. Also, the reunification is causing this massive ball of energy called the Maelstrom to form at the center.

    GUESS WHAT? Grixis totally had a Planeswalker, and it was NICOL BOLAS WHO IS BEHIND THE WHOLE THING WHOOOOOOOOOOOA. His plan in reunifying the planes is to basically absorb the massive energy ball caused by the whole cataclysm, Sephiroth-style. and thus reclaim his rightful place at the top of the Planeswalker leaderboards. Ajani defeats Bolas by casting Clone on him, and since this was before the legend rule change, that basically was good to defeat Bolas. Fortunately for Bolas, all matches against him have to be best 1,000,000 out of 1,999,999, and he's allowed to sideboard in infinite cards, so Bolas retires and starts scheming (again). He manages to recruit Tezzeret to work for him with promises of knowledge, and Sarkhan Vol to work for him because you guys, Sarkhan Vol REALLY likes dragons and Bolas is a dragon.

    New plane. Again. God. ZENDIKAR. Zendikar is a turbulent world where the mana causes earthquakes and hurricanes and landwaves and all sorts of terrifying crap. Bolas, for some reason, manipulates Chandra and Jace and Sarkhan Vol and another super-old vampire planeswalker named Sorin Markov and his elvish pal Nissa Revane to unleash THE ELDRAZI, who are imprisoned in Zendikar. The Eldrazi are basically Lovecraftian elder gods. Gideon Jura , another planeswalker, runs off to try and find a solution to this problem. Man, these goddamn PLANESWALKERS everywhere now.

    BUT WAIT GUESS WHAT NEW PLANE. Actually, not a new plane. Old plane. Mirrodin. Glissa hasn't been managing things well and people don't like her. Also the Phyrexians showed up again and they were like "whoa, technology is here. WE LIKE TECHNOLOGY." So the Phyrexians invade. They assimilate Glissa and basically the whole plane. They even get to Karn. Fortunately an old pal of Karn's and Teferi's named Venser teams up with Elspeth and local boy Koth to free Karn, who is now TOTALLY PISSED about the Phyrexians tearing up his whole business. Also, one of the Phyrexians, Urabrask, might be secretly rebellious? Unfinished business to the max.

    GUESS WHAT NEW PLANE. Innistrad. It's where Sorin Markov is from. Vampires and werewolves and ghosts and all sorts of horror movie crap. The innocent humans used to have Avacyn, this awesome angel, to protect them, but she's gone and the vampires basically have free run of the place. Liliana and Garruk are having a spat because green and black are enemy colors, and they're chasing each other around the plane, the sexual tension running super high. Eventually the good guys, with the help of Liliana, of all people, free Avacyn (though also her super nemesis, Griselbrand), and the dark horror stuff gets defeated. BUT AT WHAT COST. Not much, really, I guess. The werewolves even get to become noble civilized wolf-peoples.

    NEWWWWWWWWWWWWWWWW PLAAAAAAAAAAAAAAAAAAAAANE called Theros. Gods rule Theros, and it's basically like Greece in the same way Kamigawa is like Japan. Elspeth, who had a hard childhood, then thought she had a home in that one Bant-colored shard call Bant (man, that is such a coincidence), then got displaced and is wandering around, shows up to do something unclear, but she'll probably be important to the plot as some kind of reluctant hero.

    At some point, Craw Wurm s went extinct probably hunted to death by Alpha Tyrranax s, which were strictly better. But then the Tyrranaxs got hunted to extinction by giant Vulpine Goliath s, which are strictly better.


    But KrazyCaley, you forgot about what happened even before Urza and Mishra on Dominaria when the Thran were still around flying hover cars and working to create a floading city on Halcyon because they had this whole obsession with ascension (figuratively AND literally)! This is gonna be a bit of a novel.

    So this strapping young doctor medical lad named Yawgmoth comes in and basically steals the ill mayor's girl Rebbec and gets everyone sick with a fake disease called Phthisis sisisish. SO, Yawgs finds out about this cave under the mayor's POWERSTONE MAKER that the infected are getting thrown into. Their mayor Gix is angry that people keep throwing infected Thran hobos into his cave, so he rebels. Yawgmoth, being an evil doctor-batman type rallies his healer soldier follower and secretly minions to quell the rebelion and give Gix's group free health care, becoming the Thane of Halcyon, able to kill chickens without getting arrested!

