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Wort, Boggart Auntie
Legendary Creature — Goblin Shaman
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
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Wort, Boggart Auntie Discussion
4 months ago
4 months ago
I'll always go to bat for Wort, Boggart Auntie -- Opens you up to black draw and reanimator, and Wort herself allows you to re-use ETB effects on your gobbos.
5 months ago
krenko can be explosive, he was my first commander and i love him to this day, that said, i recently upgraded to Wort, the Raidmother since my krenko deck has been completed and tuned for several years now, and tapping him and winning can bore your playgroup in high doses. i upgraded to wort for the color splash, so that i could run busted cards like Food Chain, Doubling Season, Gaea's Cradle and Craterhoof Behemoth, and personally i would say wort is a strict upgrade in power level, although the spell subtheme makes the deck play a bit different.
i too love goblins, hence my name, but mono red is very restrictive in edh, if i were you i would work towards either Wort, the Raidmother, Grenzo, Dungeon Warden or even Shattergang Brothers, as wort and shattergang can include the above green cards as well as tons of budget green spells, while grenzo and shattergang gain access to powerful, game winning spells like Doomsday, Necropotence, Vampiric Tutor and Demonic Tutor
good luck with your Goblin Offensive :)
5 months ago
Wort, Boggart Auntie is a really strong goblin general too, probably better overall because of the tutors and removal.
6 months ago
Looks like a fun deck! I play legacy goblins as well. It is pretty rare to see the black splash since many of the black cards for goblins aren't as good as the monoreds. I highly suggest since you are running vial to check out food chain goblins and dirty kitty as well for ideas. Food chain is insane in a goblin deck (much more explosive and reliable than vial imo) and dirty kitty is basically an all in red version of goblins and is a blast to play. A few cards to look into:
Mentioned above. Food chain decks run this + Lightning Crafter + Kiki-Jiki, Mirror Breaker for an infinite damage combo that you can get out pretty consistently turn 5, which puts your opponent on a clock.
Crazy good land for goblins, most people run 2-3
You don't see these a lot, but dropping a few in with your warchiefs gives some intense cost reductions
You rarely see these in legacy gobs as well but I think this is an underrated card. Will usually come out for R and let lackeys/piledrivers go through chump blockers. You can drop it on a piledriver before they get their passive buff and he is still unblockable.
In general I would say you should also consider dropping a single Tarfire for a Fodder Launch. Wort, Boggart Auntie is also kind of slow for the format. Looks like fun though. Remember for goblins any non-goblin card hurts your synergy. Looks like a fun deck. I used to play vial, but I think it is too slow for legacy and switched to dirty kitty/food chain.
6 months ago
You will want to remove 1 Wort, Boggart Auntie, 1 Skirk Prospector, 1 Kiki-Jiki, Mirror Breaker (unless you remove siege gang from the side), 1 Goblin King, 4 lands (Polluted Delta, Marsh Flats, Bojuka Bog, and Pendelhaven are all suspect), 1 warden weirding, and 3 Tarfire for other/better cards.
wort is slow, goblins are not trying to be slow. Skirk Prospector is only worthwhile if running more token producers to quickly cast siege gang to then cast more siege gangs. kiki-jiki is too slow and bringing it out with lackey just get's it removed before you can activate it for a good cause. Goblin King is too narrow. warden weirding, while tutorable by matron, is too narrow. Tarfire, though tutorable by matron / pullable by ringleader, is too narrow. 4 lands are 4 too many. Chances are that you would also be fine with 18 lands. Your toolbox of lands, while cute, are limited and many times too narrow. turn 2 Pendelhaven doesn't stop the "dies to bolt" if used on a lackey. In the late game its 1:2 buff is not good enough (maybe if it was 2:1). Bojuka Bog is just a tapped land in some match ups, and not tutorable in the worthwhile matchups. This leaves us with 11 cards.
The eleven cards are fairly simple: 1 Goblin Warchief, 3 Goblin Piledriver, 4 Lightning Bolt, 2 Goblin Rabblemaster, 1 Gempalm Incinerator. Lines of play such as--turn 1 lackey, turn 2 hit with lackey -> warchief -> rabblemaster, turn 3 piledriver -> piledriver -> attack for ~30 damage (and this is BEFORE your opponent can play Toxic Deluge, AND only requires 2 lands)-- are much more accessible now. This is important, as your current setup is geared towards the endgame, which you cannot win. 4 warchief's is a must, it is painful to play less than 4. the same holds true for the piledriver, as they are cheap (1 mana) and grow to Tarmogoyf size quite easily. protection from blue just means that you smash through merfolk, true-name, delver, snapcaster, and leovold). 4 Lightning Bolt: the 1 damage is worth it, there is no other way to put it. While Tarfire is used, there are too many situations where you would rather have the additional point of damage (at the player or at the creature / planeswalker i.e. jace). Goblin Rabblemaster is a threat that must be answered the turn he is cheated into play. The Gempalm Incinerator's cycling ability makes him worth a 2-of.
edit: don't run skirk fire marshall. goblin pyromancer would be marginally better, but still bad.
11 months ago
I don't want Wort, Boggart Auntie because there's only 28 black goblins, and most all of them I don't want because they aren't as good as my red goblins. In addition, there isn't much tutoring I can do for Krenko. It just makes the game easier and faster for me if I don't have Wort as my commander. Finally, it's a lot harder to deal with two colors than one
1 year ago
I'd go with Wort, Boggart Auntie and just tutor krenko. also you just would keep getting him back.