Wort, Boggart Auntie

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Wort, Boggart Auntie

Legendary Creature — Goblin Shaman

Fear

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

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Wort, Boggart Auntie Discussion

shrapnel_ on Legacy Goblins

2 weeks ago

Looks like a fun deck! I play legacy goblins as well. It is pretty rare to see the black splash since many of the black cards for goblins aren't as good as the monoreds. I highly suggest since you are running vial to check out food chain goblins and dirty kitty as well for ideas. Food chain is insane in a goblin deck (much more explosive and reliable than vial imo) and dirty kitty is basically an all in red version of goblins and is a blast to play. A few cards to look into:

Food Chain

Mentioned above. Food chain decks run this + Lightning Crafter + Kiki-Jiki, Mirror Breaker for an infinite damage combo that you can get out pretty consistently turn 5, which puts your opponent on a clock.

Ancient Tomb

Crazy good land for goblins, most people run 2-3

Frogtosser Banneret

You don't see these a lot, but dropping a few in with your warchiefs gives some intense cost reductions

Goblin Tunneler

You rarely see these in legacy gobs as well but I think this is an underrated card. Will usually come out for R and let lackeys/piledrivers go through chump blockers. You can drop it on a piledriver before they get their passive buff and he is still unblockable.

In general I would say you should also consider dropping a single Tarfire for a Fodder Launch. Wort, Boggart Auntie is also kind of slow for the format. Looks like fun though. Remember for goblins any non-goblin card hurts your synergy. Looks like a fun deck. I used to play vial, but I think it is too slow for legacy and switched to dirty kitty/food chain.

miracleHat on Legacy Goblins

2 weeks ago

You will want to remove 1 Wort, Boggart Auntie, 1 Skirk Prospector, 1 Kiki-Jiki, Mirror Breaker (unless you remove siege gang from the side), 1 Goblin King, 4 lands (Polluted Delta, Marsh Flats, Bojuka Bog, and Pendelhaven are all suspect), 1 warden weirding, and 3 Tarfire for other/better cards.

wort is slow, goblins are not trying to be slow. Skirk Prospector is only worthwhile if running more token producers to quickly cast siege gang to then cast more siege gangs. kiki-jiki is too slow and bringing it out with lackey just get's it removed before you can activate it for a good cause. Goblin King is too narrow. warden weirding, while tutorable by matron, is too narrow. Tarfire, though tutorable by matron / pullable by ringleader, is too narrow. 4 lands are 4 too many. Chances are that you would also be fine with 18 lands. Your toolbox of lands, while cute, are limited and many times too narrow. turn 2 Pendelhaven doesn't stop the "dies to bolt" if used on a lackey. In the late game its 1:2 buff is not good enough (maybe if it was 2:1). Bojuka Bog is just a tapped land in some match ups, and not tutorable in the worthwhile matchups. This leaves us with 11 cards.

The eleven cards are fairly simple: 1 Goblin Warchief, 3 Goblin Piledriver, 4 Lightning Bolt, 2 Goblin Rabblemaster, 1 Gempalm Incinerator. Lines of play such as--turn 1 lackey, turn 2 hit with lackey -> warchief -> rabblemaster, turn 3 piledriver -> piledriver -> attack for ~30 damage (and this is BEFORE your opponent can play Toxic Deluge, AND only requires 2 lands)-- are much more accessible now. This is important, as your current setup is geared towards the endgame, which you cannot win. 4 warchief's is a must, it is painful to play less than 4. the same holds true for the piledriver, as they are cheap (1 mana) and grow to Tarmogoyf size quite easily. protection from blue just means that you smash through merfolk, true-name, delver, snapcaster, and leovold). 4 Lightning Bolt: the 1 damage is worth it, there is no other way to put it. While Tarfire is used, there are too many situations where you would rather have the additional point of damage (at the player or at the creature / planeswalker i.e. jace). Goblin Rabblemaster is a threat that must be answered the turn he is cheated into play. The Gempalm Incinerator's cycling ability makes him worth a 2-of.

Lastly, decide whether you want to go the token route by either running 4 Mogg War Marshal and 4 Goblin Rabblemaster, and adding 2 siege gangs mainboard, as that is another viable route.

edit: don't run skirk fire marshall. goblin pyromancer would be marginally better, but still bad.

revilo19 on Goblins for the win! (Krenko)

5 months ago

I don't want Wort, Boggart Auntie because there's only 28 black goblins, and most all of them I don't want because they aren't as good as my red goblins. In addition, there isn't much tutoring I can do for Krenko. It just makes the game easier and faster for me if I don't have Wort as my commander. Finally, it's a lot harder to deal with two colors than one

Qumps on Goblins for the win! (Krenko)

5 months ago

I'd go with Wort, Boggart Auntie and just tutor krenko. also you just would keep getting him back.

SteelSentry on Goblin Prison Barge

6 months ago

I would consider Zulaport Cutthroat, since you have Blood Artist. If you plan on doing a sacrifice/Aristocrats subtheme, definitely throw in Dictate of Erebos/Grave Pact, as well as some of the classic sac outlets(Vampiric Rites, Goblin Bombardment, etc.)

Since you plan on cheating mana cost, Siege-Gang Commander is strictly better than Beetleback Chief. Marsh Flitter is also an option.

It looks like Grenzo is usually going to be cast for 3, so Wort, Boggart Auntie could get you some extra graveyard value. Depending on how many goblins you usually have out, Skirk Fire Marshal could be a decent big red button.

Unlife on Here I Come Again Asking ...

6 months ago

Oops, I meant Wort, Boggart Auntie not raidmother

MoonTurtle7 on Here I Come Again Asking ...

6 months ago

I was doing some digging into the goblins, Krenko and what not. Should I maybe consider Wort, Boggart Auntie? She gives me the same kind of goblin-y-ness, but I can survive a longer game and maybe rebuild if things happen. Doran, the Siege Tower kinda looks neat, but Idk maybe gotta play around with build ideas. Karametra, God of Harvests actually seems to be pretty strong, I've seen a lot of enchantress builds, (They seem the strongest) but She's a solid midrange do everything value engine. So I gotta play around with her or just use something along the lines of the Professor at tolarian community college's version (yet another enchantress one). It was a huge scary value engine.

I'll soon have it narrowed down, and bring the options to a new post, but I honestly wanna hear opinions on Wort?

Gadianten on Boggart Avalanche

6 months ago

You may wish to consider Strionic Resonator as it combos with your commander well, allowing you to get back two goblins each turn. Also, you possess many other creatures like Cabal Slaver, Goblin Matron and Sensation Gorger to name a few who can make use of this and its mana cost is pretty low as a bonus. I see you have Slate of Ancestry in your maybe board, from my experiance in running aggressive goblin tribal its pretty good and with Wort, Boggart Auntie you lose very little from discarding. Possibility Storm may also be fun to add some fun chaos to the game and disrupt control players as well, if you want to be mean you could also try Painful Quandary.

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