    Meanwhile, Yawgs is sending so called infected people down into Gix's caves and replacing them with his allies! He decreases Gix's health care, makes him rebelious, and uses his second attack to get more funding and full military control, all the while pretending to be an ally, emperor palpatine style!

    So this planeswalker visits the mayor, wanting to fangirl over his mana rig, if you know what I mean, but Yawgmoth distracts her with shiny objects and blatant curiosity, so she agrees to find him a sweet plane to kick it in.

    Gix is still mad about his last spanking and tries to invade, but Yawgmoth has made skynet and controls all the power stone objects in the city. Oh, and the military, but with hover cars, who cares! Gix ends up being Yawgmoth's * for eternity.

    So Halcyon gets rebuilt and the city throws a big birthday party for their town hero Yawgy. But all of a sudden, Elves, Cat Folk, Dwarves, velociraptors--ahem-- viashinos, and other humans come and tell everyone about what an asshat Yawgmoth has been to them. Apparently poisoning their nations and dissecting their leaders like frogs didn't sit well. The council of Elders vote 50/50 to strip Yawgmoth of his powers, but he later assassinates all of the elders. He throws the party crashers in the dungeons too, for ruining his birthday and embarrassing him in front of his friends.

    Also, he takes the mayor down to show him what he's done to the caves, but the mayor isn't sure what to think.

    So the nations start a war with Halcyon that Yawgs doesn't really care about for quite a few chapters.

    AND that planeswalker friend gives Yawgmoth a birthday present in the Caves of Koilos - I mean the damned. yeah, that one. They're not the same at all. No spoilers here........

    Anyway, Yawgs binds himself with the plane and becomes its' super-kami-uber-god. He basically names the new plane PHYREXIA (ooooooooooooohhhh). So he starts herding people into the new plane and implanting them with Worn Powerstone s from the mana rig. This not only draws out the sickness, it makes them stronger, faster, better than they were before.

    Meanwhile, Rebbec is on to Yawgmoth's plot, so he tries to gain her trust by conveniently- ahem- miraculously finding out what was wrong with her husband. He takes out the powerstone shrapnel in his leg, but secretly replaces them with the charged pieces that his planeswalker friend used to make the phyrexia portal.

    A couple city-states in the Alliance Against Yawgmoth, or the Thran Alliance fall to Halcyon and Yawgmoth decides it's clobberin' time. With an army of hungry Phyrexians and nervoous Halcyte Guard, he could go all the way! Yawgmoth has this tendency to kill everyone in the battle though, and finds an easy way to do this by dropping stone chargers AKA NUKES on the opposing cities. But wait, there's more! 2 more armies appear!

    Meanwhile in the Legion of Doom, Yawgmoth's new planeswalker friend calls him out. So, he did what any civilized person would do. Scrambled her brain with a powerstone dagger and held her prisonoer to dissect and see if he could find her planeswalker-majiggit. (aka planeswalker spark)

    Meanwhile in the Legion of Somewhat Less Doom, the Mayor dies, and Rebbec is crushed. She finds the pieces of the power stone and FINALLY!!!! realizes that Yawgmoth is evil. Her grief isn't too bad because her husband actually lives in the powerstones now and is talking to her, giving her an impossible mission.

    Final Battle Time! So Yawgs is having fun bombing the opposing army when his blimp gets hindenberg'd by friendly fire. He is kinda angry about this, but survived because of his high armor rating.

    The following is a summary of the battle. NukenukeNUKEnukenukenuke.....Nuke.

    The Null Sphere, the artifact that controls all the powerstones, is trying to gain altitude to absorb the Death Cloud that the nukes created. They actually plan go too high and run out of air so the artifacts aren't under Yawgmoth's control anymore.

    Rebbec tries to herd everyone up onto the floating bioshock style city, and the people all die because of the death cloud, Except for Rebbec. Yawgmoth sees this and leads the rest of the Thran to Phyrexia to become hatchling fodder.

    So about that impossible mission. Her husband tells her to reunite the power stones and put them on a pedestal near the Planar Portal . And so, Rebbec does something worse than friend-zoning Yawgmoth (which she should've done in the first place) by locking him out of dominaria and then killing herself in the radiation.

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    IAmTheWraith says... #1

    Thanks again for the help :) Will work on the list

    January 24, 2017 7:24 p.m.

    Please login to comment

    Said on Livingham...


    All I did was misread one line of text. Apologies. I just have a tendency to sass back when I get called out. I've played with Mycosynth Lattice for quite some time and I know how it works.Although, at the time of writing that comment, apparently my brain thought up a "brand new, amazing" synergy I never thought up before. We've all had experiences like that.

    Once again, apologies. I'd rather not start anything, despite my low-level trolling.

    February 22, 2017 7:42 p.m.

    Said on Mirror Gallery EDH...


    Wow, that was a very long message to correct me on something so simple. Thanks, I'm well educated now.

    February 22, 2017 6:40 p.m.

    Said on Mirror Gallery EDH...


    Make sure you have plenty of counterspells or regenerates to keep Mirror Gallery alive.

    Other than that, I suggest Transmute Artifact, Fabricate, Reshape, or Whir of Invention to consistently get Mirror Gallery.

    And if you plan to go wholeheartedly into it, all of the normal token enablers, doublers, etc. Rite of Replication, Primal Vigor, Second Harvest, etc.

    Lastly, and most importantly: Mizzix of the Izmagnus + Mycosynth Lattice. So long as you run enough instants and sorceries, 2+ Mizzix's getting twice(etc) the experience and twice(etc) the cost reduction - eventually allowing you to play all your instant and sorceries for free. But maybe I dream too wildly...

    February 22, 2017 2:59 p.m.

    Said on Help me choose ......


    I did something similar a while back with Sliver Overlord and Conspiracy. It was fun, but after it evolved into a toolbox deck that consistently won on T3, I decided to revamp it to something else.

    Other than something janky like that, most other tutor commanders are extremely good and when built right are generally T1-T2 decks, depending on playgroups.

    I recommend a fun thing of Kaho, Minamo Historian and focus on Training Grounds. Add in a Clever Impersonator, Copy Enchantment, and the like to make his instants cost virtually nothing. Having him tutor up a Turnabout, Intellectual Offering, and Essence Flux for an infinite mana and draw.

    February 20, 2017 7:58 p.m.

    Recycle and Null Profusion both trigger when I play a land. Meaning, each time I play a land, I draw a card. I understand that they don't trigger with ramp spells, example being Cultivate - except for the spell itself.

    I also have, if you might've looked, 6 cards allow me to play additional lands. The point of this deck is to play multiple lands per turn, drawing from the majority of them. I then have mana and cards to play a multitude of spells. This offers the illusion of a storm theme. Most, with a first glance, think this a normal landfall deck, however, it has nothing that benefits from landfall other than drawing. I don't get tokens, do damage, recover cards, etc.

    Is this helping your confusion?

    February 20, 2017 4:31 p.m.

    Said on How do I ......


    To properly word what it currently says:
    Name a creature card. Destroy target named creature.

    To get around hexproof, w/o being overpowered?:
    Split Second.
    All creatures lose hexproof. Then destroy target creature if it lost hexproof this way. All creatures who lost hexproof this way gains hexproof.

    I'm even a bit iffy on even if that is right, but that would be the gist of it.

    Another way to do it would be to exile all targetable creatures then -X/-X or X -1/-1 counters on all creatures, then the exiled ones return. But I see that one being broke.

    February 19, 2017 8:58 p.m.

    Said on The Same Old ......


    What do you think about Metallurgic Summonings?

    February 19, 2017 4:51 p.m.

    Said on If I'm Going ......


    Ah shucks. I also forgot saying you should run a few counterspell enchantments too.

    1 or 2 of the following should save you from a combo deck or a general Debt to the Deathless: Gatherer list I searched up and realized there were far too many to type out. :D

    February 17, 2017 9:56 p.m.

    Said on If I'm Going ......


    This deck is missing its key card: Paradox Haze.

    I would also recommend Timesifter and Sensei's Divining Top / Scroll Rack to take multiple turns. Mirri's Guile and/or Sylvan Library if you want to have enchantments fix your top instead.

    Other suggestions are as follows:

  • Wheel of Sun and Moon: Allows for easier recursion of your enchantments. It's also an enchantment (winky face)
  • Hive Mind: While this is generally a bad idea unless the deck is focused around it, I can safely say that if you cast Enduring Ideal with it out, then they also HAVE to cast it. That can utterly ruin your opponents.
  • Privileged Position / Sterling Grove: With Greater Auramancy, having 2+ of these will make it so only a Cyclonic Rift or Mycosynth Lattice + Hurkyl's Recall or Worldpurge or the general board wipe will truly get rid of your board.
  • Spirit of Resistance: Beats aggro and a lot of combo decks.
  • Gift of Immortality: On Child of Alara for all the fun. Could add in a Necrotic Plague to make it so you constantly board wipe and keep Child of Alara in your graveyard so they have to keep re-picking her.
  • And now, the copy spells you might've missed or didn't have room for:
  • Strionic Resonator, Fork, Twincast, and Wild Ricochet.

    (Strionic Resonator copies the trigger of "At the beginning of the upkeep".)

    As for cutting. That's the area of expertise I am unfortunately horrid. Best of luck!

    February 17, 2017 9:47 p.m.

    Angel's Trumpet is an oldie but goodie.

    Phyrexian Unlife + Delaying Shield/Melira, Sylvok Outcast combo might work here if you go hardcore and find yourself losing life too quick.

    Eternity Vessel and Exquisite Archangel help in that regard as well.

    Having an indestructible (cough Stuffy Doll) block with stuff like Godsend with cards like Defensive Formation to do epic stuff.

    And lastly, stuff like Avatar of Hope + Indestructibility / Darksteel Plate / Spirit Mantle

    February 17, 2017 5:44 p.m.

    I honestly believe that Land Tax could actually be beneficial, especially with Equipoise. It was an unmentioned reason as to why I suggested it in the first place. Donate lands to your opponent, gain benefit from Zedruu. You then in turn have less lands than your opponent keeping Land Tax always active. This will give you the required mana you need that turn or the 3 draw with Scroll Rack. And eventually, if games ever last long enough, you could completely mana screw an opponent with Equipoise; donating 6 basics that don't match your opponent's commander color identity, then phase out the rest of their lands - due to their lands being in so much excess to yours - and basically give your opponent all Wastes for a turn. This almost acts as a Conqueror's Flail if that makes sense?

    February 17, 2017 3:51 p.m.

    Said on Hive Mind + ......


    Don't forget about a nifty Radiate! I've seen someone Chaos Warp and then Radiate it. I can only imagine what would happen if everyone choose to do that with Hive Mind out.

    February 14, 2017 4:28 p.m.

    MindAblaze, no - it works. They are part of the result of the activated ability rather than the activation cost. So you can activate Nullmage Advocate and then choose 2 cards. But if there are no cards in the opponent's graveyard, then you skip that clause and move onto the next sentence.

    February 14, 2017 7:08 a.m.

    If you're running black (Leyline of the Void) or white (Rest in Peace) then so long as that synergy is in play, it's great!

    February 13, 2017 10:27 p.m.

    Said on What to do ......


    My friends and I have built a giant cube of only uncommons and commons (at least for the ones not worth money). We draft it when our games get stale and we still have nothing to do for hours on end. Pretty damn fun as long as you make sure you build the cube right.

    February 13, 2017 6:53 p.m.

    Said on no man lands...


    You beat me to it. As soon as I saw this little guy I wanted to make another landless EDH deck but I see I was far too late. Although, there are a few things I'd change...

  • Sensei's Divining Top: Allows for that easy access for when you don't have what you need.
  • Chromatic Sphere, Chromatic Star, Terrarion, and I could've sworn there was another one like Terrarion: These help you draw and keep the mana you have.
  • Trading Post, Ichor Wellspring, Mind's Eye, & Book of Rass: Need that draw. You're severely lacking.
  • Krark-Clan Ironworks: Super quick and easy ramp for how many 0-drop artifacts you run.
  • Scrap Trawler: This guy alone should quell all doubts for the the previous suggestions. Sac Terrarion to itself to get back a Lotus Petal, etc.
  • Metalwork Colossus: Much like your other affinity creatures, but comes with his own recursion system!
  • Cloud Key & Foundry Inspector: Further lower the costs of your artifacts alongside your already Helm of Awakening and Semblance Anvil.
  • Cultivator's Caravan: Possibily the best 3CMC mana rock since Coalition Relic.
  • Kuldotha Forgemaster: Sac 3 0-drops to get Mycosynth Golem. Worth?
  • Golem Foundry: While not being the best, dudes are pretty great and they easily sac to Krark-Clan Ironworks when needed.
  • Prototype Portal: Pop out endless Sol Rings thanks to Paradox Engine generating infinite mana or you know get Gonti's Aether Heart or Ugin's Nexus out over and over again for self-giving extra turns.
  • Inspiring Statuary: Put this one on the side burner in case you want to run more eldrazi or whatnot. This itself is a mana rock that only spends it's mana for non-artifact spells, but in a more non-heavy artifact deck, it could work wonders. Just keep it in mind if you decide to run more non-artifact threats.
  • Lifeline: While it may benefit your opponents, it keeps not only your creatures alive but allows you to hit with Hope of Ghirapur without the need of recasting with the commander tax.
  • February 13, 2017 5:07 p.m.

    This reminds me of Gaea's Balance. I'm confused why it's an artifact.

    February 11, 2017 10:34 a.m.

    Said on I'm a frog, ......


    What are your thoughts on Amulet of Vigor, Reprocess, Infernal Tribute, and Scapeshift?

    February 10, 2017 7:16 p.m.

    Said on In Which Adam ......


    I play commander for one simple reason: I can use almost any card I want that has ever been printed (minimal ban list and the un-sets as exceptions). And thus far, those who've dealt with the banned list have their debatably good reasons for banning the less than 40 cards out of the 16468+ cards printed thus far. I mean, the only format I know of that has less banned cards is Casual, but I know nobody who plays casual in my area.

    I'm unable to understand people's thought processes. A format created for fun, with access to nearly every card allows for near infinite, if not infinite, possibilities to play the format. Some stick to how they were introduced to Magic and the EDH format and want it to be fun. So they create decks to have fun. If they aren't having fun, they should talk to their playgroup about fixing the issue or find a new playgroup to have their fun.

    I can't possibly understand how saying "No, you need to (do something, such as: not run specific cards or themes) because I'm not having fun!" fixes your issues. You are neither offering others to have a chance to sympathize with you and converse appropriate actions to keep the game fun for all, nor providing incentivizing actions to keep the game fun. This thought process is literally saying "no, do this" for no other reason than what you feel. For all you know, the other players may be having fun playing the game as is. Maybe it's you who needs to change: attitude or playgroups.

    EDH is about crafting what YOU want to play. If you want to have a consistent deck that does an awesome combo or play, ramp and tutors help with that. Staples help with that. I'm sorry if you either can't afford those cards yourself or find them boring to play against. Although, not really as I really enjoy playing what I want to play, despite what others are playing (stax and group slug as exceptions, although I've had quite a few fun games against them).

    Now cEDH (competitive EDH) is a whole different story. cEDH isn't focused on fun, it's focused on winning or in some cases, making others lose. While some elements of fun are still there, we all know how not fun it is when you die to a dull and uninspired infinite combo on T1, T2, or T3. cEDH, imo, is pretty much all netdecking with just a few tweaks. And I've never had fun netdecking.

    So maybe I need someone to elaborate extensively on how having someone who is convinced that certain cards and themes make the format less fun can make a format that is fundamentally fun to begin with more fun by restricting literally thousands of more cards. I'd also like to note that I don't find either Modern or Standard fun, at all. I do not know if that has an effect on my perspective of the subject, however, I'll mention it in the limited case that it might.

    February 10, 2017 6:36 p.m.


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    Commander / EDH Eiti3

    SCORE: 174 | 77 COMMENTS | 20295 VIEWS | IN 42 FOLDERS

    Finished Decks 5
    Prototype Decks 0
    Drafts 0
    Playing since Magic 2013
    Points 1440
    Avg. deck rating 65.00
    T/O Rank 117
    Helper Rank 179
    Favorite formats Commander / EDH
    Good Card Suggestions 109
    Venues Gamer's Haven, Strategy and Games
    Last activity 20 hours
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